Apr 14, 2005, 10:43 PM // 22:43
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#41
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Pre-Searing Cadet
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Above I suggested that the Oathshot/Vengeance combo might work well when paired with a suicide build. Here's my attempt at that build:
The Symbiote
The Fuel - Ra/Mo
Marksmanship 11 (+1)
Expertise 10
Healing Prayers 10
Oathshot (elite)
Vengeance
Vigorous Spirit
Dwayna's Kiss
Throw Dirt
Favorable Winds
Concussion Shot
Hunter's Shot
The Fire - El/Ne
Energy Storage 12 (+?)
Blood Magic 12
Aura of Restoration
Grenth's Balance (elite)
Dark Pact
Touch of Agony
Order of Pain
Signet of Agony
Unholy Feast
Plague Touch
The basic idea is that The Fire burns through his health and energy to pour out a lot of damage in a short period of time, eventually killing himself. Then The Fuel pushes the "reset button" (Vengeance) to start the process over again. Vengeance+Vigorous Spirit+Aura of Restoration+Dwayna's Kiss as necessary should give The Fire enough health to use all of his energy. Dark Pact+Touch of Agony can be spammed pretty quickly. Signet of Agony + Unholy Feast for when you find yourself in the middle of a group. Order of Pain is useful if you're amongst several warriors (Dark Fury would be, too). A well timed Grenth's Balance can take almost 50% off of an opponent. Plague Touch transfers the bleeding from Signet of Agony to an enemy.
A fire elementalist could probably put out more damage, but he can't kill himself, so there's no guarantee that he'll die that first time to allow the "reset" combo to work. A monk primary would have more energy to play with, but would also be a much bigger target. Ideally The Fuel will be ignored by the opponent, as he won't appear to be doing much. He'll do a bit of damage from normal shots (augmented by favorable winds) plus the occasional Hunter's shot. Concussion shot is to interrupt enchantment stripping, which is a big weakness of the Fire build.
I'm sure there are better choices for both builds, but this is my first, and I've only played in on BWE thus far, so I'm working with limited experience.
Last edited by Tychus; Apr 15, 2005 at 12:22 AM // 00:22..
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Apr 23, 2005, 03:11 PM // 15:11
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#43
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Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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Ne/Ra Ritual Render
Ritual Render
Ne/Ra
Attributes before bonuses:
Soul Reaping (12)
Curses (3)
Marksmanship (12)
Wilderness Survival (0)
=== Soul Reaping ===
=== Curses ===
Rend Enchantments [10,3,30] (Spell) Target foe loses 2..8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
=== General ===
Antidote Signet [0,2,8] (Signet) Cleanse yourself of Poison, Disease, and Blindness.
=== Marksmanship ===
Oath Shot [10,0,20] ELITE (Bow Attack) If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise less than 8.)
Read the Wind [5,2,12] (Preparation) For 12 seconds, your arrows move twice as fast and deal 5..15 extra damage.
Concussion Shot [25,1,10] (Bow Attack) If Concussion shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5..17 seconds. This attack deals only 1..13 damage.
=== Wilderness Survival ===
Nature's Renewal [5,5,60] (Nature Ritual) Create a level 1..8 Spirit. For creatures within its range, all Enchantments and Hexes are removed. For 30..126 seconds, Enchantments and Hexes take twice as long to cast. This Spirit dies after 30..126 seconds.
Quickening Zephyr [5,5,60] (Nature Ritual) Create a level 1..8 Spirit. For creatures within its range, all skills recharge twice as fast and cost 30% more Energy to cast. This Spirit dies after 30..126 seconds.
Winnowing [5,5,60] (Nature Ritual) Create a level 1..8 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30..126 seconds.
The concept of this build is to use Nature's Renewal to strip enchantments. Then use Concussion Shot and Rend Enchantments to keep them off.
Oath Shot recycles the skills (If it is true that it is under Wilderness and not Expertise.)
