Nov 21, 2005, 07:48 PM // 19:48
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#41
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Wretchman Drake
thnx, many smart asses thought it was only degen of 10
thnx to those who support this build.
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I have always heard and read that degen will max out at 10. you can stack it so if a hex is removed another will take it's place but still the max is 10.
but now you all make me wonder.....
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Nov 21, 2005, 09:04 PM // 21:04
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#42
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Academy Page
Join Date: Sep 2005
Location: A fairyland with roots in history
Profession: Me/N
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Btw, why have you putt attribute points into death magic? as far as i can see you dont have any death magic skills. Also found out i liked awaken the blood better than soul barbs
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Nov 21, 2005, 10:48 PM // 22:48
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#43
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Ascalonian Squire
Join Date: Nov 2005
Location: Stalkers......
Guild: Elite Dragon Bane
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Quote:
Originally Posted by Bale_Shadowscar
10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips.
Anywho, I might have to try this out now, once I get a bit more faction. It looks pretty cool though. I Think I'll try the barbed-signet one though, as I don't care too much for parasatic bond.
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Holy crap is that right?
If it is I am gonna make a degen build ASAP.
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Nov 21, 2005, 10:55 PM // 22:55
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#44
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Wilds Pathfinder
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Quote:
Originally Posted by Bale_Shadowscar
10 pips is the maximum the game displays, but it can be more than that in the way of their health going down faster. Spectral Agony on you without infused armour is moe than 10 degen, but it displays 10 pips.
Anywho, I might have to try this out now, once I get a bit more faction. It looks pretty cool though. I Think I'll try the barbed-signet one though, as I don't care too much for parasatic bond.
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Actually 10 degen is the max, same as 10 regen....... this build blows it bases off degen which does all of 20 damage per second, about the same as a crappy warrior.
Spectral agony looks like it does more than 10 degen because it also does 100 damage per second without infuse, it might also look like its doing more after your phantom pain runs out and they become deep wounded. Degen is the same as Regen, don't beleive me, run a +10 regen troll and then throw breeze and mending and even watchful spirit on top of that, the healing is the same.
Last edited by TadaceAce; Nov 21, 2005 at 10:58 PM // 22:58..
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Nov 21, 2005, 10:56 PM // 22:56
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#45
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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um think you should bring inspired hex or an enchant stripper
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Nov 22, 2005, 01:17 AM // 01:17
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#46
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Quote:
Originally Posted by TadaceAce
Actually 10 degen is the max, same as 10 regen....... this build blows it bases off degen which does all of 20 damage per second, about the same as a crappy warrior.
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so tell me how warriors have harder times killing monks sometimes than the degen build? trust me people, the DEGEN MAX IS NOT 10!!! I THROW ALL MY DEGENS ON SOMEONE AND THEIR HEALTH DROPS FASTER WITH EACH HEX!!!
if i could somehow record this using fraps or something i would post it here to PROVE TO those who think its false its NOT.
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Nov 22, 2005, 01:25 AM // 01:25
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#47
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Desert Nomad
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Quote:
Originally Posted by Wretchman Drake
so tell me how warriors have harder times killing monks sometimes than the degen build?
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Protection monks, even boon prots, tend to perform poorly against hex-based degen. Protection staples like Guardian, Reversal of Fortune, Protective Spirit, and Shielding Hands have no effect on degen.
And the degen max is indeed ten arrows. I've been on the receiving end of a degen stack many times, and health does not degenerate any faster when you add more hexes.
