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Old Apr 29, 2005, 07:57 AM // 07:57   #1
Pre-Searing Cadet
 
Join Date: Apr 2005
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Default 2 Damage Builds: Me/E and Me/N

A Kamikaze Fire build.

I considered doing glyph of sacrifce, but with maxed fast casting meteor shower gets down to under 3 seconds which seems pretty reasonable. Maybe it should be put back in though...

Also, with fast casting flare actually also might become decent damage for single target. 44 damage every .6 seconds sounds pretty nice.

Do fire attunement and elemental attunement stack? Because obviously thats essential.

Anyways, basically you'd go meteor shower, flame burst, phoenix, inferno, flame burst. If only energy weren't a problem, I could get mantra of recovery and extend the destruction further.

Mesmer/Elementalist
Level: 20

FastCasting: 12 (+1)
Inspiration: 6
FireMagic: 11 (+1)

- Meteor Shower (Fire Magic)
- Phoenix (Fire Magic)
- Inferno (Fire Magic)
- Flame Burst (Fire Magic)
- Flare (Fire Magic)
- Channeling (Inspiration)
- Fire Attunement (Fire Magic)
- Elemental Attunement [Elite] (Elementalist None)


A Me/N Hex build. Basically just do as much single target damage as you can with soul barbs+hexes, maxed health degen, and then feast of corruption. In the meantime spam faintheartedness on every tank you see. Phantom Pain is useful for finishing people off...their life should get lower and lower thanks to all of your hexes/soul barbs until deep wound occurs, and then hit them with feast of corruption. Domination might be better than Illusion here however for damage purposes...

Mesmer/Necromancer
Level: 20

FastCasting: 7
Illusion: 8
Inspiration: 8 (+1)
Curses: 12 (+1)

- Soul Barbs (Curses)
- Faintheartedness (Curses)
- Feast of Corruption [Elite] (Curses)
- Parasitic Bond (Curses)
- Phantom Pain (Illusion)
- Conjure Phantasm (Illusion)
- Energy Tap (Inspiration)
- Ether Lord (Inspiration)


Either of these viable? Any changes that would make them more viable? Thanks.

Edit: Yet another build I recently came up with, basically relying on distortion costing 1 energy per attack evaded, keeping them snared, and keeping an axe in their back. Meant to be fairly self-sufficient


Mesmer/Warrior
Level: 20

FastCasting: 4
Illusion: 11
Inspiration: 9
AxeMastery: 10 (+2)

- Distortion (Illusion)
- Conjure Phantasm (Illusion)
- Crippling Anguish [Elite] (Illusion)
- Ether Feast (Inspiration)
- Energy Tap (Inspiration)
- Frenzy (Warrior None)
- Disrupting Chop (Warrior None)
- Executioner's Strike (Axe Mastery)


Any of the above builds not suck? If they do suck, can they be made better...thanks.

Last edited by trias_e; Apr 29, 2005 at 03:16 PM // 15:16..
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