Apr 21, 2005, 01:08 AM // 01:08
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#1
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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your top ten skills?
here are my top ten favorite skills to use and be used on.
#1) maelstrom, this is a really annoying and deadly skill to be caught inside of. it can really break down a caster.
#2) I Will Avenge You! this skill cant be used very often, and useually when you use it your team is loosing, but its fun as hell. you get 10 seconds for each dead ally of + health regain and faster attack speed. if you go in with a bunch of "weak" pets on your team, you can really benifit from this skill. also, the riverside mantle use this and if your just standing by 6 mantle corpse and 6 more mantle come to close, you better run, cause now those new mantle will have 60 seconds of good health regain and faster attack speed that you cannot debuff off them.
#3) backfire. this is a timing skill and really great when combo'd with other skills like scourge healing. this can be a really good way to kill a life drained monk.
#4) scourge healing. dont even need to explain this one. it lasts for 30 seconds and deals nice damage for a really high total damage output. only downside is that it can be easily removed.
#5) barbed trap, imo this should be the elite trap cause i think its better than spike trap. but this skill offers 3 things direct damage and 2 conditions (cripple and bleeding) with some good combos like Fragility, you can get a really good damage output from this.
#6) word of healing. pure life saver and great energy management heal skill.
#7) Spiteful Spirit. this is somewhat like backfire but on a larger scale.
it deals less damage but it deals that damage not only from the target casting a spell, but if that target clicks to attack or uses any skill. and it deals this damage to all nearby foes aswell, with a lasting time that lasts longer than the recharge time, it would make a great skill to carry along into your team build.
#8) Gladiator's Defense. this is one good block/evade stance. doesnt have that 60 second recharge time and it is a damage dealer to the melee foe. this will give you plenty of time to heal/buff yourself or even run away if needed from those pesky warriors.
#9) water trident. really good knockdown skill for those annoying running foe. cheap to cast, and fast to recharge, you cant go wrong with this one.
#10)Life Transfer . this elite has 2 uses. one is to just cast a dot skill that has good negative pips on the enemy and the other is simply to help heal yourself. or to do both at the same time hehe
so whats your favorite skills?
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Apr 21, 2005, 01:17 AM // 01:17
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#2
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Frost Gate Guardian
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I second Backfire as one of the most favorite skill that I use on pyromancers (it amazes me how quick they drop when they don't know that it is on) But since I've not played a total big amount of time. Backfire is the one that I've only really liked because I haven't played with the rest.
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Apr 21, 2005, 01:31 AM // 01:31
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#3
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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I don't know much skills yet, but out of the skills I have used my fav has to be the Necro's..I forgot what it was called. It steals health from dead bodies.
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Apr 21, 2005, 01:37 AM // 01:37
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#4
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by SuperJ24
#1) maelstrom, this is a really annoying and deadly skill to be caught inside of. it can really break down a caster.
#3) backfire. this is a timing skill and really great when combo'd with other skills like scourge healing. this can be a really good way to kill a life drained monk.
#5) barbed trap, imo this should be the elite trap cause i think its better than spike trap. but this skill offers 3 things direct damage and 2 conditions (cripple and bleeding) with some good combos like Fragility, you can get a really good damage output from this.
#6) word of healing. pure life saver and great energy management heal skill.
#9) water trident. really good knockdown skill for those annoying running foe. cheap to cast, and fast to recharge, you cant go wrong with this one.
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I have to agree with those (not necessarily in that order). I can't even tell you how many people I have killed because of Maelstrom in the Tombs. And I agree that Barbed Trap is far better than Spike Trap.
From my own builds I will add to my list:
-Defy Pain
-Hunter's Shot
-Balthazar's Spirit
-Blinding Flash
-Well of the Profane
__________________
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Apr 21, 2005, 02:55 AM // 02:55
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#5
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Academy Page
Join Date: Mar 2005
Guild: Doom Brigade
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My top 2:
1. Final Thrust
2. Maelstrom
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Apr 21, 2005, 03:39 AM // 03:39
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#6
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Meh, I'll bite.
10). Rend Enchantments. Give me a call when there's a viable alternative.
9). Debilitating Shot. Want to know how to shut down a Monk no matter what? Take away all his energy and watch him squirm.
8). Power Leak. It's even more fun when you interrupt him in the process of wrecking his energy.
7). Energy Drain. But not quite as absurd as just taking a bunch of it for yourself in one huge energy swing.
6). Chain Lightning. It's like Lightning Orb, except it hits instantly and automatically. Plus two more targets.
5). Serpent's Quickness. Getting around fundamental skill constraints cheaply and cheaply? Sign me up. Would be higher except for:
4). Tiger's Fury. Attack speed buffs are good, I hear.
3). Frenzy. Especially when they're cheap, last a while, and let you kill Monks in seven seconds flat.
2). Life Bond. I can't imagine a build without these at this point - it's damage reduction and energy generation in one convenient package. Oh, and it scales up with the number of players.
1). Quickening Zephyr. Because it's the fuel that makes degenerate combos run.