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Nov 22, 2005, 02:28 PM // 14:28
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#48
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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ok, I used this build and felt it was great. I have however tweaked it a bit. Run blood at 16 using a superior rune. Illision at 10 and curses are at 7 or 8 I believe. You can dump the rest into soul reaping if u like. I only use conjure for illusion-this is my only illision spell! I put in barbed sig for phantom pain. it gives me nie life stealing for 0 energy and gives me a chance to get some energy regen. Now for those saying this is too much degen....not really. Using life transfer is great but the regen time on that spell is long. If you're facing anyone using breeze or ungent it's nice to have more degen in you build. Play this build smart. who says you need to run down the order of this skill bar. I like to slap soul barbs, life transfer and parasitc right away. then I go for the sig to give them a quick hit. that way I can see what they are using for a counter. If they remove a hex I still have phantom and by this time my life transfer is almost ready to go again. Now if I'm going after a nasty warrior or Ranger that is using a quickening or Tigers-everyone's doing it u know- then I drop faintheartedness to slow 'em up and degen some more. If you actually play this build you will see it is very good. It is a great support player. I can't say that enough. Life siphon is were u can play around. In comp arena I like it because u are clueless about your team. In TA use either Rend Enchanemnt or Mark of Subversion. Monks won't like that. Running soul barbs with hexes is great plus the degen is there. parasitic is nice to throw around for a quick hit. Life transfer is your main degen. Phantom will maxamize it. Faint will counter speed. I've nearly leveled my PvP player using this. I KNOW u don't actually level. I'm just saying that this build works well and in a short amount of time I've gone on many a winning streak. Yes u can do that with other builds this is just a fun way to frustrate your opponent.
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Nov 22, 2005, 06:12 PM // 18:12
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#49
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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gonig to try out a version like this for my Me/N, but use Crippling Anguish as the elite, so i will be ble to cast ots more before they get to me :P
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Nov 22, 2005, 07:03 PM // 19:03
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#50
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Frost Gate Guardian
Join Date: Jul 2005
Location: Portland Or, USA
Guild: Swint Clan
Profession: N/R
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I did try a degen build for pve one time but it never occured to me to try it on a PVP battle... Hmmm... I'll have to give this one a go next time I go Tombing.
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Nov 23, 2005, 12:17 AM // 00:17
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#51
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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I'm trying the build out now.
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Nov 23, 2005, 02:27 PM // 14:27
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#52
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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gl with it. i call it the faction build cuz ull get loads of it using it in the competition arenas.
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Nov 23, 2005, 04:18 PM // 16:18
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#53
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Ascalonian Squire
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Yeah... I had a Me/N degen build using Crippling Anguish w/ Clumsiness spike. Warriors are so happy to get to their target when slowed they rarely notice I slipped in Clumsiness. I threw a few points in Insiration for Drain Enchantment.
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Nov 23, 2005, 10:56 PM // 22:56
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#54
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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i still think n/me is the way to go because of all the runes you can put as a necro.
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Nov 24, 2005, 01:51 PM // 13:51
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#55
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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i tried a build very much like this b4, just focusing on massive degen, and i soon hit a wall. u seem to be having succes tho. My real gripe with this kinda thing is that there seems to be some kind of maximum degen possible, or at least there seemed to be. in addition i found it difficult to unload all my skills onto a single warrior who is closing fast, or onto a ele thats running away.i would take just three of the skills, the elite degn skill ( the name slips my mind at this moment) the other transfer skill (another temporary lapse) and conjure phantasm. then i would take some other skills to give me a little extra dmg. vamp spells, soul barbs, with a build like this u are still getting 15 degen (if its possible) for about 10secs, thats 150dmg, followed up with all the extra stuff ur hitting them with. just an idea, might be more affective. oh year and awaken the blood can bosst those degen skils by an extra pip
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Nov 24, 2005, 02:28 PM // 14:28
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#56
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Ascalonian Squire
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Heres one I've been playing around with-
Blood 14 (10+3+1)
Curses 12 (11+1)
Inspiration 10
Soul Reap 2 (1+1)
Life Transfer {E}
Life Siphon
Faintheartedness
Insidious Parasite
Soul Barbs
Malaise
Ether Lord
Res Sig
Again this is more of a support build. Hit them with Barbs and Malaise early on and then start working them down. Watch your life... you want to be aware of Malaises finish and this is the best way. If Malaise goes away... more than likely they are tapped. Hit them with Malaise again followed by Ether Lord. They are pretty much at your mercy now. I have thought about Leech Signet instead of Soul Barbs. It gives some recovery after Ether Lord... if they cast a spell. Obviously if it's a Warrior... Ether Lord is unecessery.
Anyway... thoughts?
Edit: I just tried it with Leech Sig. I am a fan. Ran into a monk and countered his Remove Hex... not that I wouldn't have put it right back... but this way I gained 11 Energy, he use 5, and best of all my hex was still going.