Read the Wind makes Oath Shot more likely to succeed and Quickening Zephyr recycles it.
Antidote Signet addresses Blindness.
Having zero is Wilderness Survival keep the Rituals dying quickly so that Soul Reaping returns energy.
Winnowing is swappable but gives an addition Ritual that is handy and can die.
Last edited by Greentongue; Apr 23, 2005 at 03:47 PM // 15:47..
Reason: :( Curses not Blood Magic
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Apr 23, 2005, 03:22 PM // 15:22
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#44
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Sausaletus Rex
It's no longer one use, though. There are ways to recharge it in the middle of a map. I don't know the correct answer to Chuck's question, though.
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Doesn't it recharge whenever you enter cinematic?
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Apr 23, 2005, 05:29 PM // 17:29
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#45
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Sausaletus Rex
I don't know the correct answer to Chuck's question, though.
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I checked it last BWE. Oath Shot + Res Signet = not a combo.
Res Signet recharges whenever you kill a boss monster, though, just like every other skill on your bar. At least in theory - the fast recharge is still incredibly buggy in my experience.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 23, 2005, 06:08 PM // 18:08
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#46
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Ascalonian Squire
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My oath shot build.
Goal is to shut down a monk or other spellcaster.
Attributes: (cost)
Expertise: 12+2 (97)
Marksmanship: 9+2 (48)
Wilderness Survival: 9+1 (48)
Total attribute points used: 193/200
Skills:
1) Oath Shot (elite) - (10,0,20) If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. This is an elite skill. (50% miss chance with Expertise attribute of 7 or less)
2) Debilitating Shot - (10,0,5) If Debilitating Shot hits, your target loses 10 energy.
3) Choking Gas - (15,2,24) For 9 seconds, your arrows deal 6 more damage and spread Choking Gas on impact. Choking Gas interrupts foes attempting to cast spells.
4) Pin Down - (15,0,15) If Pin Down hits, your target is crippled for 12 seconds.
5) Frenzy - (5,0,4) For 8 seconds, you attack 33% faster but take double damage.
6) Throw Dirt - (5,1,45) Target touched foe and foes adjacent to your target become blinded for 15 seconds.
7) Whirling Defense - (10,0,60) For 20 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 11 piercing damage.
8) Antidote Signet - (0,2,8) Cleanse yourself of poison, disease and blindness.
Basic goals: Pin down the spellcaster so you won't miss with oath shot. Use choking gas and frenzy to keep the caster interrupted. Throw in debilitating shots when you can for good measure. Throw dirt and Whirling Defense will help to avoid some of the double damage frenzy can give you. Antidote Signet is there because blindess will majorly screw you up and that way you don't have to worry about your monk having time to cure you.
Weaknesses: Double damage always hurts, you might not be able to run frenzy constantly. The 2 second cast time for choking gas might get annoying, but being able to constantly interrupt is very powerful.
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Apr 23, 2005, 06:14 PM // 18:14
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#47
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Death From Above
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Whoops. I rather forgot about this thanks to the BWE. I'll try and pick a winner later on.
Quote:
Originally Posted by Tychus
Would Reveral of Fortune counteract death-by-Vengeance in the same way as Divine Intervention?
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Yes, it would. "Anything that would replace that "death blow" with +hp will work. It's a bit trickier to time it with Reversal of Fortune, though, because if you get hit by damage before the Vengeance ends RoF fades and you'll need to rebuff it before Vengeance ends.
Quote:
Originally Posted by Ensign
I checked it last BWE. Oath Shot + Res Signet = not a combo.
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Yep, I tested that too. Also, Oath Shot's been "fixed" so that it's no longer tied to Marksmanship. It was a bug that affected a lot of skills that was the culprit there, not a misleading skill description. It was *meant* to work with Expertise it's just that certain skills had their linked attribute replaced by the attribute of the weapon you were wielding. I won't be holding it against anyone for purposes of this little competition, though.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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