Apr 21, 2005, 10:25 PM // 22:25
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#21
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Frost Gate Guardian
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1.Rend Enchantments (haha, crazy monk slaughter)
2.Soul Leech (dito)
3.Backfire (dito)
4.Gash (haha, monk less health healing stuff)
5.Sprint/Storm Chaser (haha, crazy monk chasedown)
6.Tainted Flesh (haha, crazy warrior degen death fun)
7.Final Thrust (haha, crazy unenchanted monk damage)
8.Melandru's Resilience (haha, silly mesmers)
9.Energy Drain (haha, more for me, less for you)
10."Fear Me" (hahahahahahahahahahahahahahaha gives everyone laughs)
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Apr 22, 2005, 12:22 AM // 00:22
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
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Ownage :
1)Life Transfer
2)Life Siphon
3)Conjure Phantasm
4)Phantom Pain
5)Rotting Flesh
6)Shadow Strike
7)Awaken The Blood
8)Demonic Flesh
9)Deathly Swarm
10)Animate Bone Horror
These spells can own in the right hands .
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Apr 22, 2005, 09:10 AM // 09:10
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#24
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Frost Gate Guardian
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news flash this is a fav skills list not a build list.
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Apr 22, 2005, 04:56 PM // 16:56
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#25
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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I love Victory Is Mine! and Oath shot.
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Apr 22, 2005, 09:55 PM // 21:55
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#26
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Frost Gate Guardian
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Shield of judgement saved me so many times as a monk last beta....
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Apr 22, 2005, 10:02 PM // 22:02
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#27
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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In no particular order...
Incindiary Arrows
Escape
Whirling Defense
Favourable Winds
Throw Dirt
Power Spike
Conjure Phantasm
Fragility
Distracting Shot
Poison Arrow
They're all from Ranger/Mesmer cause that is my favorite combo.
__________________
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Apr 22, 2005, 10:08 PM // 22:08
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#28
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Academy Page
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1) Energy Drain
2) Inspired Hex
3) Power Drain
4) Faintheartedness
5) Suffering
6) Rotting Flesh
7) Well of Suffering
8) Ward Against Melee
9) Water Trident
10) Maelstrom
This list is more PvE-centric and skills I just plain like.
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Apr 22, 2005, 10:33 PM // 22:33
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#30
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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ah yes, throw dirt is fun too. i just got one question about it.
well, actually its casting action. does your char actually bend over and pick up that dirt? lol that would be cool if it did.
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Apr 22, 2005, 11:14 PM // 23:14
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#31
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Academy Page
Join Date: Feb 2005
Location: Chicago
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I can't think of ten, but here goes:
1-Pin Down. Must have for a ranger.
2-Throw dirt. Yeah, it's kinda silly, but it's an AoE that blinds people. And it's awesome sauce for large clumpings of enemies.
3-Rend. This sarcastic explanation isn't necessary for anyone who has ever played anything warrior.
4-Meteor Storm. Supression++. Good for chokepoints.
5-Healing Seed. Yay for having your enemies heal. Good for energy management.
6-Barbed Trap. Whee for fun stuff.
Honorable Mention - Punishing Shot. Good damage. Interrupts.
*Shurg*
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Apr 23, 2005, 07:32 PM // 19:32
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#32
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Desert Nomad
Join Date: Mar 2005
Location: UK
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1. Amnity
2. Arcane Echo
3. Fertile Season
4. Energy Drain
5. Healing Seed
6. Heal Other
7. Backfire
8. Illusionary Weaponary
9. Dwaynas Kiss
10. Life Bond
Also: Light of Dwayna, Protective Bond, Barrage, Blackout, Rend Enchantments, Order of the Vampire, Arcane Mimicry....
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Apr 23, 2005, 07:58 PM // 19:58
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#33
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Frost Gate Guardian
Join Date: Apr 2005
Location: England
Guild: Dynasty Warriors
Profession: Mo/E
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top ten skills? hmm.. this is tough tbh, but here is my shortlist:
1. Powerblock (when used with skill 2)
2. Arcane Conundrum - comboed with 1, you can shut down all healing magic spells on a monk with ease.
3. Power Drain - for fuelling eruption, as most of our GvG enemies discovered
4. Word of Healing - simply one of the best spam heals in the game.
5. Ward Against Melee - sod off warrior trains!
6. Blood is Power - awesome, simply awesome.
7. Water Trident - a wonderful spammable snare (ish)
8. Eruption - getting warrior trained? blind em all after using ward to survive
9. Vengeance - best Res for PvP and GvG in my opinion, as long as you can recharge it quicker in some way (lots of options)
10. The Conjure <insert element here> spells, or rather, it would be if they didnt nerf it by requiring hilts. Hence, my tenth favourite skill is the humble sever artery, as its one of the most commonly used, and with good reason - its v. good for its costs, and is one of the most efficient skills in terms of that.
