Oct 28, 2005, 09:17 PM // 21:17
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#61
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Arngrim120
My vote for worst skill in the game goes to Otyugh's Cry. This skill is completely worthless in PvP. As for PvE...come on now. Are there ever really enough animals in an area to waste a skill bar slot with this?
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Did you even read the rest of this thread?
I personally have founf one skill that i haven't used. Then again, I play for fun :/
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Oct 28, 2005, 10:45 PM // 22:45
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#62
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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have we forgotton about keystone sig here.
sigs casting sux. recharge sux. disables all non-sig skills for xx seconds. takes up your elite spot.
doesn't get much worse than that.
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Oct 28, 2005, 11:20 PM // 23:20
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#63
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Akhilleus
pindown and oath shot gets the same effect, except oath shot will renable the rest of your skills as well; this combo is significantly better than crippling shot and 1 other skill to replace where pindown would be.
though, admittedly, one crippling shot ranger can be devastating to a caster team, if his allies consist mostly of high-damage warriors.
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No, it doesn't get the same effect. Oath shot has a 20 second cooldown. Crippling shot has a 1 second cooldown. At 14 expertise, two crippling shots would cost you 8 energy. If you wanted two pin downs with your janky combination, it would cost you 18 energy. That combination is not significantly better than just crippling shot alone, in fact it's entirely worse given the situations crippling shot is used in for gvg.
Last edited by Eonwe; Oct 28, 2005 at 11:22 PM // 23:22..
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Oct 29, 2005, 12:06 AM // 00:06
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#64
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by TGgold
I personally have founf one skill that i haven't used. Then again, I play for fun :/
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I have fun by winning *shrugs*. My vote goes to Rust.
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Oct 30, 2005, 01:05 AM // 01:05
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#65
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by twicky_kid
have we forgotton about keystone sig here.
sigs casting sux. recharge sux. disables all non-sig skills for xx seconds. takes up your elite spot.
doesn't get much worse than that.
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seen keystone signet used in SoW mesmers
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Oct 30, 2005, 01:43 AM // 01:43
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#66
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Rust is just there incase some wierd signet build becomes FotM...
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Oct 30, 2005, 02:34 AM // 02:34
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#67
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by smurfhunter
seen keystone signet used in SoW mesmers
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so you can use 3 sigs that's nice. you just shut down the rest of your bar for keystone.
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Oct 30, 2005, 02:41 AM // 02:41
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#68
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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well, its what prevents the skill from being overpowerd.
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Oct 30, 2005, 06:01 AM // 06:01
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#69
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Ascalonian Squire
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Everous already said most of what I had been planning on saying. Its easy to see who here isn't all that experienced in playing as a Mesmer.
Mantra of Recall is awesome. I'm frequently sad when I decide to take another elite, because I miss the extra energy from MoR so much. First of all, it does NOT (as so many people said) cost 15 energy, it costs 10. One important thing to note is that you gain its bonus energy even if somebody ends it prematurely. If someone shatters or rends your Elemental Attunement, you're screwed, but if they get rid of MoR, you just gain the energy that much sooner. The way to think about it is that it is (with decent points in inspiration) like having an extra 2 arrows of energy regen. All you have to do is cast it a few seconds before combat so you can gain back the paltry 10 energy. After that, you just use the energy you gain from it to recast it. I am completely blown away by people's dislike for MoR. In a Mesmer build with expensive popular spells like Shatter Hex, Backfire, and Chaos Storm, MoR is, for me, the difference between sitting around waiting for energy, and being a constantly useful party member.
Also, Leech Signet is on my skill bar quite frenquently as well. It serves two purposes. First of all, it costs 0 to cast. That might be obvious, but it is a BIG advantage when we're talking about interrupts. I don't know how often i go to interrupt and find out i'm 1 or 2 energy short and miss the opportunity. Packing leech signet means that you can stop that meteor shower or restore life (or Poison Arrows, since it can target non-spell skills), no matter your energy situation. Its second (and lesser) use is for emergency energy gain. Admittedly, if you have the ranks in Inspiration to make its energy gaining useful, you probably have other more useful energy gaining spells, but it is still another use, and can mean the difference between a useful or a wasted skill on your bar depending on the situation.
Keystone signet... eh, okay. Not that great. Signet builds are certainly interesting, and their lack of reliance on energy makes them an interesting alternative when paired with mesmer skills that speed up their recharge.
My votes for worst MESMER skill is (controversially) Fragility. I know lots of people USE Fragility, but I've never felt that it was worth taking on your skill bar for the minimal damage it does. There aren't that many conditions, and it just doesn't seem like its worth bothering with.
Oh yeah, heal party. 15 energy for a laughable amount of health. I don't feel like making an argument, I just know that I always kick myself when I take it along, because it always ends up being futile. Such a small health gain isn't going to make you not lose if things are going badly.
How about Lava Font? Its usable, so I dont' know if it is bad enough, but c'mon. it only hurts guys mobbing you, and doesn't move with you. five seconds of 20-something damage a second? Thats not going to make the warriors pounding you leave you alone. Its just another skill i can't see anyone bothering with when there are so many BETTER fire skills with area effects (Fireball, Firestorm, Meteor, Phoenix) that you have a lot more control over.
Last edited by Flapper McSparkles; Oct 30, 2005 at 06:08 AM // 06:08..
