Dec 11, 2005, 09:21 PM // 21:21
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#181
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Ascalonian Squire
Join Date: Dec 2005
Guild: FaH Q
Profession: R/Me
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Quote:
Originally Posted by Hiryu
Personally, I don't like:
Water Trident {elite} -- The non-elite Ice Spear owns this, in my opinion. It does the exact same damage, is very spammable (0 recharge time). Sure, the range on Water Trident is normal spell range, but it's got a 3 second recharge time. What really kills this skill is that it's supposed to "knock a moving target down". First problem: the target must be moving, so it's too conditional to fit this in any builds that works specifically on knockdowns. Second problem, and this is the killer --- the flight speed on this projectile is so slow it rarely even hits a moving target (problem is compounded by fact that many good PvP players do some tight strafing when retreating). I think if you seriously wanted to annoy the hell out of a Flag Runner or something, just bring Ice Prison.
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Water Trident is an awesome skill if used correctly. My basic combo is: Ice Prison for the slowdown, Maelstrom immediatly follows, then Trident AS SOON AS you see the enemy move. If you time it right, you will knock down your opponent who is trying to get out of the radius of maelstrom. By the time he gets up, you can Trident him again, or ice spear him to death. Remember, during this entire time, your target wont be able to cast.
You have to be really good on your timing for this however. If you miss your timing for the first Trident, then they will be out of range of your Maelstrom.
Also, the Ice Prison/Water Trident combo works amazingly on Warriors. Got a warrior charging after you? Throw Prison on him, then trident, then spear. Back up a little, Trident + Spear. Just rinse and repeat. = dead warrior.
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Dec 11, 2005, 09:25 PM // 21:25
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#182
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I use the same as you Cheeze Yup Trident is an awesome skill, and annoys warriors like hell
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Dec 11, 2005, 10:38 PM // 22:38
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#183
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely.
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i have seen it used mostly used as defensive skill, used when a warrior starts giving a taste of his sword, but apart from that it really is not worth the elte slot.
Comfort animal and charm animal need to be combined, as it is beast masters are having to use 2 skills right away, which isnt even near fair. in addition revive animal simple sucks. at first i though, could be useful, and then u i realised that 'nearby' was actually 'standing on top off'
to the water trident thing, what were u thinking? it has a longer range than spear, and only takes 3 secs to rehcharge. its not meant as a interupt spell really, as the target has to move to get hit. secondly, it does do slightly more dmg than ice spear. use in conjuction with spear when they get close enough. remember that u are also helping ur team with a water ele. by keeping the target in the same place for a couple of secs u do untold good for the team. its meant to be used in conjuction with a slow spell. hat way they are slowed down, and every 3 secs they find themselves incapicated for 2 secs. use it again, trust me it rules.
Last edited by Peewee; Dec 11, 2005 at 10:51 PM // 22:51..
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Dec 11, 2005, 11:33 PM // 23:33
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#184
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Ascalonian Squire
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
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the worst skill in the game BY FAR for me for ANY CLASS is....
Protective Bond!
This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game.
Water Trident is really good IMO
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Dec 11, 2005, 11:35 PM // 23:35
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#185
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by BaseKid
the worst skill in the game BY FAR for me for ANY CLASS is....
Protective Bond!
This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game.
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If you don't know how to use, don't say it sucks.
And about maintaining energy... think about our friendly battery (BiPer) necro.
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Dec 12, 2005, 02:08 PM // 14:08
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#186
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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Quote:
Water Trident is an awesome skill if used correctly. My basic combo is: Ice Prison for the slowdown, Maelstrom immediatly follows, then Trident AS SOON AS you see the enemy move. If you time it right, you will knock down your opponent who is trying to get out of the radius of maelstrom. By the time he gets up, you can Trident him again, or ice spear him to death. Remember, during this entire time, your target wont be able to cast.
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Ooooo, nice! Never thought about combo'ing all 3 skills due to huge energy cost of the combo, but I can bet the sheer devastating-ness of this is worth it. May even be quite viable for some competitive 8v8 builds. (eg: KD/AS team builds, Fire-Smiting AoE aggression team builds, etc.) Props.
Quote:
Protective Bond!
