Jun 07, 2005, 02:20 AM // 02:20
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#2
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Pre-Searing Cadet
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After healing for a bit I think I like this skill more than Healing Breeze. the breeze isn't enough to keep a non-tank alive when they are getting pounded, and breeze seems to keep those fast attacking tanks alive pretty well. And it costs half the energy, and lasts 3 times as long. With 1 attack per second, you've got 330 hp healed for 5 energy. Maybe I'm mistaken about how much healing u get out of breeze.
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Jun 08, 2005, 08:41 AM // 08:41
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#3
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Academy Page
Join Date: May 2005
Location: The Netherlands
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With healing breeze i can get 9 hp a second for 10 sec.
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Jun 08, 2005, 11:38 PM // 23:38
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#4
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Pre-Searing Cadet
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that's 90 hp for 10 energy....
vigorious is 330 hp for 5 energy.... and 110 in the first 10 sec
assuming you attack once per second. is that correct?
Last edited by Dalhamir; Jun 08, 2005 at 11:42 PM // 23:42..
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Jun 09, 2005, 09:12 AM // 09:12
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Ok, let's get the facts straight here.
Vigorous Spirit: 5 mana, 1 sec cast time, 4 sec recharge. Everytime target ally attacks or casts a spell, that ally gains 1-11 health. (30 seconds)
Healing Breeze: 10 mana, 1 sec cast time, 2 sec recharge. Target ally gains 3-8 health regeneration. (10 seconds)
We will assume 12 in healing for the comparison.
Healing Breeze gives +8 regen, which is 16 HP/sec.
Swords and axes have the fastest attack speed, at 1 attack every 1.33 seconds. I think that's right in line with the truly spammable spells, like Flare, but I'm not sure on that. Regardless, let's compare sword use over 4 seconds, which would be 3 attacks.
4 sec * 16 HP/sec = 64 HP for Healing Breeze.
3 attacks * 11 HP/attack = 33 HP for Vigorous Spirit.
Even with speed-boosting stances like Flurry or Tiger's Fury, you aren't going to make up that gap. And remember this is with the fastest of weapons; if the target is using a hammer or bow, it's going to be an even bigger gap.
Healing Breeze is a much faster heal, has half the recharge time, and it doesn't depend on the target doing anything. Vigorous Spirit lasts longer and is cheaper.
My El/Mo routinely throws around Vigorous Spirits like they are pennies. They are so cheap and last so long that I can pretty much keep 3 allies with it at all times and not even drain on my mana reserves. It's almost a throwaway spell. Just cast it a few times in advance of a fight, probably on warriors, and it'll make your life easier (unless there's an enchantment breaker on the other side, in which case neither of these spells are a good idea).
In any event, these aren't mutually exclusive, so why not try to keep both of them up on the same person?
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Jun 09, 2005, 06:10 PM // 18:10
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#6
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Ascalonian Squire
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Vigorous Spirit seems like a good way to cover up an enchantment that you care about. Won't help vs. skills that stip ALL enchantments of course, but some skills only strip one. Also, in rare circumstances it might be helpful to have on yourself to use in combination with comtemplation of purity.
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Jun 09, 2005, 06:24 PM // 18:24
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#7
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Core Guru
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Bah, this is my favorite spell, wish you hadn't brought it up.
The greatest thing about it is that every average monk spams breeze, word, and orison. Doubling up on direct heals can be wasteful and doubling up on breeze is just ignorant. This leaves Vigorous Spirit as low cost long duration health buff that you can almost keep up on all 8 party members all the time.
No question, it doesn't heal as much or more than breeze, that's missing the point. Every party should have 1 healer with each so they aren't stepping on each others toes.
Start thinking about your group and talk to the other healers before a match or mission. Make a point to bring skills that compliment each other, not see who can drop the biggest heal first. If one person breezes and uses direct heals, the other should bring vigorous spirit and healing seed (a combo of very low and very high cost heals to balance out somewhat.)
The other great thing about vigorous spirit is that it's one of the few low cost healing skills that uses the healing prayers attribute, be jealous of the protection monks no more! There's Orison, of course, and Dwayna's Kiss, but that is so situational that it's hard to justify a slot for sometimes.
