Ascalonian Squire
Join Date: Apr 2005
Location: Beyond the Shiver Peaks in the Ring of Fire
Guild: NKM
Profession: Rt/
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A hammer warrior Named gwen =)
Well I Have been thinking more and more about what my first character should be and I came up with another build. This is a build I have had very little experience with at first hand and have not played around many of these characters. Ill post the build and variants I am considering to use. All help on deciding and helpful hints would be very much appreciated. On a note I am mainly a PvE player so its going to tend to be tailored to PvE.
Project Name: Gwen Ironhammer
Professions: Warrior/Monk or Warrior/Elementalist
Specialty: Hamemer
Current Level: 1 (Release Character)
Build One: Warrior/Monk
Class: Warrior / Monk
Assumed items:
+1 to Strength
+2 to Hammer Mastery
Attributes: (cost)
Strength: 10+1 (61)
Hammer Mastery: 11+2 (77)
Smiting Prayers: 10 (61)
Total attribute points used: 199/200
Skills:
1) Devastating Hammer (availability) (elite) - (7a,0,0) If Devastating Hammer hits, your target is knocked down and suffers from weakness for 18 seconds. This is an elite skill.
2) Crushing Blow (availability) - (5,0,10) If this attack hits, you strike for +17 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 18 seconds.
3) Mighty Blow (availability) - (7a,0,0) If this attack hits, you strike for +26 damage.
4) Power Attack (availability) - (5,0,4) If this attack hits, you strike for +25 damage.
5) Frenzy (availability) - (5,0,4) For 8 seconds, you attack 35% faster but take double damage.
6) Sprint (availability) - (5,0,20) For 13 seconds, you move 25% faster.
7) Judge's Insight (availability) - (10,2,10) For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
8) Restore Life (availability) - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 26% health and 42% energy.
Build Two:
Class: Warrior / Elementalist
Assumed items:
+1 to Strength
+2 to Hammer Mastery
Attributes: (cost)
Strength: 10+1 (61)
Hammer Mastery: 10+2 (61)
Earth Magic: 11 (77)
Total attribute points used: 199/200
Skills:
1) Earth Shaker (availability) (elite) - (10a,0,0) All adjacent foes are knocked down. This is an elite skill. (50% failure chance with Hammer Mastery attribute of 4 or less.)
2) Crushing Blow (availability) - (5,0,10) If this attack hits, you strike for +16 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 17 seconds.
3) Hammer Bash (availability) - (6a,0,0) Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
4) Counter Blow (availability) - (4a,0,0) If this attack hits an attacking foe, that foe is knocked down.
5) Armor of Earth (availability) - (10,34,15) For 30 seconds, you gain 51 armor, but move 23% slower than normal.
6) Aftershock (availability) - (10,34,10) Nearby enemies are struck for 80 damage. Knocked down characters are struck for 52 additional damage.
7) Sprint (availability) - (5,0,20) For 13 seconds, you move 25% faster.
8) Berserker Stance (availability) - (5,0,30) For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
I am find it a really hard choice on which to choose which version of the build I would like to use if I decide to use this Idea. As I have said above I know very little about this and any experienced people that know what they are doing please aid me. On a ending note I would like to say The Preorder Release is only a few days away and a few days to many ^_^.
-=Chris=-
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