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Old Jan 18, 2006, 10:40 PM // 22:40   #81
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lifetranser is weak because its recharge is so long
switch it for oob and you can spam even more degen in the long run

basic hex degen i would use to fool around in ca:
16 blood
12 illusion
rest in s reaping

offering of blood
lifesiphon
shadow strike
conjure phantasm
phantom pain
vampric gaze
distortion
res
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Old Jan 19, 2006, 04:35 PM // 16:35   #82
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How many seconds is Conjure Phantasm at 9 Illusion?

Everyone seems to be putting Illusion at 9, which I assume is because that'll get you 10 seconds, am I right? I know it's either 9 or 10.
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Old Jan 21, 2006, 05:11 AM // 05:11   #83
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Originally Posted by Cygnus_Zero
I'm not a big fan of Life Transfer. That skill has a 30 second recharge.
That was the first thing that went through my head too. I wanted to keep being healed for a large amount without waiting for it to recharge so I picked up arcane echo and tried it out with that as a combo. Yes yes, adding another 15(plus 10 if you actually use L.T.) energy cost into the works seems like a bad idea. It seems to work ok, but I felt like I was hitting zero energy way too often. I really am liking barbed signet too. At least I could maintain a more constant flow with all the degen (and regen into me) going on.

[This was in PVE too so I don't know how it would handle in PVP]

Last edited by Masochistic Maniac; Jan 21, 2006 at 05:15 AM // 05:15..
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Old Jan 23, 2006, 07:20 AM // 07:20   #84
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Quote:
Originally Posted by Spura
Are you two on crack? This is a horrible build.
Then please explain what is so horrible about it

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Originally Posted by The Real Roy Keane
Since the max degen is ten,you're wasting a few skill slots it seems..
I think the point is to out degen any regen the target will try to use to counter it, that way there is nothing the can really do to slow it down that much.
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Old Jan 24, 2006, 05:03 PM // 17:03   #85
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this degen is supposed to out degen any regen, like alanus said.
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Old Jan 24, 2006, 06:13 PM // 18:13   #86
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Originally Posted by Wretchman Drake
I STRONGLY disagree because mesmers would be a horrible choice for this build. he could buff up his fast casting so wat it doesnt matter how fast you cast, its fast enough as it is. and without the advantage of necro runes since most of it "is" necro spells, plus when u need energy, soul reaping helps more in that cast than fast casting. you NEVER EVER pick mesmers cuz they cast fast, that's a horrible idea. think strength, not speed. and that speed wont increase much if u dont even have fast casting up to 10 AT LEAST.

Updated attributes:
Blood: 12+scar blood+superior rune=16
Curses: 8+major rune=10
Illusion: 9
Soul Reaping: whatever is left+minor rune

Updated Skillbar:
1.)Life Transfer {E}
2.)Conjure Phantasm
3.)Faintheartedness
4.)Barbed Signet
5.)Rez Signet
6.)Awaken the Blood (cast first before battle)
7.)Parasitic Bond
8.)Soul Barbs

Armor: Tormentors, all of it
Weapon: Curses Staff with 2 +30 health parts

life transfer. for 11 seconds foe suffers health degen of 7 while you gain this as health. it cost 10 energy, takes 2 freakin seconds to cast and you wont get this back for 30 seconds.

this whole build rests on this one pieceofchit elite. healing breeze heals for 8 for 10 seconds.

am I the only one that sees a problem with this shity elite? 30 seconds for a recharge?!?! thats just stupid. not to mention when you get interrupted, cause with a 2 second cast you will, you'll still have to wait 30 seconds to get it back.

then you fall back on conjure. you got 9 in illusion JUST for conjure. again, healing breeze.

barbed sig-Sacrifice 8% maximum health. You steal 18-52 health from target foe.....52 health? thats worth a spot on your roster? a 20 second recharge?

faintheartedness isn't a bad skill but it cost 10 and only hits one foe. the 25 seconds of weakness wont keep that warrior from killing you. the degen is worthless with this spell.

soul barbs will dmg for about 25 with each hex. you have 4 hex's to cast so maybe you'll put an extra 100 dmg on a foe. but it will take you 5 spells to get there........ and 100dmg aint shite

parasitic bond is a good cover hex. it's cheap, you can spam it, you get a little heal from it.

every skill but res sig and barbed sig cost 10 energy. with soulreaping so low you have no way to get energy back. you'll cast awaken, soul barbs, life transfer, faintheartedness and be down 40. you gonna start spamming p bond after that?


i know, i know.....you want to stack degen and really keep the life falling. but it tops off at 10 degen. remove the hex. don't remove the hex. who cares. as a monk i'll heal right through it. put 10 degen on everyone on the team and the monk will heal through it.

i dont know if you guys are on crack or not but that is a horrible build. it's good against noob players that don't understand the very basics of the game.