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Jun 10, 2005, 06:41 AM // 06:41
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#8
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Ascalonian Squire
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I think where skills like this really shine is in conjunction with the multi hit skills. We've seen that the faster hit stuff doesn't really do much to make them useful, but when combined with skills like, cyclone axe, hundred blades, barrage, dual shot, etc, they pack significantly more punch. Although as said, due to it's long duration and low mana... I mean energy cost, it makes a great cover enchant, and takes a bit of the load off the healer.
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Jun 10, 2005, 04:14 PM // 16:14
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#9
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Pre-Searing Cadet
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Excellent, this was just the info I needed. so a revised total would be:
Healing breeze, 10 energy, 160 hp healed over 10 sec
Vigorious Spirit 5 en, 242 hp healed over 30 sec (for a sword using tank)
Heal Other, 10 en, 151 hp instant.
I still think the energy cost is too high for breeze, especially when your up against any mesmers with shatter enchantment or necros with desicate enchantment.
Last edited by Dalhamir; Jun 10, 2005 at 04:20 PM // 16:20..
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Aug 08, 2005, 09:12 PM // 21:12
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#10
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Pre-Searing Cadet
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As a warrior monk, I use this with live vicariously (sp?) right before a fight, it works wonders especially with battle rage. Those two healing spells alone are enough to keep me alive for a good while.
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Aug 08, 2005, 09:19 PM // 21:19
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#11
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Pre-Searing Cadet
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sorry not battle rage, berseker stance
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Aug 17, 2005, 08:56 AM // 08:56
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#12
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Ascalonian Squire
Join Date: Aug 2005
Location: California; USA
Guild: Village Retards
Profession: W/
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OK dumb question.. WHERE DO U GET IT?
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Sep 05, 2005, 08:37 PM // 20:37
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#14
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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I generally use this Enchant as a supplement to my healing just before we enter battle and not a base for it as the battle plays out. It allows me to foget about my tanks for the first few moments and concentrate on healing/protecting/enchanting the other players.
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Sep 05, 2005, 11:18 PM // 23:18
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#15
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Rt/N
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V. Spirit + Cyclone axe = lots of healing.
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Oct 22, 2005, 02:17 AM // 02:17
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#16
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Ascalonian Squire
Join Date: Aug 2005
Guild: None
Profession: W/Mo
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WHere do i get this?
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Oct 22, 2005, 06:56 AM // 06:56
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#17
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: Mo/Me
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I find with V.S. that it's a good spell to cast on yourself before you enter a big firefight because as you spam skills like orison, word, and whatever else, it allows you to heal yourself enough to where any self-heals are more for comfort, rather than necessity. It also works well on fast casting mesmers, as they can pump out a lot more spells in a shorter amount of time, increasing the effectiveness of a per-spell heal.
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Nov 08, 2005, 11:33 PM // 23:33
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#18
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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I'm curious where you find this skill, I need it for a cyclone build I have for farming, so, can you please let me know as soon as possible?
Also, this skill is good if you have a warrior with 40 energy, who's using flurry, tigers fury, and frenzy, you can get a pretty large heal, especially if you combine it with cyclone axe every time you can use it.
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Nov 09, 2005, 12:12 AM // 00:12
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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I think the skill quest is the Wayward Monk from Yak's Bend, therefore I imagine the skill trader is Lion's Arch or Ascalon Settlement.
Guildwiki is down so I can't check for you :'(
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Nov 22, 2005, 06:58 AM // 06:58
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#20
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Academy Page
Join Date: Jun 2005
Profession: Mo/E
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So...is there any reason you would choose to use Live Vicariously instead of Vigorous Spirit? Certainly, I can see some advantages in being able to stack them, but the cost of keeping Vigorous Spirit on one target constantly is equivalent (on average) to one half a pip of energy, versus one pip lost in maintenance of Live Vicariously, and Vigorous Spirit seems to be more general, equivalently powerful, and less work to recast if it gets stripped.
I suppose there's something to be said for saving the casting time, but...double the maintenance cost seems a bit extreme.
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