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Old Mar 31, 2005, 10:29 PM // 22:29   #1
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Default question about ill weaponry

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Illusionary Weaponry [elite]
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Enchantment - 15 energy - 1 cast - 40 recharge
ok i have a few questions.

it says that you deal no damage in melee, so i asume if you use a skill such as pure strike then the extra damage isnt added in if you have illusionary weaponry up. is this correct.

also

would you gain the benifits of "strength of honor" enchantment with usionary Weaponry? or conjure fire/light/earth/etc...

one final question. this i think the answer is yes. does armor rating effect the final damage of this skill?

i am asking these questions, because i would like to put together a decent melee build using some different skills than the norm.

thx for all the ones who comment here.

~superj24
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Old Mar 31, 2005, 10:47 PM // 22:47   #2
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From what I've read, Illusionary Weaponry works like this:

With IW active, your melee damage output (what you would do with a sword, axe, or hammer) is replaced by a damage output based on your Illusion Magic stat.

So, say you can do 25 damage with one sword swipe, but your Illusion Magic is pretty high, so you activate IW and then can do 30-35 damage.

Quote:
it says that you deal no damage in melee, so i asume if you use a skill such as pure strike then the extra damage isnt added in if you have illusionary weaponry up. is this correct
Good question. Has anyone tested this? I've tried it out but never noticed extra damage output.

Quote:
would you gain the benifits of "strength of honor" enchantment with usionary Weaponry? or conjure fire/light/earth/etc...
I'm not sure about elemental effects, but I know status effects are still activated by an IW strike, like Bleeding, Crippled, etc.

Quote:
one final question. this i think the answer is yes. does armor rating effect the final damage of this skill?
Actually, I'm pretty sure a strike executed with IW bypasses armor/physical resistance, because IW strikes aren't physical strikes, by nature...Illusionary Weaponry means the weapon doesn't exist, if that makes sense.
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Old Mar 31, 2005, 10:52 PM // 22:52   #3
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Quote:
Originally Posted by Siren
From what I've read, Illusionary Weaponry works like this:

With IW active, your melee damage output (what you would do with a sword, axe, or hammer) is replaced by a damage output based on your Illusion Magic stat.

So, say you can do 25 damage with one sword swipe, but your Illusion Magic is pretty high, so you activate IW and then can do 30-35 damage.



Good question. Has anyone tested this? I've tried it out but never noticed extra damage output.


oh ya, one more question.
it wouldnt even matter what dmg is on your sword/axe/hammer would it? and say a weapon has a requirment of say 9+ into that mastery, even tho you would have nothing in it the dmg output would be the same with IW right?


I'm not sure about elemental effects, but I know status effects are still activated by an IW strike, like Bleeding, Crippled, etc.



Actually, I'm pretty sure a strike executed with IW bypasses armor/physical resistance, because IW strikes aren't physical strikes, by nature...Illusionary Weaponry means the weapon doesn't exist, if that makes sense.
cool + karma to you sir

so it bypasses armor ratings. that takes out Judge's Insight for a skill to combo with this.

so the only benifit i see from this is to use it against high armor'd targets.
ill have to look deeper now to muster up a decent combo for this skill.

and one more question.

say you use a weapon with 1-2 dmg, that means nothing right?
also, say you use a dragon sword with 12 swordsmanship required, that also means nothing with IW right ? lol lots of questions.

Last edited by tastegw; Mar 31, 2005 at 10:56 PM // 22:56..
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Old Mar 31, 2005, 11:05 PM // 23:05   #4
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You cannot buff IW damage by anymeans except increasing your attack speed or using arcane mimicry to steal 100 blades and get double attacks (which is not worth it)

you gain no adrenilne while using it since you never actually hit althought you might be able to switch to a ranged weapon and gain adreniline but why bother

the weapon you use doesnt affect IW damage except insofar as its attack speed

It is not effected by armor in anyway positive or negative

Last edited by Draken; Mar 31, 2005 at 11:09 PM // 23:09..
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Old Mar 31, 2005, 11:09 PM // 23:09   #5
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Quote:
Originally Posted by SuperJ24
cool + karma to you sir
Karma Boost +1. Sweet.

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so it bypasses armor ratings. that takes out Judge's Insight for a skill to combo with this.

so the only benifit i see from this is to use it against high armor'd targets.
ill have to look deeper now to muster up a decent combo for this skill.
Yeah, I don't think J.I. would be a worthwhile complement skill. Some good complement skills, however, are things in the Warrior profession--the profession that the IW philosophy is half-based on, I think. Things like Hamstring, Gash, Seeking Blade, etc, will all slap their status effects on the target.