res sig is nice.
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Old Jan 24, 2006, 10:23 PM // 22:23   #87
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Quote:
Originally Posted by holden
life transfer. for 11 seconds foe suffers health degen of 7 while you gain this as health. it cost 10 energy, takes 2 freakin seconds to cast and you wont get this back for 30 seconds.

this whole build rests on this one pieceofchit elite. healing breeze heals for 8 for 10 seconds.

am I the only one that sees a problem with this shity elite? 30 seconds for a recharge?!?! thats just stupid. not to mention when you get interrupted, cause with a 2 second cast you will, you'll still have to wait 30 seconds to get it back.

then you fall back on conjure. you got 9 in illusion JUST for conjure. again, healing breeze.

barbed sig-Sacrifice 8% maximum health. You steal 18-52 health from target foe.....52 health? thats worth a spot on your roster? a 20 second recharge?

faintheartedness isn't a bad skill but it cost 10 and only hits one foe. the 25 seconds of weakness wont keep that warrior from killing you. the degen is worthless with this spell.

soul barbs will dmg for about 25 with each hex. you have 4 hex's to cast so maybe you'll put an extra 100 dmg on a foe. but it will take you 5 spells to get there........ and 100dmg aint shite

parasitic bond is a good cover hex. it's cheap, you can spam it, you get a little heal from it.

every skill but res sig and barbed sig cost 10 energy. with soulreaping so low you have no way to get energy back. you'll cast awaken, soul barbs, life transfer, faintheartedness and be down 40. you gonna start spamming p bond after that?

i know, i know.....you want to stack degen and really keep the life falling. but it tops off at 10 degen. remove the hex. don't remove the hex. who cares. as a monk i'll heal right through it. put 10 degen on everyone on the team and the monk will heal through it.

i dont know if you guys are on crack or not but that is a horrible build. it's good against noob players that don't understand the very basics of the game.

res sig is nice.

1) Life X-fer: 16 blood give +/-8 for 13 seconds...thats 208 dmg/heal...a total of 416 health being manipulated. if you think this is a 'piece' elite, you havent really played around with it enough. as for being interrupted, anything with a casting time with 1 or more seconds is interrupt bait is someone is watching you...would you then argue that all elites that take 1+ seconds are crap? also, regardless of whether they have a monk who heals this much, he still has to take the time to do so and you still get the health from it. saying "a monk can just heal that" like you just did is also an argument against swinging an axe at someone...a heal other can negate many axe hits

2) Conjure Phantasm: -5 degen...you say "again, breeze". they now have, with just those 2 spells, a -13 degen total. breeze is starting to fall short...

3) Barbed Sig: my guess for this is energy management of some sort...its the only reason i can see to use it over vampiric gaze. the sig is free, you damage your opponent for about 60 while only gaining 20-30 health *shrug* ill try this build tonight but it seems liek a gaze would be a better option...

4) Faintheartedness: the 25 seconds of weakness combined with a -3 degen (bumping that warrior you are worried abouts total to -16 and thus almost completely ignoring the monks breeze) will hold him off long enough for you to kill him. dont forget, you are gaining life from life transfer at a rate of 16 health/tick. most weakened warriors do less damage than that...

5) Soul Barbs: it lasts 30 seconds...long enough to cast quite a few more than 4 hexes on your target. it also has the benefit of doing its damage no matter who is casting the hexes so your allies can help if they choose.

6) Parasitic Bond: -1 degen making the total -17 and heals you for about 120 health in 20 seconds. by itself only slightly useful but i can see it helping in this build...

the thing that i think youre missing is that degen caps at -10 as far as the damage it can do...you can still have -17 degen on you, it just means that the first +7 pips of regen you get do nothing. a -17 degen means you are pretty much without fail losing 20 health/tick no matter what you do. sure a monk can help out (and most likely this would be on him first) but this isnt meant to kill a monk solo....its meant to stack on so much damage along with an assist chain so that no monk can heal through it. imagine having a -10 degen, taking 20-25 for every hex thrown on you, and then having a ranger or warrior beating on you at the same time.

i can see that this build would be pretty devastating if used properly...i am curious tho, did you actually try it yet? maybe you should....its getting rave reviews
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Old Jan 25, 2006, 04:29 AM // 04:29   #88
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Quote:
Originally Posted by sartori
1) Life X-fer: 16 blood give +/-8 for 13 seconds...thats 208 dmg/heal...a total of 416 health being manipulated. if you think this is a 'piece' elite, you havent really played around with it enough. as for being interrupted, anything with a casting time with 1 or more seconds is interrupt bait is someone is watching you...would you then argue that all elites that take 1+ seconds are crap? also, regardless of whether they have a monk who heals this much, he still has to take the time to do so and you still get the health from it. saying "a monk can just heal that" like you just did is also an argument against swinging an axe at someone...a heal other can negate many axe hits

2) Conjure Phantasm: -5 degen...you say "again, breeze". they now have, with just those 2 spells, a -13 degen total. breeze is starting to fall short...

