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Old Apr 24, 2005, 11:28 PM // 23:28   #1
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Ok I have a question thats hindering my current build in progess. It's my new ranger build that is marksman based, but not at the same time.

I'll explain ok he doesn't use any skills from the marksman skill line (theres a good reason), but isntead uses a preperation plus a few non-linked skills to do his damage. Now what i'm wanting to know is if there are any bows out there needing me to raise my skill above 12 in marksmanship

Attributes are:
Expertise = 9
Beast Mastery = 12
Marksmanship = 12
Wilderness Survival = 12

Yes I do realise that those are wtih runes and yes I do realise the amount of health i'll be loosing. I may lower beast mastery some considering it's mostly for the healing skill.
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Old Apr 24, 2005, 11:33 PM // 23:33   #2
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i'm sure you'll meet all requirements with 12 marks, in fact I'm sure you can get some of the best bows with a few points less. Requirement, that is. I don't know how or why you are maxing 4 attributes, i'm sure you can screw back a few to be more efficient.
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Old Apr 24, 2005, 11:35 PM // 23:35   #3
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Quote:
Originally Posted by Ander Deathblade
i'm sure you'll meet all requirements with 12 marks, in fact I'm sure you can get some of the best bows with a few points less. Requirement, that is. I don't know how or why you are maxing 4 attributes, i'm sure you can screw back a few to be more efficient.
K thanks for the help. Also i'm lookin into revising it and seeing what I can drop a bit. You could say my character build is in beta testing phase LOL
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Old Apr 24, 2005, 11:36 PM // 23:36   #4
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If you are just looking for Marksmanship that will meet weapon requirement, then you will probably only need 7-10 in it (I have gotten a lot of nice bows with max damage that required only this amount of points). Also, it has been said that there is a good chance they will have Expertise bows too, so you may not even need Marksmanship.
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Old Apr 24, 2005, 11:42 PM // 23:42   #5
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Quote:
Originally Posted by Kha
If you are just looking for Marksmanship that will meet weapon requirement, then you will probably only need 7-10 in it (I have gotten a lot of nice bows with max damage that required only this amount of points). Also, it has been said that there is a good chance they will have Expertise bows too, so you may not even need Marksmanship.
Thast cool, but also does having higher marksmanship make arrows hit more often, do more damage, or anything like that?
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Old Apr 24, 2005, 11:56 PM // 23:56   #6
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Ok with the given advise i COULD go with:

Expertise = 12
Beast Mastery = 12
Marksmanship = 10
Wilderness Survival = 12

What I might do is try both of these and see what happens to them, but would like to read some more feedback.
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Old Apr 25, 2005, 12:37 AM // 00:37   #7
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A higher Marksmaship attribute means you'll do more damge with Marksmansip class skills.

Asher Out

Last edited by Asher; Apr 25, 2005 at 04:33 AM // 04:33..
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Old Apr 25, 2005, 12:44 AM // 00:44   #8
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In addition, higher marksmanship increases the amount of damage you do with bows with marksmanship at 12 doing 100% of the listed damage.
It also increases your chance to do a critical hit with bows.
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Old Apr 25, 2005, 01:06 AM // 01:06   #9
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I can't see a good reason to have 4 attributes at level 12.
If you're planning on making primarily a pet beastmaster, I guess you could argue for 12 Beast Mastery, but otherwise...why?
And if you are planning on using a pet and mosty pet linked skills, you probably don't need 12 expertise. 14 is the sweet spot on 10 energy skills, and 13 is the sweet spot on 5 energy skills. If you can't meet either of those, drop expertise to the minimum level you need.

Honestly though, without a list of skills or reasons behind the attribute distribution, there's a severe limit to the useful advice that can be given.
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Old Apr 25, 2005, 01:40 AM // 01:40   #10
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I have made my pick therefore I have now removed my skill line-up.