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say you use a weapon with 1-2 dmg, that means nothing right?
Correct.

Quote:
also, say you use a dragon sword with 12 swordsmanship required, that also means nothing with IW right ? lol lots of questions.
Pretty sure, yeah. You may need the proper swordsmanship to get the full attack speed (I'm not entirely sure about that), but as far as I know, the only thing a full swordsmanship stat does is guarantee you that you'll do the full damage for a physical strike with the sword.
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Old Mar 31, 2005, 11:10 PM // 23:10   #6
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Quote:
Originally Posted by Draken
You cannot buff IW damage by anymeans except increasing your attack speed or using arcane mimicry to steal 100 blades and get double attacks (which is not worth it)

you gain no adrenilne while using it since you never actually hit althought you might be able to switch to a ranged weapon and gain adreniline but why bother

the weapon you use doesnt affect IW damage except insofar as its attack speed

It is not effected by armor in anyway positive or negative
hmm but attacks with conditions still work right?
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Old Mar 31, 2005, 11:11 PM // 23:11   #7
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I tested some stuff with IW and there's just the "Illusion Magic Atk", example: I had around 10-11 IM and did 38 damage in melee to my opponents in PvP, no matter what class/armor/ect, Warriorskillz won't affect the damage output, so you could use ANY skill and it'd deal 38 damage 2, you can't "buff" IW either, only way to get it stronger is "buff" your IM and recast it for more damage!
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Old Mar 31, 2005, 11:17 PM // 23:17   #8
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Quote:
Originally Posted by SuperJ24
hmm but attacks with conditions still work right?
Ah, very astute question some affects that stipulate doing somehting but dont actually require a hit will work almost forgot about this.

Here is an example i can't think of any others off the top of my head.

Distracting Blow
Description: Swipe your weapon at the target, doing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Energy Cost: 5
Casting Time: 1/2 second
Recharge Time: 10 seconds
Skill Type: Melee Attack
Linked Attribute: None

Edit: most if not all skills that say "If this attack hits.." will do nothing with IW on

Last edited by Draken; Mar 31, 2005 at 11:20 PM // 23:20..
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Old Mar 31, 2005, 11:19 PM // 23:19   #9
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Quote:
Originally Posted by Taranis
I tested some stuff with IW and there's just the "Illusion Magic Atk", example: I had around 10-11 IM and did 38 damage in melee to my opponents in PvP, no matter what class/armor/ect, Warriorskillz won't affect the damage output, so you could use ANY skill and it'd deal 38 damage 2, you can't "buff" IW either, only way to get it stronger is "buff" your IM and recast it for more damage!
hmm so do you think 38 dmg every hit is decent dmg per swing?
against other warriors hell ya thats decent dmg.

but againsts the casters classes, i think thats pretty low dmg.
so to my conclusion, with the help of all of your posts (witch is very nice btw) i think this skill is most usefull in the riverside mission. my lvl 20 war/monk was only averaging 10-15 dmg per regular hit against the mantle and zealots. so you could use this skill while battling the mantle and then switch back to your adn skills vs the other creatures in that mission.
the hellhound really take a beating when you combine Judge's Insight.
the holy dmg to them is incredible. + their armor rating is very low.

thx for all the comments here, saved me some time mustering up a useless build.
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Old Apr 01, 2005, 12:13 AM // 00:13   #10
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Sausaletus Rex wrote up an excellent review of a character designed to take full advantage of Illusionary Weaponry.

Over a month ago.

Check it out here: http://www.guildwarsguru.com/content...w-2-id1174.php

I highly recommend reading Rex's build reviews even if you are not interested in the profession combination being discussed. He covers a broad range of topics from build design, skill selection, and metagame influence. You are bound to read something that will be of use to you in your future designs.
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Old Apr 01, 2005, 12:27 AM // 00:27   #11
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Quote:
Originally Posted by Scaphism
Sausaletus Rex wrote up an excellent review of a character designed to take full advantage of Illusionary Weaponry.

Over a month ago.

Check it out here: http://www.guildwarsguru.com/content...w-2-id1174.php

I highly recommend reading Rex's build reviews even if you are not interested in the profession combination being discussed. He covers a broad range of topics from build design, skill selection, and metagame influence. You are bound to read something that will be of use to you in your future designs.
ah, very good post sir.

that will become usefull to me.
ill go read on in the link you provided.
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