3) Barbed Sig: my guess for this is energy management of some sort...its the only reason i can see to use it over vampiric gaze. the sig is free, you damage your opponent for about 60 while only gaining 20-30 health *shrug* ill try this build tonight but it seems liek a gaze would be a better option...

4) Faintheartedness: the 25 seconds of weakness combined with a -3 degen (bumping that warrior you are worried abouts total to -16 and thus almost completely ignoring the monks breeze) will hold him off long enough for you to kill him. dont forget, you are gaining life from life transfer at a rate of 16 health/tick. most weakened warriors do less damage than that...

5) Soul Barbs: it lasts 30 seconds...long enough to cast quite a few more than 4 hexes on your target. it also has the benefit of doing its damage no matter who is casting the hexes so your allies can help if they choose.

6) Parasitic Bond: -1 degen making the total -17 and heals you for about 120 health in 20 seconds. by itself only slightly useful but i can see it helping in this build...

the thing that i think youre missing is that degen caps at -10 as far as the damage it can do...you can still have -17 degen on you, it just means that the first +7 pips of regen you get do nothing. a -17 degen means you are pretty much without fail losing 20 health/tick no matter what you do. sure a monk can help out (and most likely this would be on him first) but this isnt meant to kill a monk solo....its meant to stack on so much damage along with an assist chain so that no monk can heal through it. imagine having a -10 degen, taking 20-25 for every hex thrown on you, and then having a ranger or warrior beating on you at the same time.

i can see that this build would be pretty devastating if used properly...i am curious tho, did you actually try it yet? maybe you should....its getting rave reviews
thank you, you are seriously one of teh few intelligent reviewers

holden, i bet you havent even tried the build. just do it and see for yourself. its an assist build, its not meant to take someone out all by yourself, unless their monk is dead, then you possible could.

the other day i was running a healing build, a mo/rt and i had breeze and word of healing, etc; and someone actually used this EXACT build spell for spell against me. i had a very hard time managing a warrior and a bunch of hexes on me. soul barbs did 20 dmg per hex, degen was massive, and in the end he kept spamming parasitic bond for the dmg for soul barbs and completely owned me. and when people tried to attack him, life transfer and barbed signet made sure he didnt go down without a fight. this is probably (not to brag) one of the best degen builds out there, when i use it i go on streaks in the CA of more than 10 wins at least if you got another offensive ally with you. if you degen your teams target, you'd be suprised.
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Old Jan 25, 2006, 03:24 PM // 15:24   #89
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Quote:
Originally Posted by Wretchman Drake
thank you, you are seriously one of teh few intelligent reviewers

holden, i bet you havent even tried the build. just do it and see for yourself. its an assist build, its not meant to take someone out all by yourself, unless their monk is dead, then you possible could.

the other day i was running a healing build, a mo/rt and i had breeze and word of healing, etc; and someone actually used this EXACT build spell for spell against me. i had a very hard time managing a warrior and a bunch of hexes on me. soul barbs did 20 dmg per hex, degen was massive, and in the end he kept spamming parasitic bond for the dmg for soul barbs and completely owned me. and when people tried to attack him, life transfer and barbed signet made sure he didnt go down without a fight. this is probably (not to brag) one of the best degen builds out there, when i use it i go on streaks in the CA of more than 10 wins at least if you got another offensive ally with you. if you degen your teams target, you'd be suprised.

yes yes sartori and wretchman i've tried the build. im not a total ahole. this thread has been alive for weeks. and i've tried many different variations of degen builds. just like you im sure, when i started messing with the necro i freaked out and couldn't get enough. i got every skill and did everything possible.
i have no energy with this build. not for the long hall. and i dont see using an elite with a 30 second recharge and 2 second cast. ever.
it could be that im not intelligent. it sure could be that i dont play this game very well. all that i said is just opinion and though I stand by it, if any one reads what i said and decides against this build without first trying it, shame on you. get the skills and give it a whirl.

you did call the build amazing. someone was bound to give another side to the story. i think there are better things to do with a necro than degen.
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Old Jan 25, 2006, 05:04 PM // 17:04   #90
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I use a similar build with Life transfer and I think as the OP said its a support build when the other team is not paying any attention to the necro and trying to run after the monk or mesmer.

Its also great for runners and easy way to finish them off.

Keep in mind when you are busy dodging warriors or running around Life Transfer is recharging and when you need it, it will be available. You are not going to cast it and just sit there and wait for it, you will be doing other things.

