Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Synergy Build questions...
Class: Warrior / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Strength: 10+1 (61)
Axe Mastery: 10+2 (61)
Tactics: 1 (1) (bah, 1 leftover)
Blood Magic: 11 (77)
1) Disrupting Chop [none] (0,0,6) Axe Attack: If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
2) Dismember [Axe Mastery] (0,0,7) Axe Attack: If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
3) Axe Rake [Axe Mastery] (0,0,7) Axe Attack: If this attack hits a foe suffering from a deep wound, you strike for +8 damage, and that foe becomes crippled.
4) Axe Twist [Axe Mastery] (0,0,8) Axe Attack: If this attack hits a foe suffering from a deep wound, you strike for 16 more damage and that foe suffers from weakness.
5) Sprint [Strength] (5,0,20) Stance: For 13 seconds, you move 25% faster.
6) Warrior's Endurance [Strength] (5,0,30) Stance: For 18 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 14. This is an elite skill.
7) Vampiric Touch [Blood Magic] (15,1,5) Skill: Touch target foe to steal up to 58 health.
8) Plague Touch [none] (5,1,0) Skill: Transfer a negative condition from yourself to target touched foe.
Major pvp [disruptor] build. I didn't get a chance to test Axe Twist cause well, I couldn't find it in the listed area/trainer and no description mentions how long weakness lasts. As you can see, this build is heavy on adrenaline however it only has ONE major hitting skill, Vamp. Touch. Before anyone starts yelling, "VAMP SUCKS GET GAZE IT'S RANGED AND CHEAPER!" please understand that though it heals just a tiny bit more, it is a skill making it very difficult to counter [yes, 1s. cast times are hard but they are counterable] and if they rush in/away, I'm a warrior, touch skills make sense. Also, all of the energy you use will be in just vamp touch anyway since you'll be getting energy from Warriors Endurance. This is a major disruption build so it's not supposed to have any major damage dealers, but vamp touch supposed to just heal yourself a bit and hurt them a bit. repeatedly... (heh heh) All skills have been set with 1s or less casting time for obvious reasons.
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another build with questionable synergy [mass damage pve]
Class: Warrior / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Strength: 10+1 (61)
Axe Mastery: 10+2 (61)
Tactics: 1 (1)
Blood Magic: 11 (77)
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Frenzy [none] (5,0,4) Stance: For 8 seconds, you attack 33% faster but take double damage.
2) Dismember [Axe Mastery] (0,0,7) Axe Attack: If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 17 seconds.
3) Executioner's Strike [Axe Mastery] (0,0,8) Axe Attack: If this attack hits, you strike for +34 damage.
4) Sprint [Strength] (5,0,20) Stance: For 13 seconds, you move 25% faster.
5) Defy Pain [Strength] (0,0,7) Skill: For 8 seconds, you have an additional 244 health and an additional 20 armor. This is an elite skill.
6) Order of Pain [Blood Magic] (10,2,0) Enchantment: Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe, that party member does an additional 12 damage.
7) Life Siphon [Blood Magic] (10,2,2) Hex: For 21 seconds, target suffers health degeneration of 3, and you gain health regeneration of 3.
8) Plague Touch [none] (5,1,0) Skill: Transfer a negative condition from yourself to target touched foe.
Please don't yell at me saying "use elementalist!" cause from what I've seen, their hexes for dealing damage are a little too costly.
"If you have a stance that does damage, a skill that does damage, an enchantment that does damage, and a hex that does damage, that's a lot of damage per second."
Well, I've found that necromancer fills all those requirements, though the enchantment is just 5 seconds, a femme warrior 2 betas ago showed me that order of pain combined with hundred swords on a bunched mob of ghouls is VERY good. ^_^ I'd use cyclone axe now but I'm certain the results will still be [owchie].
With smart energy management, this build should work fine, use monks for more effective healing and the elite skill, Defy Pain will save your arse in the nick of time hopefully.
Would these be considered good custom builds? Or are they just unoriginal cookie cutter builds.
[remember, the pvp build just disrupts like crazy, no massive damage meant, and the pve build does tons of damage, and little else.]
What would be a good suggestion for a W/N or heck, W/anything that would be good for pvp disruptor and pve lawnmower? I'm using Rex's guides too ^_^
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