Sep 15, 2006, 07:19 PM // 19:19
|
#1
|
Academy Page
Join Date: Nov 2005
Profession: R/
|
New Nightfall Skill, it begins.
It hasn't been officially announced but on the pre-release packs it says that there is a skill called Signet of Illusions. Basically, this was the face of the build:
"Activating the new Mesmer skill Signet of Illusions allows you to use your Illusion Magic attribute on the next spell you cast. With this skill, you can steal spells from other characters and then use them against enemies at full effect. Imagine the chaos you’ll cause when you steal a few skills, and then suddenly cast an odd spell no one would ever expect a Mesmer to cast. Combine this strategy with Energy management and defensive skills like Distortion, and you’ll have a powerful and very diverse character."
Quoted from another fansite. Does this skill seem extremely fun or what??
|
|
|
Sep 15, 2006, 07:41 PM // 19:41
|
#2
|
Academy Page
Join Date: Apr 2006
Guild: Knights Of The Rising Sun
|
Sounds like a very interesting skill. Would be very useful when fighting monks, as you could steal one of there healing spells and use it at full effect.
Only question is will it be elite or non-elite?
|
|
|
Sep 15, 2006, 10:44 PM // 22:44
|
#3
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
|
I'll be very happy if I see this in Nightfall. I've allways thought Mesmers should have something like this. I probably would have linked it to Inspiration, but meh, whatever...
|
|
|
Sep 15, 2006, 10:48 PM // 22:48
|
#4
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
Yeah I would have linked it to inspiration as well, it... it must have a very weird drawback if it's in the illusion line.
|
|
|
Sep 15, 2006, 10:49 PM // 22:49
|
#5
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
Oh I'm sure it'll be nerfed, none ofus need to take any of this at full effect, all skills (new ones at least) will be nerfed and modified as need be.
But, I do say, this fits a mesmer perfectly.
|
|
|
Sep 15, 2006, 10:53 PM // 22:53
|
#6
|
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
For PvE I sometimes bring all the spell stealing spells, some mobs end up helpless because they have no skills left - kinda funny.
This seems like a nice addition.
|
|
|
Sep 16, 2006, 01:45 AM // 01:45
|
#7
|
Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
|
so this is like an Arcane Theivery that keeps the opponents attribute level?
if so it must be elite or have a massive down time, if its the down time we may have a use for keystone besides mesmer bonding.
|
|
|
Sep 16, 2006, 02:37 AM // 02:37
|
#8
|
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
|
Yeah likely elite..
and Belladona, omg to the icon. I love it due to the sheer "omg" effect! lol, i just was like "woh woh woh woh woh...." and clicked back to this topic!
nicely done!
|
|
|
Sep 16, 2006, 04:37 AM // 04:37
|
#9
|
Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
|
I agree, that sounds elite... imagine a Me/E casting Ether Prodigy at 16 Illu---- Energy Storage.
And so what, havent you ever seen a kiss?
|
|
|
Sep 16, 2006, 04:54 AM // 04:54
|
#10
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Funny a skill like that was suggested awhile ago. I guess the idea reached the right ears. Sounds thrilling. Makes Me even funner to play.
|
|
|
Sep 16, 2006, 05:18 AM // 05:18
|
#11
|
Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
|
Ten bucks says it has obscene recharge.
|
|
|
Sep 16, 2006, 05:24 AM // 05:24
|
#12
|
Krytan Explorer
Join Date: May 2006
Guild: Silver Millenium
Profession: E/Me
|
pretty spiffy, but there has to be some kind of fault too it...possibly the recharge as mentioned above.
|
|
|
Sep 16, 2006, 06:07 AM // 06:07
|
#13
|
Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
|
Mantra of Signets + Keystone Signet ftw?
|
|
|
Sep 16, 2006, 06:27 AM // 06:27
|
#14
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
For just this one Sig? I doubt it. I doubt recharge would be more than 45s. Or maybe it's elite. Do you guys think it's an elite? Sounds like a pretty powerful skill to me...
|
|
|
Sep 16, 2006, 07:06 AM // 07:06
|
#15
|
Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
|
Quote:
Originally Posted by Hella Good
For just this one Sig? I doubt it. I doubt recharge would be more than 45s. Or maybe it's elite. Do you guys think it's an elite? Sounds like a pretty powerful skill to me...
|
Who knows, many of the mechanics of Nightfall seem to blatently overpower the norm - and Im not just talking about D/Mo's.
|
|
|
Sep 16, 2006, 07:31 AM // 07:31
|
#16
|
Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
|
Signet of illusions was used during beta-tests before GW release. It was removed, along with Confusion, Disappear and ... Unnatural Signet.
Unnatural signet was brought back in Factions. Who knows, perhaps the others will comme back in Nightfall ?
During the beta, Signet of Illusions wasn't an Elite.
Last edited by Themis; Sep 16, 2006 at 07:42 AM // 07:42..
|
|
|
Sep 16, 2006, 02:50 PM // 14:50
|
#17
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
What was Disappear like?
|
|
|
Sep 16, 2006, 03:16 PM // 15:16
|
#18
|
Frost Gate Guardian
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
|
If i remember properly, Disappear made you disappear from the radar, moreover your character couldn't be focused normally (through C and tab keys).
Unnatural signet used to destroy a spirit completely. It was reworked for Factions : it does only damage.
|
|
|
Sep 16, 2006, 04:17 PM // 16:17
|
#19
|
Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
|
Quote:
Originally Posted by Themis
If i remember properly, Disappear made you disappear from the radar, moreover your character couldn't be focused normally (through C and tab keys).
Unnatural signet used to suck horribly. It was reworked for Factions : it is now usable.
|
Fixed it for you.
|
|
|
Sep 16, 2006, 05:48 PM // 17:48
|
#20
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
Well, why would you put such a skill in when Spirits were hardly used to the point where you'll need an anti-Spirit skill. They are much more common now. It only makes sense.
But if truly Sig of Illusion is not an elite that would make Me the true jack of all trades. I'm excited- it's yet another proof that playing a Me requires knowledge of every other profession.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:01 PM // 21:01.
|