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Old Sep 15, 2006, 07:40 PM // 19:40   #21
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i tend to agree with sno and ensign....what it will cause is more enchantment removal.

in the last 30 days and several gvg's i've gone against one team that removed my boon.

and if we're talking pve you can get a cup of coffee and keep the team alive. who cares about 10 seconds and a bit less heal.
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Old Sep 15, 2006, 08:17 PM // 20:17   #22
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The 10 less Health per heal is noticable, but barely makes a difference. The 10 second recharge has already got me into nasty situations, but it's definitly not enough to completly destroy Boon Prot. Boon Prot's concept isn't gone, Divine Boon got what it deserved, and I think this is a good move when it comes to balancing.

I doubt Boon Prot will be less popular in GvG, but I'm not absolutly sure. The problem is with Boon Prots that it's already a build that lacks skill slots, and defending against a particular thing such as enchantment removal makes you remove an important skill.
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Old Sep 15, 2006, 11:43 PM // 23:43   #23
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Quote:
Originally Posted by tehlemming
Make more sense please.
I did and it is not a big deal.
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Old Sep 15, 2006, 11:56 PM // 23:56   #24
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Wasn't a major nerf, I really dont think they'll die.
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Old Sep 16, 2006, 01:12 AM // 01:12   #25
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LMFAO. Wow 10 second recharge and 10HP less per 2 energy... big deal.
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Old Sep 16, 2006, 01:42 AM // 01:42   #26
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The thing with a 10 sec recharge is that without cover enchants, it only takes 2 single enchant removal skills to give them a 10 second window where you have less healing.

If they can remove your cover enchant by using a skill that removes all enchants or forcing you to CoP, those 2 enchant removals can camp your boon to keep it off most of the time.

It still seems manageable though.

Last edited by azunder; Sep 16, 2006 at 03:15 AM // 03:15..
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Old Sep 16, 2006, 11:13 AM // 11:13   #27
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Quote:
Originally Posted by LifeInfusion
LMFAO. Wow 10 second recharge and 10HP less per 2 energy... big deal.

no its more than 10hp more soem times up to 100 ( including divine favour). and realy if your a drain energy boon rather than a MoR then the to secs could b your down full . yes you use CoP to save ur ass twice but it's usless if u have say a ranger spike and a war after you if your other monk/monks r ealing with the res tof the team you could soon b a dead monk. i no its not a major nerf but still its making boond a ot harder ( tho not impossible)
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Old Sep 16, 2006, 11:21 AM // 11:21   #28
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Quote:
Originally Posted by olly123
no its more than 10hp more soem times up to 100 ( including divine favour).
What the hell are you talking about? It's 10 Health less per 2 Energy, not 100.

And I'm going to run Illusion of Weakness from now on, as an enchantment coverup Nah, I just think we're just scared now, but that it will barely effect Boon Prots (especially in PvE and TA).
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Old Sep 17, 2006, 01:20 PM // 13:20   #29
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it's definitely less efficient... and veteran boon/port'ers can notice the difference... but still viable build...

tested in pve
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Old Sep 17, 2006, 01:33 PM // 13:33   #30
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I've noticed the difference and ive been booning since OoB wasnt nerfed... I can tell u its not as easy to keep urself alive and if someone removed enchant after u CoPed then ur practically screwed on self healing + other healing... but thats what we have 2 or 3 monks for. Still its definatley got an impact and its still worth running but theres other things u can run that are just as good if not better. And check observe gvg's ive seen like 1 or 2 blessed or blessed escapers each match. Plus since the condition and hex removal in build is high its good for working with shutdown on condition and hex oriented builds. Plus with drain enchantment u can do some more good.

Last edited by I Brother Bloood I; Sep 17, 2006 at 01:37 PM // 13:37..
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Old Sep 17, 2006, 03:04 PM // 15:04   #31
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sorry got confused should have been watching CSI and chattign about this. murders not good for the brain
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Old Sep 20, 2006, 02:04 PM // 14:04   #32
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with all the enchant strips flying around, i've learned a nasty trick: reversed e-denial. here's how you do it:

-turn on Divine Boon and purposely move in range of an opponent mesmer. it helps to have Hex Breaker in this situation, by the way.

-lock onto the mesmer. when he starts to cast an enchant strip, turn off Divine Boon.

-the mesmer's first strip will do absolutely nothing. if he's not prepared, he might even do a double strip: Drain Enchantment followed by Shatter Enchantment.

-either way, you've just e-denied a mesmer for 10-25 energy, all the while using only 5 energy.

basically, if used correctly, Divine Boon is the best e-denial spell in the entire game. the above also works for other enchant strippers, obviously. I've had some fun doing this on opponent monks who use Drain Enchantment as part of their e-management.
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