Last edited by Krileon Reborn; Apr 25, 2005 at 02:59 AM // 02:59..
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Old Apr 25, 2005, 01:48 AM // 01:48   #11
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Also here are the combos I am looking into:
Expertise = 9 <-- original plan
Beast Mastery = 12
Marksmanship = 12
Wilderness Survival = 12

Expertise = 12 <-- pretty much not that great
Beast Mastery = 12
Marksmanship = 10
Wilderness Survival = 12

Expertise = 12 <-- this one seams to be a bit more useful then the others
Beast Mastery = 10
Marksmanship = 12
Wilderness Survival = 12
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Old Apr 25, 2005, 01:50 AM // 01:50   #12
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I can't see a reason to have 12 beastmastery, just to raise the amount healed on comfort animal.
I don't like the build, but that part of it is just bad planning. Drop some out of beastmastery to get more damage from your other skills.
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Old Apr 25, 2005, 01:56 AM // 01:56   #13
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I'm confused. Wouldn't having a build with a layout close to attributes being 12, 12, 12, 10 mean you are sacrificing about 150-200 life with runes?
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Old Apr 25, 2005, 02:05 AM // 02:05   #14
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Interesting lineup, though I don't know how much life you'll be giving up, as Not says. Also, I'm curious as to why you'd pick Poison Arrow, an Elite, instead of Apply Poison? Wouldn't Escape be of more use in the Elite slot?
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Old Apr 25, 2005, 02:11 AM // 02:11   #15
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Quote:
Originally Posted by Iain ap Cuilleain
Interesting lineup, though I don't know how much life you'll be giving up, as Not says. Also, I'm curious as to why you'd pick Poison Arrow, an Elite, instead of Apply Poison? Wouldn't Escape be of more use in the Elite slot?
poison arrow has 1 second recharge, 2.6 energy, and completements my preperation.. can't use apply poison cuz it is a preperation.. i can't use 2 preps at the same time.

Last edited by Krileon Reborn; Apr 25, 2005 at 02:14 AM // 02:14..
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Old Apr 25, 2005, 02:13 AM // 02:13   #16
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Yes I do see that I am giving up 175 hp(thats with an hp rune), but i don't care. I'm an archer not a tank and thats why I have my healing skill to make sure for them sticky situations i can save my butt. I realise it's a crazy line-up, but I can see it doing pretty well
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Old Apr 25, 2005, 02:16 AM // 02:16   #17
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I desided to most likely go with:

Expertise = 12
Beast Mastery = 10
Marksmanship = 12
Wilderness Survival = 12

saves me more energy and allows my preperation to really dish out the damage with my 3 arrow atk skills with the lower energy use.. also plan to be wearing the druid set of armor.

It's a long shot.. it's different.. so what.. why be the same as everyone else when i can be unique!

besides if i don't like it i can just refund the points.
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Old Apr 25, 2005, 02:53 AM // 02:53   #18
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( Trying to learn everying about GW before I get it on Thursday )

I am going to be a Ranger for sure!! I know that because I LOVE the bow. I have few questions.

1. Do you get to pick certain attacks you charactor will use?

2. The attributes.. Please explain each and what each means.

3. Krileon Reborn what is your secondary profestion? I am trying to decided what mine will be.
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Old Apr 25, 2005, 02:57 AM // 02:57   #19
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Quote:
Originally Posted by Nyte
( Trying to learn everying about GW before I get it on Thursday )

I am going to be a Ranger for sure!! I know that because I LOVE the bow. I have few questions.

1. Do you get to pick certain attacks you charactor will use?

2. The attributes.. Please explain each and what each means.

3. Krileon Reborn what is your secondary profestion? I am trying to decided what mine will be.
1) yes
2) they determine how much "boost" you get to your skills in that related attribute
3)i will have no secondary

4) don't jack my thread.. lol j/k
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Old Apr 25, 2005, 02:59 AM // 02:59   #20
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Ok.. I have another question!

Why not have a secondary class?
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