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Apr 23, 2005, 07:59 PM // 19:59
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#34
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Krytan Explorer
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1) Illusionary Weapons. I remember when this baby used to do 40 damage a swing. Damn that was good...and coupled with an Un-nerfed Tiger's Fury...it did 45 armor ignoring, constant DPS. Now its been whipped like a spoilt child, but people who complain about their ranger/mes not standing up against warriors are missing the point entirely...nailing warriors was never the most attractive aspect here. Right now, its one of the few skills that dramatically changes the game...an offensive mesmer/warrior?...it has to be IW. It has the power to make every swing 100% armor ignoring, with near immunity to anti-melee hexes...as well as the various abuses...such as making disruption skills do AoE damage. Problem is...you have to commit to it and build yourself around it, if Anet ever decide to make enchantment stripping useable, this skill will go downhill fast...but as it is, I don't feel too exposed using it.
2) Arcane Echo. Basically...make any spell you want fire twice as fast?...double your potential DPS?...wtf?! Whats not to like? Oh yeah...you can also use it to kick out hilarious spike damage. Who the hell wants the lightning orb/lightning surge combo when you can have Arcane Echo/Lightning orb and a free elite skill? I suppose I should give Echo an honorable mention as well...its an excellent skill, but because its elite, the impact isn't quite so noticeable...plus you have:
3) Fertile Season. Oh...noes... This'd make number one if it wasn't the most singular abusive, bugged, imbalanced skill in the game. Who the hell wants to fight in a battle where NOBODY can win?...In Hall of Heroes...apparently, its deadly. Sure you can't use it to technically win a fight...but its not like you're about to lose with 20,000 health and 200 armor. Thinking about this skill makes my manliness shrivel...something needs to be done about it fast. But for now, if you wanna win and don't mind how...consider abusing this.
4) Amity. Hohoho...its AoE...its an Interupt...its a shutdown...it lasts 18 seconds...it works for all attacks...its fast casting...its christmas all over again.
5) Energy Drain. Hrm...you take 13 energy...they lose 18 energy. All in the blink of an eye. To be honest this is one of these skills where execution is key. 18 energy to an elementalist dosen't mean much, but when applied to a warrior monk, it means instant shutdown...this is exactly why energy drain is elite while energy tap is on the skill bar of sissies. Also combo it up with other energy lock skills to take advantage of the instant action.
6) Arcane mimicry:
Would you like to have two elite skills?
Would you like to cast an elite twice as fast?
Would you like to be able to choose from 7 other skills depending on the situation?
if your answer was yes to any of the above...this is a nice skill. Its a bit hard and a bit wearisome to implement...and to be honest I'm not sure how great it is in practise...but just by looking at it on paper theres nothing not to like here. Besides, the ability to have 2 elite skills opens up some DEADLY combos...remember one reason elite skills were created was to nerf overpowered combos. Except...you may enjoy them in all their glory using this skill.
7) Life Bond. I'm lazy...so I will simply quote ensign:
Quote:
Originally Posted by Ensign
Life Bond. I can't imagine a build without these at this point - it's damage reduction and energy generation in one convenient package. Oh, and it scales up with the number of players.
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8) Conjure. Good times...good times. Its the bane of small spammable skills, completely beats it to a pulp with extra damage at very low energy costs. For warriors perhaps its going a bit downhill now...but with either the dragon sword exploit or using a bit of slinky weapon switching...we can skill make this work...a classic skill, hardly spectacular, but such a staple that I simply had to pay tribute.
9) Frenzy/Flurry. Depending on what skills you want to combo with this. Since Tiger's Fury has been well and truly shafted...these are the skills for real big bald butch men who want to deal out big damage on the cheap...very quickly. These are the cornerstone of manywannabe and real DPS build, and I wouldn't say they're wrong to do so. Oh and erm...its not a coincidence this skill is directly after conjure.
10) Meteor Shower. This is all thats carrying Fire for me now. Most fire elementalist builds are laughable, invocation? fireball? I wonder if people realise that Barrage or even Hundred Blades and a buff does this faster, harder and simply better. But you know, Meteor Shower is truly unique...with a terrifying cooldown time, I feel compelled to make this thing work. When everyone seems to be shifting towards sustained high DPS and outdoing this with HPS...its nice to know a good meteor shower combo can still leave the enemy in the dust. Like the others, its a unique skill and something that you'd want to build a combo on.
Last edited by JYX; Apr 23, 2005 at 08:02 PM // 20:02..
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