Protection Elementalist/Necro
Professions:
(P) Elementalist
(S) Necromancer
Attributes:
(P) Energy Storage: 10 + 2
(P) Earth Magic: 11 + 3
(S) Blood Magic: 9
(S) Curses: 4
Skills:
1. Well of Power (Elite) (Necromancer/Blood Magic/Spell) (15e/3/15) - Exploit nearest corpse to create a well of power at that location. For 16 seconds, allies within 39' of the Well of Power gain health regeneration of 4 and energy regeneration of 2. This is an elite skill.
2. Rend Enchantments (Necromancer/Curses/Spell) (10e/3/30) - Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
3. Obsidian Flame (Elementalist/Earth Magic/Spell) (5e/2/5) - Deal 106 damage to target foe. This spell ignores armor. This spell causes exhaustion.
4. Life Siphon (Necromancer/Blood Magic/Hex) (10e/2/2) - For 20 seconds, target suffers health degeneration of 3 and you gain health regeneration of 3.
5. Armor of Earth (Elementalist/Earth Magic/Enchantment) (10e/¾/15) - For 30 seconds, you gain 58 armor, but move 16% slower than normal.
6. Ward Against Foes (Elementalist/Earth Magic/Spell) (10e/1/20) - You create a ward against foes at your current location. For 20 seconds, foes in this area move 50% slower.
7. Ward Against Melee (Elementalist/Earth Magic/Spell) (10e/1/20) - You create a ward against melee at your current location. For 20 seconds, allies in this area have a 50% chance to evade melee attacks.
8. Ward Against Elements (Elementalist/Earth Magic/Spell) (15e/1/20) - For 20 seconds, nearby allies gain +24 armor against elemental damage.
I was just fooling around with a character builder and came up with this. Is it any good for PvP or PvE support?
WoP is for regen of energy and health. Rend is for removal. Life Siphon is for healing, I could take it out.
Armor of Earth is for defense.
The three wards provide great AoE defense and protection> Combined with WoP, the team should be great on maps where it's necessary to hold a point.
Obsidian is for pure damage and the exhaustion doesn't hurt with WoP running. It can provide enough backup damage to kill a person quick.
I haven't tested this yet, obviously.
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