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Old Aug 20, 2006, 09:40 PM // 21:40   #341
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Quote:
Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
lawl

Oh...your serious?
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Old Aug 20, 2006, 09:42 PM // 21:42   #342
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Quote:
Originally Posted by Servant of Kali
EoE is making the list of most useless ranger skills im afraid..
This thread is turning into a joke.

EoE is still a very viable option for PvP. Obviously not as much as pre-nerf, but it still can be used.
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Old Aug 20, 2006, 10:28 PM // 22:28   #343
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I Hate Double Posts!!!!
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Old Aug 20, 2006, 10:29 PM // 22:29   #344
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Quote:
Originally Posted by Celestial Beaver
OK, I may regret what I'm about to say but...Resurrection Signet.

*Waits for hecklers to shut up*

I mean, come on... it's a one-hit wonder. If you even manage to use everyone's signets to chain-res the team, or you can res the monk, whatever totally and utterly pawnd you WILL no doubt try again... I hate Resurrection Signet so much. It's not to say that I am against resurrecting a team... I started a second character last week as a Mesmer/Ritualist...I almost always carry Flesh of my Flesh. It's a useful skill, cause it's faster that 'Resurrection Chant' and can be used over and over...

*Waits for people to say that Resurrection Signet can recharge with a morale boost*

Yes....it can....if you if you can even find a boss to kill... I personally don't like our chances if we've already been pawnd once, if we do find a boss, he will no doubt be surrounded by kronies and will most likely own us with all our death penalties. So no...it's not a good reason to take it.

I guess some people like a safeguard - something to fall back on... it just seems like SUCH a waste of a slot on the skill bar. It means you only have 7 skills left to put on. If you choose to put on an enchantment skill, then you're down to 6 offensive skill slots.

I'd just like to point out, this thread is "Worst Skill in the Game" - NOT "Most Useless". IMO, this is my choice of the worst skill...from an elementalist point of view anyway.

Right - as you were!

*Steps back to allow stoning to commence*
You must not RA much, in there, you are libel to be either interrupted, or killed in the time it takes to use a different res. 3 seconds on a res spell, plus it brings them back with 100% health, if you used Ressurect or Rebirth, you would be A: Dead at that time or B: The friend you ressed would be dead due to you only ressing him with 25% health and 0 energy.

The only thing that can beat a Res Signet in RA is Restore Life with Glyph of Sacrifice and high healing prayers. It's nowhere near the worst skill, in 4v4 PvP it is very helpful. RA and TA it is a very good res, especially in organized TA.
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Old Aug 20, 2006, 10:38 PM // 22:38   #345
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Quote:
Originally Posted by Artemis89
Psychich Distraction (elite):All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds.


Diversion: For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge.

I dont see why you would include Psychich Distraction when Diversion is a 6 second hex, and a much longer recharge duration on the skill used....am I missing something here? The only thing I can see useful is the recharge time, where Distraction is 2 seconds, Diversion is 10 seconds, but I would much rather have and use Diversion between these two.
You can spam Psychic Distraction every 2 seconds (all OTHER skills are disabled), so you can constantly (well, almost constantly) keep interrupting skills. Not just spells, skills. That's pretty damn powerful IMO.

I say Revive Animal is the most useless. Even if you have like 6 pets in your group (yeah, right) there's very little chance that one of them is going to die nearby the other. Comfort animal is much better, as you can heal and rez your animal (and rez them every 2 seconds, mind you)
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Old Aug 20, 2006, 10:42 PM // 22:42   #346
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Quote:
Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
Can power through degen caused by condition stackers and hexes, AND on 55monks it pwnz.

Quote:
Originally Posted by Xaero Gouki Kreigor
warrior - endure pain
Can save you from a bad situation by adding some extra heallth, and it pwns on droks runners.

Quote:
Originally Posted by Xaero Gouki Kreigor
necromancer - verata's sacrifice
A good skill, if you have less than 3 minions it will reverse the degen. It gives 10 regen, meaning theres no need for healing for its duration time.

