Jan 12, 2006, 11:46 PM // 23:46
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#261
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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The worst skill of any is restore life, you have to be in touch distance and it has a 8 second recharge.
Bad for both PvE and PvP.
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Jan 13, 2006, 12:34 AM // 00:34
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#262
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Murder In China
The worst skill of any is restore life, you have to be in touch distance and it has a 8 second recharge.
Bad for both PvE and PvP.
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Mesmer primary - cast time around 4 seconds.
Resurrected with higher energy pool with just some points into healing - big plus for caster teams.
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Jan 13, 2006, 01:05 AM // 01:05
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#263
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Only to be spiked down again.
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Jan 13, 2006, 06:44 AM // 06:44
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#264
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Krytan Explorer
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Quote:
Originally Posted by Epinephrine
Malaise is less useful against good players, who know to simply focus swap it off. It is probably great against rangers for example, who will be stuck suffering through it, or against warriors who are doubtful to have anything to cancel it with, and I can see it being useful at first on a caster, but if the caster ever get low enough they just swap to a sword and shield and back again to dispel it - the smart ones have a -5 energy weapon and a -2 energy focus, so they can easily drop their visible energy by 20.
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Start pulling off clothes.
They add energy too.
Donde es mi pantalones?
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Jan 13, 2006, 11:31 AM // 11:31
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#265
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Murder In China
Only to be spiked down again.
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Got my message deleted... so I'll just post it differently:
If you don't have a good infuser/or any other kind of heal monk - yes.
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Jan 13, 2006, 04:59 PM // 16:59
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#266
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Then again, anything above 1/2 second can be easily interrupted.
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Jan 13, 2006, 05:08 PM // 17:08
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#267
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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Quote:
Originally Posted by QuixotesGhost
Start pulling off clothes.
They add energy too.
Donde es mi pantalones?
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HAHAHAHA....I would laugh my butt off in-game if I see a caster strip down naked to get rid of Malaise.
>>warrior swing axe once at caster and hits for an obscene amount of damage, killing caster with one swing<<
LMFAO
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Jan 13, 2006, 05:52 PM // 17:52
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#268
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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Some guy was saying somthing along the lines of "what monk has the time to be able to use power drain"... trust me, it can be done. Its in my guild's tech spell breaker + infuse health monk...
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Jan 13, 2006, 09:14 PM // 21:14
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#269
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Murder In China
Then again, anything above 1/2 second can be easily interrupted.
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Then again - you can use Mantra of Resolve.
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Jan 13, 2006, 09:27 PM // 21:27
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#270
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Jungle Guide
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Quote:
Originally Posted by Mort
My vote for the worst skill is Symbol of Wrath. W/Mos cant bring this anymore because it will break their aggro and cause the mobs to attack the casters. Monks primaries shoudl forget about bringing this. Even as a pure smiting monk, your better off smiting off your party members.
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Symbol of Wrath is a good skill. It does great PBAoE damage for its cost and at least 3 or 4 of the 5 hits will connect in PvE. If you're smart, you can use the scatter to great effect. If you've got a caster that's being beat on, then they can use it to give them time to run away.
I bring it along on my 55 Monk. It adds damage and damage mitigation (scatter them and run) while SoJ isn't up.
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Jul 15, 2006, 11:50 PM // 23:50
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#271
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Ascalonian Squire
Join Date: May 2006
Guild: Good Old Abnormal Times
Profession: A/Rt
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Signet of Disenchantment
Signet. Lose all energy. Target foe loses one enchantment?
I can think of so many better ways to remove an enchantment than by losing all your energy.
Well... you could have 0 energy and desperately want to remove one enchantment but... then you better work your energy up instead with let's say, a battery off hand and drain enchantment?
This has to be the worst skill. If someone manages to prove to me that it has got some actual use then I'll be suprised.
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Jul 16, 2006, 12:09 AM // 00:09
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#272
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Quote:
Originally Posted by Lyssas
Signet of Disenchantment
Signet. Lose all energy. Target foe loses one enchantment?
I can think of so many better ways to remove an enchantment than by losing all your energy.
Well... you could have 0 energy and desperately want to remove one enchantment but... then you better work your energy up instead with let's say, a battery off hand and drain enchantment?
This has to be the worst skill. If someone manages to prove to me that it has got some actual use then I'll be suprised.
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i think not, its the only one of several skills that can remove shadow form/spellbreaker/obsidan flesh.
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Jul 16, 2006, 01:51 AM // 01:51
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#273
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Ritualist- Guided wepon: Weapon Spell. For 5...10 seconds, target ally's attacks cannot be "blocked" or "evaded".
thats it? for a 45 second recharge? COME ON..
assasin- wont go there
Ele- Second Wind=You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
Okay it's good, but it's DEFINATELY not worth a elite slot when theres elemental attunement to chose from
Mesmer- Psychic Distraction=All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
Sure, this has its uses but it still could be much better, i'd pick diversion over that ANY day
Necro- can't find any right now
Monk- Peace & Harmony= For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe or deals damage to a foe.
Okay, it might have its uses if it's done right, but come on, if you do damage it ends, and +1 energy? thats it? BR ftw and br isn't even elite
Ranger-Otyugh's Cry- nuff said
Warrior- Dwarven Battle Stance=For 5...10 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.
okay, it looks good, but it's for hamemrs only, and it has a 30 second down time, there are so much better hammer combos than with Dwarven Battle Stance, so IMO thats the worst warrior skill EVER, i mean you can't even use it with tiger stance or frenzy to boost the attack speed, and it's a true waste of an elite for ANY hammer warrior, nuff said
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Jul 16, 2006, 02:24 AM // 02:24
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#274
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Banned
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Warrior - Tiger's Stance
Ranger - Otyugh's Cry
Monk - Peace and Harmony
Elementalist - Second Wind
Necromancer - Bone Minion
Mesmer - Ether Lord
Ritualist - Weapon of Quickning
Assassin - Locust's Fury
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Jul 16, 2006, 03:00 AM // 03:00
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#275
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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eh problem is like every skill is useful for something or other
like eh... tiger's stance = hammer ownage, but eh yeah i have to admit finding a good build for locust's fury is hard.
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Jul 16, 2006, 03:21 AM // 03:21
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#276
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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ele- meteor storm the most uselss skill ever
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Jul 16, 2006, 03:38 AM // 03:38
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#277
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Mesmer in Need
ele- meteor storm the most uselss skill ever
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argh that'ts like insulting my awesome ramen noodle enchantment!
er i think you mean fire storm btw and if you mean Meteor Shower then you needed to be locked up and fed hamburger helper, well until you tell me which you mean of course
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Jul 16, 2006, 03:48 AM // 03:48
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#278
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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no i mean meteor storm. btw, wtf is ramen enchantment??
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Jul 16, 2006, 04:04 AM // 04:04
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#279
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Last edited by unholy guardian; Jul 16, 2006 at 05:17 AM // 05:17..
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Jul 16, 2006, 04:04 AM // 04:04
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#280
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Ulivious The Reaper
Ritualist- Guided wepon: Weapon Spell. For 5...10 seconds, target ally's attacks cannot be "blocked" or "evaded".
thats it? for a 45 second recharge? COME ON..
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Better than warrior's cunning, and it's mainly for situations where you need to distract ghostly or get an adrenspike through no matter what.
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