Honorable mention: Tainted Flesh, Unnatural Signet.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 21, 2005, 06:01 AM // 06:01
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#7
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Academy Page
Join Date: Apr 2005
Guild: agony
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1. iron mist
2. Desecration
3. Malaise
4. iron mist
5. Price of Failure
6.Watch Yourself
7.iron mist
8.wary stance
9.life siphon
10.iron mist
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Apr 21, 2005, 06:04 AM // 06:04
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#8
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Pre-Searing Cadet
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1. flare
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10. Unnatural Signet
You just cant beat em.
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Apr 21, 2005, 06:34 AM // 06:34
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#9
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Academy Page
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Uhh... here goes!
1 - Pin Down
2 - Arcane Conundrum
3 - Backfire
4 - Shield of Judgement
5 - Hunter's Shot
6 - Judge's Insight
7 - Favorable Winds
8 - Distracting Shot
9 - Melandru's Arrows
10-Final Thrust
Last edited by Bad_Monkey6186; Apr 22, 2005 at 06:13 AM // 06:13..
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Apr 21, 2005, 06:42 AM // 06:42
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#10
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Ascalonian Squire
Join Date: Feb 2005
Location: Louisville, Lexington Kentucky
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In no particular order,
1.Eviscerate
2.Lightning Orb
3.Glimmering Mark
4.Apply Poison
5.Backfire
6.Cyclone Axe
7.Final Thrust
8.Armor of Earth
9.Hundred Blades
10.Signet of Judgement
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Apr 21, 2005, 07:20 AM // 07:20
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#11
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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I want in on the fun!
10. Disrupting Chop- at 4A I put you on my monk with 0 in axes. Disruption is something we should all learn to love. Free disruption, even more so.
9. Energy Drain- Sickeningly good, and now it's even better with a 1s cast time. Don't have an elite in mind yet? Pick me!
8.Barbed Trap -Fun to use, even funnier when someone runs into it and dies!
7. Healing Seed- Uber healing hands in an AOE? Not elite? Sign me up!
6. Debilitating Shot- crippling energy degen + normal damage. I love thee.
5. Gale- Exhaustion is a non factor. 3s ranged knockdown is too much fun.
4. Watch Yourself- An MVP from Ascalon all through the Shiverpeaks. Every group should have this on their march to the Arch.
3. Rend Enchantments- There's really no other choice here, but I love Rending someone and watching them drop.
2. Life Bond- I too cannot imagine a build without it at this point.
1. Shielding Hands- The lesser-known, hotter cousin of Healing Hands, you make me happy when skies are grey. This is a pet skill of mine, it gets far too little love.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 21, 2005, 07:22 AM // 07:22
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#12
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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According to the site: Disrupting Chop
Melee Attack, 0en - 0cast - 6adrenaline
I didn't use axes besides PVE this BWE, so I'm not sure if they changed it. Can you confirm Scaphism?
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Apr 21, 2005, 07:33 AM // 07:33
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#14
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Perhaps I should have been more clear.
Disrupting Chop used to cost only 4 adrenaline.
It has since been changed to 6 adrenaline.
However, it still makes my top 10 list, it just went down a couple of spots.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 21, 2005, 11:45 AM // 11:45
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#15
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Banned
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Life bond/essence bond absolutely top the chart right now, they need to be changed as its totally imbalancing if put together properly. I really like maelstrom as well, although its considerably weaker now. Rend is good (only option), armor of earth is very good, same with the water armors. Can't think of anything else now... but yeah, MUST change life bond by release.
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Apr 21, 2005, 04:08 PM // 16:08
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#16
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Frost Gate Guardian
Join Date: Apr 2005
Location: Neverland Ranch
Guild: [GBV] www.GuidedByVoices.net
Profession: R/Mo
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Is the idea to use LIFO (last in first out) so you cast Essence bond first and then life bond? In that, you redirct damage (life bond) and then recharge energy (essence bond).
Is it possible to cast Essence Bond, then Life Bond, and then Life Barrier?
Lastly, would a RA/Mo be capable of using this combo given its energy limitations?
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Apr 21, 2005, 04:44 PM // 16:44
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#17
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Academy Page
Join Date: Feb 2005
Location: Canada, Ontario
Guild: Team Backspace
Profession: N/R
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I've only really put time into Necro's and Elementalists....and I like these
1-Deathly Swarm
2-Life Transfer
3-Tainted Flesh
4-Verata's Sacrifice
5-AfterShock
6-Inferno
7-Shadow of Fear
8-Price of Failure
9-Charm Animal
10-Flare
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Apr 21, 2005, 09:43 PM // 21:43
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#18
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Ascalonian Squire
Join Date: Apr 2005
Location: In your mind!
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...
1.Life Transfer
2.Life Siphon
3.Shadow Strike
4.Reserect
5.Healing Breeze
6.Deatly Swarm
7.Rotting Flesh
8.Vile Touch
9.Heal Area
10.Animate Bone Fiend
As u can tell i am a Ranger Mesmer! And that is why these are my fav spells
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Apr 21, 2005, 09:54 PM // 21:54
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#19
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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wow
theres a lot of good skills out there
but coming towards my builds id hve to say...
10. life siphon
9. fragility
8. hunters shot
7. word of healing
6. shielding hands
5. backbreaker
4. shield of deflection
3. water trident
2. shield of judgement
1. life transfer
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