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Old Apr 14, 2005, 12:18 AM // 00:18   #1
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Default Mes build - does this work?

Quote:
Mesmer / Monk

Fast Casting: 3 (6)
Domination Magic: 12 (97)
Inspiration Magic: 12 (97)
Skills:
1) Backfire - (15,3,20) For 10 seconds, whenever target foe casts a spell, that foe takes 119 damage.
2) Ether Feast - (5,2,8) Target foe loses 5 energy. You are healed 24 for each point of energy lost.
3) Energy Drain (elite) - (5,1,20) Steal 18 energy from target foe. This is an elite skill.
4) Energy Tap - (5,3,20) Steal 13 energy from target foe.
5) Power Leak - (10,1,20) If target foe is casting a spell, the spell is interrupted and target foe loses 22 energy.
6) Signet of Weariness - (0,1,30) Target foe and all nearby foes lose 9 energy.
7) Purge Signet - (0,3,30) Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.
8) Mantra of Inscriptions - (10,0,20) For 78 seconds, your signet rings recharge 45% faster.
I don't see why it wouldn't as is, but we have primal echoes in our team. We also have quickening zephyr. Anyone see a better way to do an energy stealer/protector?
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Old Apr 14, 2005, 12:25 AM // 00:25   #2
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only downside of that is the recharge times of most of your skills.

othter than that, it looks solid.
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Old Apr 14, 2005, 12:35 AM // 00:35   #3
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Recharge isn't a problem with Quickening Zephyr.

Consider Power Spike, Shatter Enchantment, and Energy Burn for more damage.
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Old Apr 14, 2005, 12:35 AM // 00:35   #4
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i have a question about perge signet

if you cast purge signet will it remove all the hexes and coditions even though you dont have enough energy for each one?
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Old Apr 14, 2005, 12:45 AM // 00:45   #5
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It will remove everything and can only bring your energy down to 0. That's why its smart to cast it when you have very little.
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Old Apr 14, 2005, 12:55 AM // 00:55   #6
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thanks thats a cool skill never realized it
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Old Apr 14, 2005, 02:16 AM // 02:16   #7
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Quote:
Originally Posted by shalafifred
thanks thats a cool skill never realized it
It's very expensive. Usually most hex/condition removals come at 5 energy per cast or heal along with taking out conditions.
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Old Apr 14, 2005, 03:53 AM // 03:53   #8
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well if you cast it with low mana it doesnt take much mana though
according to that guy a few posts up
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