Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 15, 2006, 04:56 AM // 04:56   #1
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Advertisement

Disable Ads
Default Overload

How many of you use this skill? I think it need a boost in damage, something like... 40 unconditional and 80 conditional damage or reduce recharge to 1 second.

Considering this skill doesn't interrupt, current 70 damage is too weak.
lightblade is offline   Reply With Quote
Old Sep 15, 2006, 05:32 AM // 05:32   #2
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

I would pretty much agree, as any of the interrupt skills utterly dwarfs Overload in terms of power..
Avarre is offline   Reply With Quote
Old Sep 15, 2006, 06:31 AM // 06:31   #3
Ascalonian Squire
 
Mikizz's Avatar
 
Join Date: Jul 2006
Location: Finland
Guild: Half Man Half Amazing [ZING]
Profession: Me/
Default

I don't use it but if you're bored you might want to tease slow casting enemies using it with Echo and Power Spike. Awhile ago I tried it on the Mursaat Elementalists in Thunderhead Keep and they usually died before casting their first spell, which ALWAYS seemes to be Chain Lightning. I cast Echo when the Mursaat Eles started to approach, then Overload when they started to cast Chain Lightning, continued with Echoed Overload and finally interrupted the spell using Power Spike. That's 255 dmg while casting a spell and since henchmen attack the same target it was usually enough to kill them...

Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them.
Mikizz is offline   Reply With Quote
Old Sep 15, 2006, 12:25 PM // 12:25   #4
Frost Gate Guardian
 
TeeGee's Avatar
 
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
Default

Quote:
I don't use it but if you're bored you might want to tease slow casting enemies using it with Echo and Power Spike. Awhile ago I tried it on the Mursaat Elementalists in Thunderhead Keep and they usually died before casting their first spell, which ALWAYS seemes to be Chain Lightning. I cast Echo when the Mursaat Eles started to approach, then Overload when they started to cast Chain Lightning, continued with Echoed Overload and finally interrupted the spell using Power Spike. That's 255 dmg while casting a spell and since henchmen attack the same target it was usually enough to kill them...

Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them.
Yeah maybe, but still this skill is underpowered funny thing that works only on few mobs in pve.

I sadly think that it will be never changed. It's one of those trashy/funny skills that all profs has to fill their skill logs. Even with damage buff it wouldn't be too much practical.
TeeGee is offline   Reply With Quote
Old Sep 15, 2006, 02:21 PM // 14:21   #5
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

The conditional damage is higher than the skill itself right?

Maybe they should just switch the values around, and increase the smaller number slightly.
Terra Xin is offline   Reply With Quote
Old Sep 15, 2006, 02:37 PM // 14:37   #6
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

I used it once with MoR against Air of enchantment smite spammers. Works fine.

I think this skill is as usefull as WW : a niche skill.
Themis is offline   Reply With Quote
Old Sep 15, 2006, 03:08 PM // 15:08   #7
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

I think WW is way more useful than Overload. I don't see why I would choose to have Overload versus Power Spike- doing minor damage and not interrupting, versus doing major damage and interrupting... Sure the recharges are different but still... If it's not gonna interrupt then it should do more damage.
Hella Good is offline   Reply With Quote
Old Sep 15, 2006, 07:06 PM // 19:06   #8
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

Quote:
Originally Posted by Hella Good
I think WW is way more useful than Overload. I don't see why I would choose to have Overload versus Power Spike- doing minor damage and not interrupting, versus doing major damage and interrupting... Sure the recharges are different but still... If it's not gonna interrupt then it should do more damage.
i agree with your point of view. Although i consider that WW is a "special" spell, it remains more useful than Overload : WW's psychological pressure is a very good quality indeed (also against PvE bosses).

Still, Overload can counter (quasi-)infinite spell spammer combos. But that's all about it, unfortunately.
Themis is offline   Reply With Quote
Old Sep 15, 2006, 08:08 PM // 20:08   #9
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Quote:
Originally Posted by Themis
...
Still, Overload can counter (quasi-)infinite spell spammer combos.
...
Exactly what spell spam are you talking about? It doesn't stop boon prot because it case fast. And it certainly doesn't stop flare because of it's slow recharge.
lightblade is offline   Reply With Quote
Old Sep 15, 2006, 10:37 PM // 22:37   #10
Lion's Arch Merchant
 
Turbo Wombat's Avatar
 
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
Default

I actually think Overload is a decent spell, if used correctly. First off, you need to stop comparing it to interrupts, since it's not one. It's meant to be used as a punishment, like many other Domination skills. In PvE, and sometimes PvP, I combine it with Backfire to really stack on the damage against casters. At 16 Dom, Backfire does 147 damage, plus another 74 if you land Overload, which adds up to a nice total of 221 damage that can occour all within 1/4 of a second if timed well. Even though the spell gets through, the caster usually ends up taking more damage than they were prepared for which can be just as intimidating as a pressure build against wise players or incredibly deadly against un-attentive players. While I know many people consider Mesmers to be primarily interrupters, degeners, e-deniers, etc. a straight-up punishment build with one or two interrupts for important skills can be supprisingly effective.

