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Old Oct 22, 2005, 03:49 AM // 03:49   #21
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Res signet cannot be part of the equation as when you read the skill itself it has a special disclaimer touting its ONE TIME only usage per outting. As far as keystone signet itself is concerned?....The only feasible reason for using it is on a signet heavy skill build. In which case it becomes a vital skill to reduce some of the horrendous recharge rates of signets.
And yes, this is also a situation where rust is feasible as someone stated before. come up upon a character with a signet setup and you make them a little wary of you and your rust ability.
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Old Oct 22, 2005, 07:13 AM // 07:13   #22
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Point Blank Shot Ftw!
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Old Oct 22, 2005, 08:06 AM // 08:06   #23
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Quote:
Originally Posted by a_scrawny_gnoll01
Point Blank Shot Ftw!
Thats a joke right? Point Blank shot got buffed in the update, my ranger is Exp/Wild Surv its very nice, half range doesnt matter since im trapping, closer the better. Better dmg than most bow attack skills and most have 6 second recharge, this one has 3.
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Old Oct 22, 2005, 12:34 PM // 12:34   #24
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deflect arrows was great during nr ownage.... monks invunerable to arrows half the time against all ranger teams? ok its out of vogue a little.... actually no, ranger spike is huge

apparantly cry makes all animals bound to you (kind of) so apparantly if you use a bm team (which is sometimes fun) you only need one guy with calls and so on, with cry.... or at least im told.

who doesnt use res signets? Ignorance is better single target, but if three warriors are all stood around a monk their asking for trouble. combine with ranger interrupter ftw perhaps.

dark fury works for your whole team. 4 warriors with the quilvalent of battle rage and evis and devastating and final thrust on super charge? youve got to have no sense not to want it.

vital blessing screws spikes, which are calculated to the hp.... of course youll probably need sb to stop enchant removal before hands, but whatever.

signet of humility is the best mesmer inepir skill atm... no devastating for the whole game (with inscriptions/high inspir)... no energy management for monks? no evis (no spike????) goddam man, its amazing.
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Old Oct 22, 2005, 03:26 PM // 15:26   #25
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dude Keystone signet is way suckier than signet of humility except when somesones dead and mantra of recall is pretty sucky
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Old Oct 22, 2005, 03:58 PM // 15:58   #26
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I'm surprised no one thought of Bane Signet at a high level as a bad skill... it takes a long time to cast and also does little damage.
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Old Oct 22, 2005, 04:20 PM // 16:20   #27
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Well, Bane Signet knocks target down right? Atleast it could be used to slow down pesky warriors running at you.
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Old Oct 22, 2005, 05:37 PM // 17:37   #28
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Because there is such a horrible misunderstanding in this thread of the skill Otyugh's Cry, I felt the need to address several things regarding it.

Quote:
Originally Posted by Rico Carridan
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
It does work on pets, although the definition of "agressive" within the skill description is misleading. I'll address that below.

Quote:
Originally Posted by unienaule
Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)

So... I get to have level FIVE animals attack my target, when my target is going to be a WAY higher level. The animals dont get extra hp, or attack speed, or anything. You should've said, "Otyugh's cry is a noob skill."
This displays a complete lack of understanding as to what the skill is really about. You've never actually tried using it have you? The point of using the skill isn't to try and round up lvl 5 critters to do your bidding, rather it's to give your own pet +20 AL while tanking. You do realize that 20AL is the difference between a caster's armor and a warrior's right?

Quote:
Originally Posted by Rey Lentless
Otyugh's cry definitely is. This has no use in any scenario.
Completely wrong. Otyugh's Cry does have its own niche to fill which no other skill can compare to, even if it isn't useful in a wide variety of situations. Otyugh's Cry will give your own pet (and any nearby teammate's pets) a huge armor bonus, and also has a glitch within it which helps you to make enemies stop attacking you and move onto your pet (a vital quirk for any soloing pet ranger).

Quote:
Originally Posted by Stayfrost
LOL now its on.... I will assemble a pet team that will kill at least some teams in PVP using Otyughs cry.

If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target?
No. The skill doesn't make a pet attack anything. Only its master's own attacks or an attack on its master can make a pet attack. Using Otyugh's Cry will not make your or any teammate's pet initiate combat. However, the armor bonus does apply to all pets within range.