Last edited by Mithroch; Nov 24, 2005 at 02:43 PM // 14:43..
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Nov 24, 2005, 02:47 PM // 14:47
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#57
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Mithroch
Heres one I've been playing around with-
Blood 14 (10+3+1)
Curses 12 (11+1)
Inspiration 10
Soul Reap 2 (1+1)
Life Transfer {E}
Life Siphon
Faintheartedness
Insidious Parasite
Soul Barbs
Malaise
Ether Lord
Res Sig
Again this is more of a support build. Hit them with Barbs and Malaise early on and then start working them down. Watch your life... you want to be aware of Malaises finish and this is the best way. If Malaise goes away... more than likely they are tapped. Hit them with Malaise again followed by Ether Lord. They are pretty much at your mercy now. I have thought about Leech Signet instead of Soul Barbs. It gives some recovery after Ether Lord... if they cast a spell. Obviously if it's a Warrior... Ether Lord is unecessery.
Anyway... thoughts?
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I see this build, or simmilar, all over arena. And its trash, let me tell you why.
Out of all of those hexes, two of them actually do anything significant. Thats Malaise and Life Transfer. Life Transfer can be removed with ease, and a good monk will just focus swap do shake off Malaise. Now you have four pretty useless hexes left over. Even if you don't manage to get life transfer off before it's covered, the damage can be healed through because its degen, not one big hit.
Can I see this working against the average arena monk? Yes, but the moment you play any team with a half decent monk your going down.
(Infact I'm pretty sure I just faced this exact build in arena )
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Nov 28, 2005, 03:13 PM // 15:13
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#58
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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i dont think the build was that bad, but you should stick to either health degen or energy degen in my opinion.
thanks to all who have contributed to this thread. i wish i had my comp fixed cuz i havent played in FOREVER I feel my interest of guild wars slipping away each day, unwilling to even play it on another comp. i gotta get me a damn comp before all is lost.
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Nov 28, 2005, 04:07 PM // 16:07
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#59
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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I've been running around with a N/Me in PvE, focusing on hexes (after getting Soul Bards) to be a hex spammer and ended up with a degen build (well, close enough). I find the degen N/Me to be effective in PvE and currently using...
Vampiric Gaze, Life Siphon, Soul Barbs, Parasitic Bond, Faintheartedness, Conjure Phantasm, Empathy, Res Sig...
Although I like Empathy, I'm going to give Phantom Pain a try, that way I'll get to remove the points in Domination to boost the other attributes.
With what I have at the moment, I think I can get 10 pips degen on one foe. I like to get the most out of Soul Barbs by unloading as many hexes as I can within the duration... For multiple foes, I try to focus on 2 to get 3 degen hexes on each, and then cycle between them, hitting them with whatever skills that has recharged... It's effective for putting down a single foe, or to weaken many to make it easier for others to finish the job.
I haven't got Life Transfer yet or some of the other skills mentioned in this thread, kinda in the early stages of Post-Searing, but a degen N/Me has worked well for me so far. Life Siphon, Conjure Phantasm, Soul Barbs, and Faintheartedness can be obtained easily (and early on) so you can pretty much have a degen N/Me in Pre-Searing... I probably had the easiest Charr hunting trips across the wall with this build...
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Nov 28, 2005, 05:23 PM // 17:23
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#60
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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heh didnt think about pre sear degen, smart idea!
ur build seems pretty good actually PVE wise, but yeah instead of empathy, get Life Transfer and get ur blood up to 16 for maximum effect from life transfer, vampiric gaze, and either life siphon or barbed sig.
life transfer is essential to this build, without it degen is double the hassle, trust me cuz im using my pve necro (as seen in my avatar ) and i still need to get with him Life Transfer (hes lvl 20/ascended blah blah blah). hes my first character since june and i still didnt beat the game with him, yet i have about 600 hours of gameplay on my acct. probably all went to my 100,000 faction yea i pve ALOT and rarely pve but i dont mind pve at all if im with a group of familiars, then its pretty fun. especially going to places u never been to, even though ive played this long i still want to get to places, but at the moment i got no computer
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