Last edited by Turbo Wombat; Sep 15, 2006 at 10:40 PM // 22:40..
Turbo Wombat is offline   Reply With Quote
Old Sep 16, 2006, 01:55 AM // 01:55   #11
Krytan Explorer
 
Phe Belladona's Avatar
 
Join Date: Jul 2006
Guild: StP
Profession: Me/
Default

why not just go for an nasty damage build with all our conditional faves?

WW, Overload, Powerspike = massive hurt and interupt

a quite funny thing happened once in aspenwood

i used Phantom Pain they used remove hex i used the above combo then Shatter Delusions they dropped dead. they seemed to think this was too much for a mesmer to accomplish and rage quitted (or had an unfortunate D/C)

play around with loadsa fun situational stuff, Overload tho imo MUST get a faster recharge. hell even make it 10+60 just less recharge more situational!!
Phe Belladona is offline   Reply With Quote
Old Sep 16, 2006, 07:11 AM // 07:11   #12
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

Quote:
Originally Posted by lightblade
Exactly what spell spam are you talking about? It doesn't stop boon prot because it case fast. And it certainly doesn't stop flare because of it's slow recharge.
No, not against boon prots. As i said earlier, i used it sometimes against smiters using Air of enchantment+Zealot's fire. And yes, you need Mantra of Recovery.
Themis is offline   Reply With Quote
Old Sep 16, 2006, 08:50 AM // 08:50   #13
Ascalonian Squire
 
Join Date: Sep 2005
Guild: [HoC]
Default

I've always seen this as a compliment to interrupts. For something like Firestorm (or anything with a long enough cast time), you could Overload then Powerspike. This is probably the reason why it doesnt do "40 unconditional and 80 conditional damage."
Anir is offline   Reply With Quote
Old Sep 17, 2006, 08:54 AM // 08:54   #14
Frost Gate Guardian
 
TeeGee's Avatar
 
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
Default

Still this spell is just to inpractical to use it for real. In PvP it's useless. And even in pve there are not so many monsters with such slow spells. It better to backfire or interrupt them and move to another target anyway.
TeeGee is offline   Reply With Quote
Old Sep 18, 2006, 04:27 PM // 16:27   #15
Krytan Explorer
 
Martian's Avatar
 
Join Date: Dec 2005
Location: The Arse-end of no-where
Guild: Grey Mortals
Profession: Me/E
Default

I played around with it for a while and found that more often than not i would just use it when my enemy wasn't casting, cos everything else was recharging and their health was low O.o It never worked and i stopped using it.
But this thread got me thinking about it again and now i wonder if it could be combined with arcane conundrum to slow down all the spells, to fit in one overload and one interrrupt, just like mentioned above but more often for heavy damage.
Martian is offline   Reply With Quote
Old Sep 18, 2006, 05:12 PM // 17:12   #16
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

A skill that depends on another skill to be useful... hmm, not my thing. Plus I personally never use cast speed slowing stuff. I can inter 1s skills w/o any help and I often manage to inter 3/4 ones. I dont see much point in adding a skill to slow down the cast to where I might be able to catch a 1/2s skills. Not like you can ever inter 1/4 skills even if slowed down to 1/2s... So... it seems kind of a waste. Plus with all these Ranger packing up BHA now, Conundrum/Migraine seem less valuable. This my 2c.
Hella Good is offline   Reply With Quote
Old Sep 18, 2006, 06:10 PM // 18:10   #17
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

I've always seen this as an assist to Diversion/Backfire. For what it can do it does alot of damage... specially in PvE. If your gonna Backfire a Monk but don't bring a skillbar of interrupts you can always just Overload something like Orison of Healing before Power Spiking Heal Area/Touch.
Evilsod is offline   Reply With Quote
Old Sep 19, 2006, 11:08 AM // 11:08   #18
Ascalonian Squire
 
Icepic's Avatar
 
Join Date: May 2006
Location: Cal
Guild: Order of Vladd
Profession: Me/
Default

If they improved the damage I would probably use it more often. Though it might not be the best use of my skill bar, I do get a child like joy from stinging them with overload just before they trigger backfire.
Icepic is offline   Reply With Quote
Old Sep 19, 2006, 09:03 PM // 21:03   #19
Academy Page
 
Join Date: Oct 2005
Guild: WtF
Default

It's the aftercast that pisses me off. I can't overload and interrupt some skills because of it.
hazmat is offline   Reply With Quote
Old Sep 20, 2006, 12:01 AM // 00:01   #20
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

Quote:
Originally Posted by Evilsod
I've always seen this as an assist to Diversion/Backfire. For what it can do it does alot of damage... specially in PvE. If your gonna Backfire a Monk but don't bring a skillbar of interrupts you can always just Overload something like Orison of Healing before Power Spiking Heal Area/Touch.
Sounds reasonable. BF/Diversion don't really work well with interrupts, but Overload fits perfectly in a BF/Diversion build.

Quote:
Originally Posted by hazmat
It's the aftercast that pisses me off. I can't overload and interrupt some skills because of it.
Yes, aftercast makes the usefulness of OL/inter questionable.
Hella Good is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:07 PM // 21:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("