Jul 27, 2006, 09:58 AM // 09:58
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#321
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Psychic Distraction is an incredible skill in Heroes Ascent for it's ability to constantly interrupt a ghostly hero
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Jul 27, 2006, 03:28 PM // 15:28
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#322
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by yesitsrob
Psychic Distraction is an incredible skill in Heroes Ascent for it's ability to constantly interrupt a ghostly hero
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OK - I assume HA is something to do with PvP? As I don't go in for PvP, I wouldn't have known it was good for that! At least it has a use for something!!
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Aug 03, 2006, 07:33 PM // 19:33
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#323
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by the_jos
Don't know about the Frozen Soil though.
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Lively reses through frozen soil. Makes it a great skill to have around in HA. The AoE res is nice too.
On another note, I love Psychic Distraction it hasn't left my mesmer's bar since I got it, PvE or PvP. You can interupt anything and everything that the opposition tries to do... and disable it for 12 extra seconds. The advantage over diversion is they don't get the skill off at all. They have to cast through diversion to make it work.
My vote for worst skill in the game goes to Mending. Mending doesn't even do what mending is supposed to do very well. Junk, plain and simple.
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Aug 04, 2006, 05:09 AM // 05:09
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#324
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
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Aug 09, 2006, 08:30 PM // 20:30
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#325
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Banned
Join Date: Apr 2006
Location: in my house
Guild: The flaming swords
Profession: R/Me
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Golden phoenix strike is pretty good if you have live vacariouly or mending on a A/MO or other enchantment also gd if you dont bother with lead attack and want go go straight to a dual. i like poison arrow as well you can spam poison around and have the monks chase ppl around de-poisoning them while other ppl kill them
i find mighty blow kinda pointless cus you spend all day building up 7 adreniline for somthing you can do for 5 nrg with power attack
Last edited by Blade_falcon; Aug 09, 2006 at 08:34 PM // 20:34..
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Aug 09, 2006, 08:38 PM // 20:38
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#326
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
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Worst post of the forum. You win the thread
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Aug 10, 2006, 04:57 AM // 04:57
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#327
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Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
Originally Posted by Rico Carridan
I'd like to have some opinions on what people think are the worst skills in the game for each class. These are skills, that, for whatever reason, have probably never found their way into any player's skill bar, pretty much ever. Maybe their effect just doesn't make sense. Maybe the energy cost is just too high to justify the effect. Maybe the spell is just too situation to ever be used. Whatever the case, I'd love to hear what people think about these skills. Also, if you have ever found an effective use for any of the skills that people claim to be the game's bottom of the barrel, I'd love to hear it.
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico
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I agree with Deflect arrows and Otyugh's cry and Rust a little (It has some uses), but the others are pretty good.
Dary fury is pretty good if you're running 2 or 3 warriors, they'll get adrenaline so fast if you keep using this, the opposing team will be in for alot of pain.
Vital Blessing, this one is pretty good on a Bonder, if someone is about to die slap a Vital Blessing on him and he'll be saved, also when you have alot of points in protection it'll give a player around +200 health, and let's not forget you can use this on you're Ghostly Hero too.
Signet of Humility, this one is actually really good, if you're running a condition heavy build in Heroes Ascent, it's wise to bring this, because most teams have an elite condition removal, and if you shut that down they'll have none, and they'll suffer so much from it. Also, some elites you just want to make sure they don't come up, not even once, so I wouldn't think about using Diversion, because it'll still activate the skill. Use this in combination with Mantra of Inscriptions at 11 Inspiration or more and you'll have a constant loop, and you're target will never be able to use it's elite, unless you get interrupted of course
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Aug 10, 2006, 07:43 AM // 07:43
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#328
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Robster Lobster
I never really understood the point of Iron Mist (I think, the one that slows them by 90% but makes them immune to all damage bar lightning). In my opinion there aren't enough lightning specific skills to make this worthwhile compared to the water snares.
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The point is dump it on a melee to them out of play and ignore them. You can also couple it with blood magic, since health stealing and degen ignore the effect.
Quote:
And I'm not a huge fan of Ice Prison either, the fact that fire damage negates it is annoying
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Prison is for use in places where you can count on it not being broken, I use it constantly in ABs because it's a fairly fast cast, it's cheap, and it's extremely annoying. Most of the time, it lasts the full duration.
Quote:
I think it should work like Blurred Vision, allowing it to hit more than one enemy, setting them up for a Maelstrom nuke or something
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That's what deep freeze is for.
Rust has most of its use in role playing. Especially on warrior NPCs, which constantly bring healing signet. 6 seconds of -40 = dead. Try using it on the warrior packs in Aspenwood, since it'll hit ALL of them, then they start dropping like flies.
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Aug 10, 2006, 12:19 PM // 12:19
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#329
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
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For the 100th time in this topic Otyugh's cry adds 20 AL to all the pets around. And that's a shout, not a spell.
