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Old Sep 15, 2006, 07:19 PM // 19:19   #1
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Default New Nightfall Skill, it begins.

It hasn't been officially announced but on the pre-release packs it says that there is a skill called Signet of Illusions. Basically, this was the face of the build:

"Activating the new Mesmer skill Signet of Illusions allows you to use your Illusion Magic attribute on the next spell you cast. With this skill, you can steal spells from other characters and then use them against enemies at full effect. Imagine the chaos you’ll cause when you steal a few skills, and then suddenly cast an odd spell no one would ever expect a Mesmer to cast. Combine this strategy with Energy management and defensive skills like Distortion, and you’ll have a powerful and very diverse character."

Quoted from another fansite. Does this skill seem extremely fun or what??
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Old Sep 15, 2006, 07:41 PM // 19:41   #2
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Sounds like a very interesting skill. Would be very useful when fighting monks, as you could steal one of there healing spells and use it at full effect.
Only question is will it be elite or non-elite?
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Old Sep 15, 2006, 10:44 PM // 22:44   #3
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I'll be very happy if I see this in Nightfall. I've allways thought Mesmers should have something like this. I probably would have linked it to Inspiration, but meh, whatever...
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Old Sep 15, 2006, 10:48 PM // 22:48   #4
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Yeah I would have linked it to inspiration as well, it... it must have a very weird drawback if it's in the illusion line.
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Old Sep 15, 2006, 10:49 PM // 22:49   #5
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Oh I'm sure it'll be nerfed, none ofus need to take any of this at full effect, all skills (new ones at least) will be nerfed and modified as need be.

But, I do say, this fits a mesmer perfectly.
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Old Sep 15, 2006, 10:53 PM // 22:53   #6
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For PvE I sometimes bring all the spell stealing spells, some mobs end up helpless because they have no skills left - kinda funny.

This seems like a nice addition.
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Old Sep 16, 2006, 01:45 AM // 01:45   #7
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so this is like an Arcane Theivery that keeps the opponents attribute level?

if so it must be elite or have a massive down time, if its the down time we may have a use for keystone besides mesmer bonding.
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Old Sep 16, 2006, 02:37 AM // 02:37   #8
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Yeah likely elite..

and Belladona, omg to the icon. I love it due to the sheer "omg" effect! lol, i just was like "woh woh woh woh woh...." and clicked back to this topic!

nicely done!
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Old Sep 16, 2006, 04:37 AM // 04:37   #9
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I agree, that sounds elite... imagine a Me/E casting Ether Prodigy at 16 Illu---- Energy Storage.

And so what, havent you ever seen a kiss?
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Old Sep 16, 2006, 04:54 AM // 04:54   #10
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Funny a skill like that was suggested awhile ago. I guess the idea reached the right ears. Sounds thrilling. Makes Me even funner to play.
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Old Sep 16, 2006, 05:18 AM // 05:18   #11
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Ten bucks says it has obscene recharge.
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Old Sep 16, 2006, 05:24 AM // 05:24   #12
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pretty spiffy, but there has to be some kind of fault too it...possibly the recharge as mentioned above.
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Old Sep 16, 2006, 06:07 AM // 06:07   #13
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Mantra of Signets + Keystone Signet ftw?
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Old Sep 16, 2006, 06:27 AM // 06:27   #14
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For just this one Sig? I doubt it. I doubt recharge would be more than 45s. Or maybe it's elite. Do you guys think it's an elite? Sounds like a pretty powerful skill to me...
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Old Sep 16, 2006, 07:06 AM // 07:06   #15
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Quote:
Originally Posted by Hella Good
For just this one Sig? I doubt it. I doubt recharge would be more than 45s. Or maybe it's elite. Do you guys think it's an elite? Sounds like a pretty powerful skill to me...
Who knows, many of the mechanics of Nightfall seem to blatently overpower the norm - and Im not just talking about D/Mo's.
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Old Sep 16, 2006, 07:31 AM // 07:31   #16
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Signet of illusions was used during beta-tests before GW release. It was removed, along with Confusion, Disappear and ... Unnatural Signet.

Unnatural signet was brought back in Factions. Who knows, perhaps the others will comme back in Nightfall ?

During the beta, Signet of Illusions wasn't an Elite.

Last edited by Themis; Sep 16, 2006 at 07:42 AM // 07:42..
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Old Sep 16, 2006, 02:50 PM // 14:50   #17
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What was Disappear like?
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Old Sep 16, 2006, 03:16 PM // 15:16   #18
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If i remember properly, Disappear made you disappear from the radar, moreover your character couldn't be focused normally (through C and tab keys).

Unnatural signet used to destroy a spirit completely. It was reworked for Factions : it does only damage.
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Old Sep 16, 2006, 04:17 PM // 16:17   #19
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Quote:
Originally Posted by Themis
If i remember properly, Disappear made you disappear from the radar, moreover your character couldn't be focused normally (through C and tab keys).

Unnatural signet used to suck horribly. It was reworked for Factions : it is now usable.
Fixed it for you.
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Old Sep 16, 2006, 05:48 PM // 17:48   #20
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Well, why would you put such a skill in when Spirits were hardly used to the point where you'll need an anti-Spirit skill. They are much more common now. It only makes sense.

But if truly Sig of Illusion is not an elite that would make Me the true jack of all trades. I'm excited- it's yet another proof that playing a Me requires knowledge of every other profession.
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