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Oct 30, 2005, 07:10 AM // 07:10
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#70
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by Everous
People. People.
Stop embarassing yourselves.
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Words of wisdom. Please listen to this. None of you who are saying these skills are bad know what they are talking about. Every skill has a use, or else it wouldn't be in the game. Albeit, a few could use some tuning up.
Someone mentioned Verata's Aura. I remember one night in Tombs our group ran into a Minion Mass 3 times in a row. So, I, on my tainted necro, took Verata's Aura. You can't immagine how neat it is to take 40+ minions (that are surrounding your enemy) for 230 seconds with one spell and watch them all flee helplessly from their own minions as you hop on the corpses of their sac necros. Aah, that was fun
When you post and talk about something being useless, it gives those who know what they are talking about to have a good laugh
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Oct 30, 2005, 08:30 AM // 08:30
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#71
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Ruoenkruez Tudor
dude Keystone signet is way suckier than signet of humility except when somesones dead and mantra of recall is pretty sucky
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Mantra of recall is actually a great skill to use to help with energy managemetn. I run a air/inspiration PvE build right now that uses it quite effectively. Right when you are running low on energy, recall ends and I have enough energy to cast lightening orb again. The problem is it is a timing issue and that so few people put 10 or more attributes into inspiration.
I also have to agree with a previous point that illuision of weakness is useless. It does nothing in PvE since the whole point of the skill is to trick guys in PvP to make them think you are injured. Of course, if they think you are near death, then they will just target you first. Unless you have like armor of earth on and want them to target you instead of somebody else with even weaker armor, I don't really understand why this skill would be useful.
Last edited by HawkofStorms; Oct 30, 2005 at 08:45 AM // 08:45..
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Oct 30, 2005, 12:56 PM // 12:56
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#72
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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1 use. buffing imaginary weapon, since both are illusion.
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Oct 30, 2005, 03:46 PM // 15:46
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#73
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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there are two versions of the sow mesmers:
keystone signet, sow, mantra of inscriptions and qz in the background.
the other version is echo, sow, mantra and qz in the background.
i havent played either but they both definetly might work.
heal party is NOT trash. nooo way. lava font, maybe. mantra of recall isnt the greatest elite, but hey its not that bad either.
illusion of weakness, if it doesnt get removed, is exactly like a more powerfull version of vital blessing with no real side effect. not great in tombs, but great in ca/ta
Quote:
Originally Posted by HawkofStorms
I also have to agree with a previous point that illuision of weakness is useless. ...whole point of the skill is to trick guys in PvP to make them think you are injured.
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heres someone who only read the skill name and decided he knew all about the skill
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Oct 30, 2005, 06:16 PM // 18:16
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#74
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Ascalonian Squire
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I forgot to comment on Illusion of Weakness. Not sure why you think it is useless either. Its use is not primarily for tricking pve to attacking you, its use is to give you higher max hp. If you're already putting a lot of points into illusion, IoW is nice because it will just raise your max hp by 200 or so. Vital Blessing might suck because of the negative energy regen, but IoW sticks around for free.
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Oct 31, 2005, 02:30 AM // 02:30
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#75
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Wilds Pathfinder
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[QUOTE=Flapper McSparkles]Everous already said most of what I had been planning on saying. Its easy to see who here isn't all that experienced in playing as a Mesmer.
Oh yeah, heal party. 15 energy for a laughable amount of health. I don't feel like making an argument, I just know that I always kick myself when I take it along, because it always ends up being futile. Such a small health gain isn't going to make you not lose if things are going badly.
[/QUOT]
it's also easy to see who here isn't all that experienced in playing an mo
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Oct 31, 2005, 03:23 AM // 03:23
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#76
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Academy Page
Join Date: Oct 2005
Location: between a rock and a hard place......
Guild: Miendrak'el Myrth (MeM
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Quote:
Originally Posted by mortalis doleo
vereta's aura is an important skill for a minion master.
if the master dies, this skill restores the control over those minions that are now neutral.
i seem to be the only one with this opinion, so i may just be a noob
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i never thought of using veratas aura after i died but it certainly would work i would think.....
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Oct 31, 2005, 03:23 AM // 03:23
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#77
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Ascalonian Squire
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Quote:
Originally Posted by Ishamael Sedai
it's also easy to see who here isn't all that experienced in playing an mo
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I won't deny that.
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Nov 04, 2005, 06:21 PM // 18:21
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#78
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Deflect arrows, is THE ANTI-PINDOWN running skill.
I simply do not like these skills:
Infuse Health, shit in pve and pvp...Unless some one can explain its use to me
Mend Condition, the TOUCHING version of mend ailment...Stupid..
More will come...
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Nov 04, 2005, 07:26 PM // 19:26
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#79
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Stormbringer
Infuse Health, shit in pve and pvp...Unless some one can explain its use to me
Mend Condition, the TOUCHING version of mend ailment...Stupid..
More will come...
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Uh.... what? First of all, you've proven that you have little to no knowledge of the current gvg metagame. Secondly, you have proven that you have never actually used the skill mend condition.
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Nov 04, 2005, 10:52 PM // 22:52
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#80
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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With the touching do you mean healing touch??? BTW infuse is the only heal that is fast enough for the Spike metagame ATM.
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