Quote:
Originally Posted by Xaero Gouki Kreigor
mesmer - blackout
lol... That is a pwnage skill, you can use it on a warrior to disable skills while you hack away, doing serious dmg. On a cripshot you can disable all skills on a monk for 5 seconds, a very important 5 seconds, in which your team can slaughter the monk.

Quote:
Originally Posted by Xaero Gouki Kreigor
elementalist- firestorm
Causes AoE scatter, not as good as Meteor Shower, HOWEVER, there are many ways of body blocking enemies, and there are a lot of stationary enemies which cannot move out of AoE. This skill can do some serious dmg if you know how to use it.

Quote:
Originally Posted by Xaero Gouki Kreigor
ranger - poison arrow
Meh... it's not too good for an elite, but you can keep everyone on the other team constantly degenned, so it's not horrable.

Quote:
Originally Posted by Xaero Gouki Kreigor
assassin - golden pheonix strike
Ooooook... An off hand attack that doesn't require a lead attack, only an enchant? It's great, even with shadow refuge, you can get in the attack, immediatly using a dual attack afterword. Enchantment+Golden Phoenix Strike+Horns of the Ox+Falling Spider+Twisting Fangs=One seriously f'ed up monk.
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Old Aug 20, 2006, 10:46 PM // 22:46   #347
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Quote:
Originally Posted by gasmaskman
I say Revive Animal is the most useless. Even if you have like 6 pets in your group (yeah, right) there's very little chance that one of them is going to die nearby the other. Comfort animal is much better, as you can heal and rez your animal (and rez them every 2 seconds, mind you)
You've obviously never ran an IWAY group, this can res all the pets, and kill them very quickly, so you can use IWAY again and chain it together with your last casting of IWAY. Pets have to die again before IWAY will work again, so I suppose it's a one trick pony, but it's a pretty useful trick.
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Old Aug 20, 2006, 11:28 PM // 23:28   #348
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Quote:
Originally Posted by Neutron Star
Dark Fury is a decent skill. It gives ALL your party Try Ignorance, that's the worst mesmer skill.
Well, I'd would of agreed but lately, I've been able to solo Sskai,Dragon's Birth as my mesmer. And I couldn't do it without ignorance. So, Ignorance would be good for fighting a warrior boss. But a interrupting ranger would do just as well.
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Old Aug 20, 2006, 11:43 PM // 23:43   #349
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Quote:
Originally Posted by the drizzle
Veratas gaze isnt that bad. Someone raises a minon and you turn it against everyone, the master included.
I was MMing in AB once and I had around 7 or so minions and then this assassin with Verata's Aura comes along, shadow steps to me, uses it and her and my own minions spike me down in about 3 seconds, it was horrible......

Last edited by icedragon981; Aug 20, 2006 at 11:46 PM // 23:46..
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Old Aug 21, 2006, 12:11 AM // 00:11   #350
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Quote:
Originally Posted by mortalis doleo
vereta's aura is an important skill for a minion master.
if the master dies, this skill restores the control over those minions that are now neutral.

i seem to be the only one with this opinion, so i may just be a noob
Nope. It's a nice skill for touchers, necromancers, and any other -/N or N/- class that has good death magic. i use it for my PvP minion master at times.
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Old Aug 21, 2006, 12:26 AM // 00:26   #351
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LOL. Ok, here is my list... These are a bit more legit.


Mesmer: Keystone Signet... uh durrr... Or Fevered Dreams... durr.... epidemic....that has a yellow square around it....

Warrior: Savage Slash (uhh..10 energy???) Flourish is a pretty horrible elite also.

Ranger: Called Shot (pointless....)

Elementalist: Second Wind (STUPIDEST SPELL EVER!!!!!!!!)

Assassin: Dark Prison (60 sec recharge, 10 energy for 6 sec duration, say wha?)