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Aug 10, 2006, 02:02 PM // 14:02
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#330
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Banned
Join Date: Apr 2006
Location: in my house
Guild: The flaming swords
Profession: R/Me
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Anyone tried using it in the first factions mission were all the animals attack you?
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Aug 11, 2006, 11:46 AM // 11:46
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#331
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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I fear they're not considered as animals. The same goes for Defend Denravi, when all the monsters run away from the jungle.
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Aug 11, 2006, 05:28 PM // 17:28
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#332
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
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Ever heard of 55s?
Pretty good Aspenwood when you lose all your minions or your enemy does.
Blackout used to be the greatest skill for IW mesmers (excluding IW of course). Its been nerfed for a reason.
I agree with you on firestorm.
Cover up cripple.
Great for skipping that first lead attack scine most assassins carry AoD anyway.
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Aug 11, 2006, 08:26 PM // 20:26
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#333
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Xaero Gouki Kriegor
monk - healing breeze
warrior - endure pain
necromancer - verata's sacrifice
mesmer - blackout
elementalist - firestorm
ranger - poison arrow
assassin - golden pheonix strike
rit - dunno much about these guys, so dunno
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Lol @ funny joke
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Aug 14, 2006, 09:47 PM // 21:47
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#334
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Ascalonian Squire
Join Date: Jul 2006
Location: Switzerland
Profession: R/Me
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I would think that the outsanding worst mesmer skill is mantra of earth... what's the point?
Worst monk skill, probably vengeance. I can see how it would be useful in PvP but it still drives me mad to get ressed, get into a fight, and then promptly drop dead seconds later. I usually have near 50% of my skillset that is for defence or regen (energy or health) as well as a res sig and all that is wasted if you're gonna die every 30 secs (or however long it lasts) no matter how well you defend yourself.
Worst ranger skill... probably MR because though it is amazing if people actually DO use loads of hexes and/or conditions on you, more often than not, you're not going to find yourself in that situation (unless you are a monk). If you are a monk and could merge that would martyr it would be great but you can't cuz they are both elites.
Worst necro skill, plague sending. plague touch and plague signet are better in every way, I can't possibly see a use for plague sending.
Worst warrior skill, dunno.
Worst ele skill, flare. Yes it's spammable but there are better things you could do with your skill bar.
As for the factions proffessions, I don't have factions so once again, IDK.
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Aug 14, 2006, 11:04 PM // 23:04
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#335
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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there are just so many horrible skills in the game
So many of the skills in Guild Wars are sub-optimal, but then there are those that are downright horrible:
Warrior - Crude Swing, Belly Smash, and Power Attack
Ranger - Revive Animal, Power Shot, and the Pin Down/Poison Arrow combo
Monk - Spell Shield, Healing Burst, and Shield Guardian
Necromancer - Life Transfer, Demonic Flesh, and Chilblains
Mesmer - Chaos Storm, Mantra of Earth, and Arcane Echo
Elementalist - Mind Burn, Flare, and Smoldering Embers
Assassin - Seeping Wound, Dark Apostasy, and Shameful Fear
Ritualist - Armor of Unfeeling, Vengeful Was Khanhei, and Splinter Weapon
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Aug 15, 2006, 12:30 AM // 00:30
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#336
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Signet of devotion, without maintaining enchantments
Lacerating chop:
If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds.
How many knockdowns have axe's? right none, so this is in fact a +5...17 damage move.....
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Aug 15, 2006, 12:35 AM // 00:35
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#337
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Banned
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^ You mean Blessed Signet, not Signet of Devotion.
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Aug 16, 2006, 04:45 PM // 16:45
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#338
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Academy Page
Join Date: Aug 2006
Profession: E/Me
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Quote:
Originally Posted by exiled mat
Lacerating chop:
If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds.
How many knockdowns have axe's? right none, so this is in fact a +5...17 damage move.....
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So... because your weapon doesnt encorporate a knockdown, it means you cant look in the tactics or strength lines for a KD? Or even your secondary?
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Aug 16, 2006, 05:33 PM // 17:33
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#339
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Archer's Signet? I get the idea, if it were't in expertise it might be good, but investing in a line that makes your skills cheaper to get access to a skill that makes skills cheaper seems a bit pointless.
3 second activation (ouch)
45 second recharge (ouch!)
Elite (ouch!!)
disables non-attack skills from 15..9 seconds (ouch!!!)
Allows you a set number of attack skills for no energy, in the next 30 seconds. There is 1 non-elite attack skill that costs 25 energy (concussion shot, yay!) and 1 non-elite 15 energy skill (Pin Down) - the rest are 10 and below.
I suppose that if you wanted to trade your elite skill in for the chance to do a concussion shot twice you could take 2 expertise and use concussion shot twice every 45 seconds for free, saving a ton of energy... umm... yeah, that's an elite I want.
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Aug 19, 2006, 08:34 AM // 08:34
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#340
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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EoE is making the list of most useless ranger skills im afraid..
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