This skill costs way too much energy to maintain to have any effectiveness at all (3 at the highest level of 16). I dont see how a monk would be able to keep this on and maintain their energy for self heals and healing others. It really sucks. Thats my two cents on the worst skill in the game.
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I think you're supposed to use this somewhat like Protective Spirit in that you active assign and dismiss this enchantment in PvP? (instead of being a no-brainer slap-on-and forget sort of deal). I wish either the energy cost or casting speed for this was lower though. Easier to use for more builds.
Last edited by Hiryu; Dec 12, 2005 at 02:14 PM // 14:14..
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Dec 12, 2005, 11:15 PM // 23:15
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#187
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Ascalonian Squire
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
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Quote:
Originally Posted by Dmitri3
If you don't know how to use, don't say it sucks.
And about maintaining energy... think about our friendly battery (BiPer) necro.
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Hmmm, dont see too many BiPer necros in pvp eh?
also, its casting speed for practical use like protective spirit is horrendous, and basically you cant have it lasting as long, even though u may prevent more dmg. In the schemes of things though, you save more dmg with protective spirit in pvp.
As for PvE, i would still rather not use this skill, as in an organized group only the warriors will be taking most of the dmg, and protective bond is a waste of a slot. Protective spirit you have just in case. Protective bond you would never be able to get off in time in UW or FoW if someone is being attacked (besides your warriors who hopefully of which you've bonded with Life Barrier and Life Bond, in that order).
My decision on the worst skill in the game stands.
The second worst skill is Otyough's Cry, or maybe even tied with protective bond.
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Dec 13, 2005, 03:02 AM // 03:02
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#188
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
Originally Posted by BaseKid
The second worst skill is Otyough's Cry, or maybe even tied with protective bond.
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Otyough's Cry has nothing on Fertile Season, IMO.
Quote:
Originally Posted by VGJustice
Ranger: Fertile Season
Ok, so now my party has +health and +armor! So do the monsters/enemy team. Ok, so now everyone is slightly tougher to kill. Great. That accomplished nothing. Otyugh's Cry is pretty bad too, but the armor bonus to your pet helps a little bit. At least it doesn't AID THE ENEMY.
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Dec 14, 2005, 05:20 AM // 05:20
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#189
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Krytan Explorer
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Fertile Season a bad skill? Not at all. You just have to know when it's useful. It and Symbiosis are great for holding maps, places where you're in control and you don't care if you kill your enemies or not; you're just trying to stay alive long enough to let the time run down.
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Dec 14, 2005, 02:24 PM // 14:24
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#190
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Academy Page
Join Date: Oct 2005
Location: The imagination of the gods
Profession: Mo/Me
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I cant believe someone called Ignorance useless....try running an energy denial mesmer with this included. Guess what - that pesky bonder that has life-bond on everyone all of the sudden cannot use blessed sig to get energy back and soon will lose all his enchants making all targets vulnerable. Also can be cast as an interupt if u see someone using a rez sig and you have no other way of stopping them. Ignorance ftw!
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Dec 14, 2005, 02:50 PM // 14:50
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#191
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Krytan Explorer
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First, I just want to Signet of Midnight is an amzing skill. It buys the Mesmer alot of time against Warriors and even those pesky Ranger builds out there.
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion.
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Dec 14, 2005, 03:25 PM // 15:25
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#192
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Ascalonian Squire
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Quote:
Originally Posted by C2K
First, I just want to Signet of Midnight is an amzing skill. It buys the Mesmer alot of time against Warriors and even those pesky Ranger builds out there.
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion.
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Cleave isn't meant for a spike type axe build. Its an ultra spammable high DPS type of skill that fits in a pressure/overload build very nicely.
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Dec 14, 2005, 04:19 PM // 16:19
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#193
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by VGJustice
Otyough's Cry has nothing on Fertile Season, IMO.
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Becuase you don't understand how to use fertile season? FS is super, it is protection against spikes, it benefits any team who are using an attrition build (condition layering/hex to pieces/energy degen). Will it work well for you with henchies? Probably not. Will it work for you if your idea to improve a party when a mission fails involves adding more warriors? Not a chance.