Also the build is great for RA and TA when you do not face people that really know what they are doing and monks with no CoP.
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Old Jan 25, 2006, 05:49 PM // 17:49   #91
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so i ran this build for a while last night and it worked splendidly...nothing like watching that ranger spend 3 seconds casting a troll ungent only to have their degen stay at -10 *chuckle*

strangely enough, i also ran into someone using the exact same build, spell for spell *lol* i tried trading awaken the blood for life siphon just to give myself a more reliable heal but i found myself missing the 14 second -9 freakin' degen/regen that life transfer becomes after awakes is cast.

this is definitely a support build and can be countered with straight healing unless you have the aid of teammates. the thing is, adding that -10 degen to direct physical or elemental damage from a teammate drops anyone like a fly.

my only issue was energy. i ran out often and found myself waiting to be able to get a solid combo off. i dont see a way around that tho since life transfer really is the killer and most ebergy management skills are elites :\ maybe finding a way to up the soul reaping attribute would be a good idea....
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Old Jan 25, 2006, 06:43 PM // 18:43   #92
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energy is a problem but i dont see any way managing it. no way i can fit channeling and inspiration, thats why barbed signet is in there, in case you run out of energy. soul reaping wont help, its not like people die left and right whenever you need energy.
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Old Jan 26, 2006, 02:57 AM // 02:57   #93
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So wait, you're justifying the use of one mediocre elite (life transfer) by hoping the enemy monk will use a mediocre heal (breeze) to counter it? Doesn't sound very sensible to me.
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Old Jan 26, 2006, 03:58 AM // 03:58   #94
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will you people get off the whole elite thing? thats not the only degen. its a 'DEGEN' build. life transfer is just an uber way of degen and healing for this build. conjure phantasm and others on top of life transfer should 'outdegen' a 'medicore' healing breeze or an 'elite' shield of regeneration.

you are just one of those simpletons who bother not to try the build even once at the maximum i assume. DO NOT JUDGE A BOOK BY ITS COVER! explore it! play it! follow these steps my friend, and you shall become more self-aware of things in life!
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Old Jan 27, 2006, 05:14 AM // 05:14   #95
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Why should I try it? There are tons and tons of necros running around in CAs that stack degen with life transfer and they're not very effective. Why is this build any different?
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Old Jan 27, 2006, 11:28 PM // 23:28   #96
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Quote:
Originally Posted by Symbol
Why should I try it? There are tons and tons of necros running around in CAs that stack degen with life transfer and they're not very effective. Why is this build any different?
my point exactly.
fool, you dont know how builds operate until you play it and play it right after playing with it so many times. u can take the best uber monk healer build and still suck and ull complain the build sucks, but it is just you in this case. same here. if you play this degen build right, its better than some other necro builds, according to the past reviews. ud think after some of these good comments you'd actually try it to see for yourself. some things are looked upon in life and taken lightly judging the front looks. just try the build. not just this, but try any build and practice. u dont just pwn with best skills, u gotta practice with the build and play it the best you can as a person.

so ill forget u even said something dumb like that and im giving you one more chance to go try builds and comment on its performance AFTER u tried it.
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Old Jan 30, 2006, 05:14 PM // 17:14   #97
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Quote:
Originally Posted by sartori

my only issue was energy. i ran out often and found myself waiting to be able to get a solid combo off. i dont see a way around that tho since life transfer really is the killer and most ebergy management skills are elites :\ maybe finding a way to up the soul reaping attribute would be a good idea....

'energy is a problem but i dont see any way managing it. no way i can fit channeling and inspiration, thats why barbed signet is in there, in case you run out of energy. soul reaping wont help, its not like people die left and right whenever you need energy'
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Old Jan 30, 2006, 08:06 PM // 20:06   #98
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Just thought I'd point out that Life Transfer is actually at 9 pips with 18 blood (16+awaken the blood), perhaps the change is at 17, but anyhoo...
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Old Jan 30, 2006, 08:27 PM // 20:27   #99
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so ill forget u even said something dumb like that and im giving you one more chance to go try builds and comment on its performance AFTER u tried it.
Lol, I see how this works. If I try it and don't like it, you'll just say "U weren't playing it right, you n00b". Nice try, but I'm not biting. You can get some other sucker to waste their time on it.
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Old Jan 31, 2006, 05:50 AM // 05:50   #100
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Lol, I see how this works. If I try it and don't like it, you'll just say "U weren't playing it right, you n00b". Nice try, but I'm not biting. You can get some other sucker to waste their time on it.
Not trying to call you out, but it's obvious you haven't tried it and seen it perform. I wouldn't call you a "n00b" if you didn't do well, it just takes practice. You think people can pick up uber healing builds and become the best monks of all time out of nowhere? No, it takes practice to develop skill that must be associated with the build.

How am I wasting people's time? That's their time, their desicion, I am not enforcing you do this build, but it is here for you able to try. Some people here think it's amazing, maybe you should ask them how they play it.

If you don't like this build then screw off.
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