Quote:
Originally Posted by A User Name
Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
Wrong, again. You can not change the targets of your teammates' pets, because each beastmaster has sole control over what its pet attacks. Otyugh's Cry will not change that target. However, since making things attack isn't the primary benefit of this skill, this doesn't make it useless by anymeans. I'll say it again, use the skill for the armor increase.

Quote:
Originally Posted by rii
apparantly cry makes all animals bound to you (kind of) so apparantly if you use a bm team (which is sometimes fun) you only need one guy with calls and so on, with cry.... or at least im told.
No, it doesn't bind any animals to you at all. All it does is change the animal's behavior patterns towards the party of the enemy you're targeting. It makes the animal "aggressive" towards that enemy's group. This does not mean that those lvl 5 critters (or any pet for that matter) will run straight at your target to attack when you use Otyugh's Cry. Rather, they'll wander around until their own aggro bubble alerts them to the presence of your target's party. At that point, the little guy will attack the closest member of that party. For pets, the only thing which can make them attack is either their master's own attacks or an attack on their master.

Normally animals are neutral towards enemies and will wander forever among them without feeling the need to attack, however Otyugh's Cry changes that. It causes animals to hate your enemies so that they'll attack when they come into contact. Notice, that normally enemies are aggressive towards animals and will attack. As soon as an animal is attacked it changes to aggressive towards its attacker and defends itself. Therefore, all Otyugh's Cry does in this respect is speed up the process a little bit.
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Old Oct 22, 2005, 07:27 PM // 19:27   #29
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Quote:
Originally Posted by Ruoenkruez Tudor
mantra of recall is pretty sucky
How can you say Mantra of Recall is sucky? It is the single best energy recovery skill available to a mesmer. The only down side to it is that it takes 15 energy to jump start (meaning you have to watch your energy if you want to fire it continuously every 20 seconds).

(comparisons at 15 inspiration)
Mantra of Recall: 15 cost, 38 recovery, net gain 23, 20 recharge
Energy Drain: 5 cost, 20 recovery, net gain 15, 30 recharge
Drain Enchantment: 10 cost, 22 recovery, net gain 12, 25 recharge
Energy Tap: 5 cost, 14 recovery, net gain 9, 30 recharge
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Old Oct 22, 2005, 11:21 PM // 23:21   #30
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Quote:
Originally Posted by Cymmina
How can you say Mantra of Recall is sucky? It is the single best energy recovery skill available to a mesmer. The only down side to it is that it takes 15 energy to jump start (meaning you have to watch your energy if you want to fire it continuously every 20 seconds).

(comparisons at 15 inspiration)
Mantra of Recall: 15 cost, 38 recovery, net gain 23, 20 recharge
Energy Drain: 5 cost, 20 recovery, net gain 15, 30 recharge
Drain Enchantment: 10 cost, 22 recovery, net gain 12, 25 recharge
Energy Tap: 5 cost, 14 recovery, net gain 9, 30 recharge
First, what would you have 15 inspiration magic for? Second, why don't people use Power Drain? It costs 5 energy and with 8 inspiration magic you gain 17 energy giving you a net gain of 12 energy. All you have to do is find a spell to interrupt. I think the recharge time is 30. And it takes very little time to cast.
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Old Oct 22, 2005, 11:35 PM // 23:35   #31
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Crippling shot is by far the worst skill in the game: why would you want to fill an elite skill slot when you have Pin Down (a better skill, that isnt an elite, than crip shot).
Quickshot is also a sh**y skill: you have tigers fury and frenzy and also shortbows, they all allow you to shoot/attack faster...

If you want to shoot fast and cripple someone take a Vamp. 5/1 Shortbow of Fort. with Poison Arrow (E), pin down, tigers fury/frenzy, and kindle arrows/ignite arrows, and dual shot and you got a build that deals a lot of damage, cripples, shoots fast, and with tigers fury/frenzy the 5/1 from the vamp. recovers some health and deals extra dmg.
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Old Oct 22, 2005, 11:51 PM // 23:51   #32
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Quote:
Originally Posted by Hot Dead
Crippling shot is by far the worst skill in the game: why would you want to fill an elite skill slot when you have Pin Down (a better skill, that isnt an elite, than crip shot).
Crippling shot is very effective on a ganker/flag runner in gvg. Have you actually even played any gvg?

