Sep 21, 2006, 03:20 AM // 03:20
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#21
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/Me
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Mr Crapsicle, you're getting overly aggressive imo.
You asked, why the smiter would bring vital blessing, the reason is, he should have 4 enchants. Blessed Aura is a wasted skill slot, that could be put to more use.
3-4 abyssals are no problem if you cast prot spirit and spirit bond while knocked down, so it casts as soon as you get up.
And once again, stop being aggressive, this thread already got heavily cleaned because of someone being a bitch, there is no need for your current tone. Also your build that is posted, is not of any help to me, since this build uses 3 people, and I doubt it's much slower.
As I stated before, constructive criticism is welcome, mindless trolling however is not.
Oh and about LA, and VB. If the bonder does not carry either, the tank must then according to your description carry:
LA, VB, Blessed Aura, Divine Boon, Essence Bond and Balthazar's Spirit, i sense a slight miscalculation.
Since the bonder is always at 0 energy anyway, i don't see what you would put on the bonder in the now 2 free slots, not to mention that holy wrath+retribution massively suffer from -200hp on the PS monk (~30% damage reduction).
Perhaps, I am misunderstanding you, but I just fail to see what you are on about. Also we do swap head designs around If you have a suggestion, please do tell me, what you want to bring on the smiter, and where would you use those points "elsewhere".
Overall, the second half of your post looks like trolling, and attacking me for no apparent reason, at least this is my perception.
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Quote:
Originally Posted by Apple
harrharr nice build ^-¨
altho the funniest things were ur little conversations...
"oh I bit my tongue" xD
cheers on a great build
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Well, Jess didn't have a mic on TS, so.... some of her blabbering got frapsed :P
Last edited by projection; Sep 21, 2006 at 03:28 AM // 03:28..
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Sep 21, 2006, 08:26 AM // 08:26
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#22
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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What do the Abyssals knock you down with?
Also, why is too many Abyssals a problem, since you can just cast PS and Spirit Bond with you get up? (My theory answer for this is they somehow chain their knockdowns to perfect timing, now allowing you to be on your feet for quater of a second)
Thanks
(I can't stream the video for some reason, so I'm gonna have to ask for certain answers, sorry )
GJ on the build though, kudos!
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Sep 21, 2006, 08:33 AM // 08:33
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#23
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Poison Ivy
What do the Abyssals knock you down with?
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Inherent Abyssal knockdown-ness. And Earth Shaker.
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Sep 21, 2006, 11:27 AM // 11:27
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#24
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by Avarre
Inherent Abyssal knockdown-ness. And Earth Shaker.
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I see, and how often do they spam it, or is it totally random.
Earth Shaker shouldn't be a problem I guess, since you have SV on.
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Sep 21, 2006, 07:17 PM // 19:17
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#25
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/Me
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they have 3 knockdowns.... iirc....
And well, you are barely up for 1/4 second with 4 abyssals... meaning... if you get bad luck, you get really owned with chain KD :P
Also, if you can't stream, rightclick => save target as => download it...
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Sep 21, 2006, 07:43 PM // 19:43
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#26
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Krytan Explorer
Join Date: Dec 2005
Guild: OBF
Profession: N/
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Abyssals can easily interrupt 1/4 sec cast time skills, and NO it isnt always safe to cast from the ground they can still interrupt you if there is more then 1 abyssal. They have inherent knockdown ability so you never know when it's coming.
You need to group them if there is more then one then back up to synchronize their attacks. I cast immediately after I take a hit and DON'T get knocked down. You can easily get 2 1/4 sec spells off usually.
Or you can easily body block abyssals with the surrounding terrain and or themselves, like aatxe and ettins, so that a minimal amount of them are hitting you at a time. Body blocking the abyssals is the best choice in my opinion so only 1-2 are hitting you.
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Sep 21, 2006, 08:34 PM // 20:34
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#27
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Frost Gate Guardian
Join Date: Aug 2005
Location: Austin, Texas
Guild: Liars Cheats and Thieves[Liar]
Profession: A/
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Great build mate, I can't wait to try it out = )
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Sep 22, 2006, 03:32 AM // 03:32
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#28
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Banned
Join Date: Sep 2006
Location: Wizards Isle
Guild: Blazin Dragons [BD]
Profession: R/
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wow, i love this build
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Sep 23, 2006, 01:08 PM // 13:08
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#29
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Academy Page
Join Date: Sep 2005
Guild: Consortium of Evil Monkeys (CeM)
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Such hubris Projection. To that end, I suppose my responses are just mindless trolling to you. I can't help you if you can't figure it out. Nice build, but I l'll stick with the one I use.
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Sep 27, 2006, 06:55 AM // 06:55
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#30
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Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/Me
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Read the second part of your post, it is overly aggressive imo.
And thanks for the positive feedback, and suggestions for improvement.
Balanced stance fixes abyssal problem to 'easymode'.
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Oct 25, 2006, 08:24 PM // 20:24
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#31
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Jungle Guide
Join Date: Dec 2005
Guild: Left gw..yawn
Profession: W/N
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lol jess will never get a mic..wont happen ^^
btw nice build, had fun trying it out
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Nov 14, 2006, 02:14 PM // 14:14
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#32
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/Me
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think this build still works.....just guessing
any 1 tried with Shield of absorption??
with AoE nerf, have to cut down aggro
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Nov 21, 2006, 02:01 AM // 02:01
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#33
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Dragon Knights of Razgriz
Profession: E/
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What Armour We need In Droks or 15k
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Nov 21, 2006, 06:03 AM // 06:03
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#34
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Pre-Searing Cadet
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Can I have the names of the music u used in the video
i like to know the first song's name. if u can list them all that would be good too.
thx in advance
Last edited by gt7785; Nov 21, 2006 at 09:17 AM // 09:17..
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Nov 22, 2006, 11:52 PM // 23:52
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#35
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Pre-Searing Cadet
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anyone know the music i want the first songs name plz
thx in advance
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Nov 23, 2006, 05:09 PM // 17:09
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#36
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/Me
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It's listed at the end credit.
(i generated this list b4 i knw that >.<)
1.Fatboy Slim - Right Here, Right Now .
2. NFI
3. Overseer - Supermoves
4. Crytal Method - Name of the game
5. NFI
6. Moby - Body Rock
7. sounds like OST from Matrix
8. Fluke -Zion
9. ..............
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Nov 23, 2006, 07:00 PM // 19:00
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#37
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Dragon Knights of Razgriz
Profession: E/
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What armour we NEED
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Nov 23, 2006, 09:58 PM // 21:58
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#38
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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So 3 man still works.. Oh well, can't be bothered resuscitating the old forge-running business, the customers didn't exactly flock to us.
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Nov 24, 2006, 12:03 AM // 00:03
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#39
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Pre-Searing Cadet
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Quote:
Originally Posted by osk
It's listed at the end credit.
(i generated this list b4 i knw that >.<)
1.Fatboy Slim - Right Here, Right Now .
2. NFI
3. Overseer - Supermoves
4. Crytal Method - Name of the game
5. NFI
6. Moby - Body Rock
7. sounds like OST from Matrix
8. Fluke -Zion
9. ..............
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thx man
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Nov 25, 2006, 12:50 AM // 00:50
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#40
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Moscow, Russia
Guild: ShAdeS [sAs]
Profession: N/
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Hi. We tryed your build and its VERY great for us. Thx mans this is realy good build!!! THX again
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