It is more a PvP skill than PvE, in that it is most useful vs opponents who spike out damage. As well, it's better when your build is designed for a more prolonged fight than your opponent's.
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Dec 14, 2005, 05:34 PM // 17:34
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#194
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Primal Echoes is pretty useless unless Signet builds become flavor of the month or something. Maybe if the classes in chapter 2 are going to be more signet intensive, this spirit could become a little more useful.
I also dont like Grenth's Balance much, cant see anyone making a build around it that would be effective.
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Dec 14, 2005, 08:56 PM // 20:56
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#195
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Sheep
Profession: W/Mo
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hey hey hey now.... I love deflect arrows.
The "attack" that ends deflect arrows isn't regular melee, it's a selected skill (final thrust etc.) so you can wack away at them.
I like it for fow, not getting peppered by barrage for 18 seconds is kinda nice. so I use it, stroll up to them, start chopping their heads, and then interrupt their trolls. It has a use...
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Dec 14, 2005, 10:09 PM // 22:09
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#196
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Ascalonian Squire
Join Date: Nov 2005
Profession: E/Me
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Quote:
Elementalist: Ether Prodigy {E}
Let me get this straight: I get a ton of energy regen, but when it ends, it could kill me? That's just harsh. I can't think of too many Ele skills that are worth spamming fast enough to require +6 energy regen. Seems to me that a lot of Ele skills are slow casting. But, hey, after it damages you, you have Exaustion to look forward to! /sarcasm
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The point is, cast it when you have, say, 20 energy left and if the timing is right your energy will stay around 15 - 30 until it ends. I think you can deal with 60 damage, no? And if twice your energy = your health, there's something wrong with your build. Personally, I love Ether Prodigy and I've never been killed by it. The exhaustion is annoying, sure, but as long as you don't overuse it it's great.
As for the most useless skills?
Warrior - Cleave. Yes, I know the cost is low. I knot the DPS is high. Somehow, I'd still prefer something else over a pure damage skill for an elite.
Elementalist - Ice Spear, probably. Water Trident anyone?
Necromancer - uh don't have that much experience with necros.
Monk - Peace and Harmony. Please, wtf. o.o
Mesmer - Mantra of [insert element here]. I guess this might be good if you're a E/Me and take lots of [insert element here] skills, this, and go kill your mirror. maybe.
Ranger - Otyough's Cry. Uh...
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Dec 14, 2005, 10:11 PM // 22:11
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#197
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by C2K
Now, the most useless skill is Cleave. Its a quicker version of executioners, sure, but its elite. I would rather my elite be more than just 4 adrenaline strike damage, and Cleave cannot even remotely compete with Eviscerate. Maybe if it put on a condition or something it would probably sway my opinion.
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I almost puked when I read this.
The "spammability" of Cleave makes it valuable to someone who wants to free up a slot or two for other skills, especially in PvE. There are many posts on the comparison of the two, and in the end the damage is quite similar between Cleave and Eviscerate, with Cleave barely edging Eviscerate out in certain combos.
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Dec 17, 2005, 06:58 AM // 06:58
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#198
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by A User Name
Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
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I like your user name, lol.
No, Otyugh's Cry does not affect opponent's pets.
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Dec 17, 2005, 07:38 AM // 07:38
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#199
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Ascalonian Squire
Join Date: Nov 2005
Guild: ULGG
Profession: W/Me
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Quote:
Originally Posted by opaltiger
snip
As for the most useless skills?
snip
Mesmer - Mantra of [insert element here].
snip
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As a W/Me these Mantras are perfect. I use one of them almost all of the time. With only a few attribute points you can easily reduce almost half of the particular elemental damage or easily gain a lot of armor. Even if I'm wrong about the element being used, the slot isn't wasted as all of my gear is w/in stance and these are the cheapest and longest stances you'll find, I think.
My personal vote would be for Verata's Aura.
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Dec 18, 2005, 09:59 AM // 09:59
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#200
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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P&H is one of the few elites that dont make any sense to me. In a team environment Succor is a better choice (have a war cast it on you), and in any case OoB or M of Recall are much much much better. I think this skill needs a buff. If it was 2 energy regen and 0 health regen, it would be worthwhile as an elite. Atm I don't think it's worth wasting your elite on that.
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