Quote:
Res signet cannot be part of the equation as when you read the skill itself it has a special disclaimer touting its ONE TIME only usage per outting.
Just a little tid-bit of info : Like stated before, Keystone Signet will not recharge ressurection signet, however you can Echo ressurection signet.

Last edited by Eonwe; Oct 23, 2005 at 12:03 AM // 00:03..
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Old Oct 22, 2005, 11:55 PM // 23:55   #33
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Verata's Gaze has its uses. For example, a necromancer can hex a foe with Malign Intervention (lowering healing effectiveness by 20% for the duration), and, when the target dies, it instantly uses the body to raise a masterless bone horror. Then the necromancer can cast Verata's Gaze on the new minion to take control.

As for worst skill, I'd have to say Epidemic. Range is much too small to have much of an impact on anything.
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Old Oct 23, 2005, 12:53 AM // 00:53   #34
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Quote:
Originally Posted by Hot Dead
Crippling shot is by far the worst skill in the game: why would you want to fill an elite skill slot when you have Pin Down (a better skill, that isnt an elite, than crip shot).
Quickshot is also a sh**y skill: you have tigers fury and frenzy and also shortbows, they all allow you to shoot/attack faster...
Pin Down: 15 second recharge. Crippling Shot: 1 second. It also costs less energy, and it doesn't require any points in Marksmanship, which is sometimes advantageous.

Quick Shot is another great skill. Yes, there's Tiger's Fury. Guess what? You can use both.
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Old Oct 23, 2005, 01:57 AM // 01:57   #35
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Quote:
Originally Posted by Kassad
Thats a joke right? Point Blank shot got buffed in the update, my ranger is Exp/Wild Surv its very nice, half range doesnt matter since im trapping, closer the better. Better dmg than most bow attack skills and most have 6 second recharge, this one has 3.
/cough They upped point blank damage? News to me...it use to have a pathetic recast and damage on par with power shot. 1/2 range wasnt worth it.

Going to have to check it now...
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Old Oct 23, 2005, 02:10 AM // 02:10   #36
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Quote:
Originally Posted by a_scrawny_gnoll01
/cough They upped point blank damage? News to me...it use to have a pathetic recast and damage on par with power shot. 1/2 range wasnt worth it.

Going to have to check it now...
Point Blank Shot – Increased damage to 10..25.
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Old Oct 23, 2005, 05:55 AM // 05:55   #37
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Power shot

because penetratkign atatck do nearly same dmg than power shot,its recharching faster,and it doinign 25% armor penetration,and its faster.
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Old Oct 23, 2005, 03:05 PM // 15:05   #38
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The rest of you are all wrong! The worst skill, currently, is Fevered Dreams, since it doesn't even work...
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Old Oct 23, 2005, 03:18 PM // 15:18   #39
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Quote:
Originally Posted by Eonwe
Crippling shot is very effective on a ganker/flag runner in gvg. Have you actually even played any gvg?
Yes I have played GvG, and I would say that Pin Down is a better skill than crippling shot. Why would you want to cripple anyone but the flag runner or the theif in GvG?
With pindown you can take incindiery arrows/poison arrow/ greater conflagration/ melandrus resiliance/ escape/ and other great elites.
With crippling shot the best you can do is the rest of the ranger skilz (if you are mainly a ranger.
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Old Oct 23, 2005, 03:29 PM // 15:29   #40
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Quote:
Originally Posted by Hot Dead
Yes I have played GvG, and I would say that Pin Down is a better skill than crippling shot. Why would you want to cripple anyone but the flag runner or the theif in GvG?
With pindown you can take incindiery arrows/poison arrow/ greater conflagration/ melandrus resiliance/ escape/ and other great elites.
With crippling shot the best you can do is the rest of the ranger skilz (if you are mainly a ranger.
no the standard recon ranger has two versions:

poison arrow, pin down
or
crippling shot, apply poison

alot of people say the apply poison one is better because your guaranteed to cripple and poison your target, while the poison arrow argument was... i think energy and its uses outisde flag running or something, i forget exactly.
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