Ritualist: Guilded Weapon (whoopty doo... 10 sec max....45 recharge...10 energy... retarded)

Necromancer: Blood Bond (now this one was a toughy... oh wait....no it wasnt.... wtf, a necro that wants to be a monk and kill themselves at the same time! YIPPY! Be in my group, wait..>DONT.

Monk: Wow...where to begin... It was really between Purge Signet (provided your a monk using this) and Bane Signet... oh!, you cool! Then again, Healing Burst is about a worthless elite.....Heal area with perks? Whoopty doo...
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Old Aug 21, 2006, 02:27 AM // 02:27   #352
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Purge Signet is very powerful - learn to focus swap. Clear all conditions and hexes for no penalty? I'll have it.

Second Wind? Well it's on par with Ether Prodigy for energy regen, it just provides it in big chunks instead of a constant flow. It sees play in GvG so it's not horrible.

Guided Weapon? It's a warrior's cunning that you can give out. Ever been spiked down in a ward? Would be extremely useful if ritualists didn't sit so far in the backline and even then still sees some play fofr when you just have to get a spike through.
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Old Aug 21, 2006, 06:17 AM // 06:17   #353
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Bane Signet is good for PvE, mainly because it involves 0 energy to cast. And smites can become very energy heavy, especially with the use of balth aura which is 25 nrg (right? always get the two mixed up).

lawl @ you naming savage slash

IMO Quick shot is a horrible skill period (Ranger, obviously)
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Old Aug 21, 2006, 08:07 AM // 08:07   #354
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Quote:
Originally Posted by Mera Regila
You've obviously never ran an IWAY group, this can res all the pets, and kill them very quickly, so you can use IWAY again and chain it together with your last casting of IWAY. Pets have to die again before IWAY will work again, so I suppose it's a one trick pony, but it's a pretty useful trick.
I thought you didn't have to have allies die again? Because when it recharges...it still counts pets as dead.
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Old Aug 25, 2006, 06:29 AM // 06:29   #355
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My necromancer is still fairly new, so I haven't experienced too much of it.

I don't really like the holding ashes aspect on my Ritualist, but then again, I haven't unlocked much on her too. I'm still new to the game, but I know enough to get me by I guess. :P

The reason why I don't really like the holding ashes skills is that it seems as if every time I do one of the skills, the enemies always go after me. It's weird.
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Old Aug 25, 2006, 07:44 AM // 07:44   #356
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Quote:
Originally Posted by Legendary Shiz

IMO Quick shot is a horrible skill period (Ranger, obviously)
Are you nuts? Ace skill!
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Old Aug 26, 2006, 01:05 AM // 01:05   #357
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Quote:
Originally Posted by Celestial Beaver
...Resurrection Signet.
I'd just like to point out, this thread is "Worst Skill in the Game" - NOT "Most Useless". IMO, this is my choice of the worst skill...from an elementalist point of view anyway.
I wouldn’t say just elementalist.
But yeah, im glad other people are hating this skill.
It’s the most useful skill thats one of the worst skills for the game overall as i see it.
I feel this skill would work better if there were a way use it off the limited skill bar.
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Old Aug 28, 2006, 12:12 AM // 00:12   #358
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I don't know why this discussion has gone on so long. There is no skill worse than Unyielding Aura, except maybe Vengeance.

Although using both of those with CoP is a pretty sweet combo.
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Old Aug 28, 2006, 01:12 AM // 01:12   #359
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Quote:
Originally Posted by Mera Regila
I Hate Double Posts!!!!
And that's why you double-posted TWICE n the same page?


Please tell me that you were joking because otherwise you would be a hypocrite....
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Old Aug 28, 2006, 01:33 AM // 01:33   #360
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Your forgetting that PD acually interrupts the skills, while diversion lets the person cast the skill. A smart person would use some meager skill on diversion, and get the hex off of them (if they decided to cast anything under 10 seconds), while you have to wait quite a while for the diversion to recharge.

While the PD, you can just keep interrupting every 2 seconds -and- delaying the interrupted skill by 12-ish seconds.
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