If you really want a melee ranger, here's a pretty good build I've seen work. It has some handy abilities for quite a few occasions.
Warrior/Ranger
Level: 20
Strength: 8
Swordsmanship: 12
WildernessSurvival: 10
- Sever Artery (Swordsmanship)
If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
Adrenaline:4
- Gash (Swordsmanship)
If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
Adrenaline:7
- Savage Slash (Swordsmanship)
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 42 extra damage.
Energy:5 Cast Time:0 Recharge:10
- Battle Rage [Elite] (Strength)
For 13 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Adrenaline:4
- Dryder's Defenses (Wilderness Survival)
For 9 seconds, you gain 75% chance to evade attacks and 52 armor against elemental damage
Energy:5 Cast Time:0 Recharge:60
- Endure Pain (Strength)
For 10 seconds you gain an additional 202 health.
Energy:5 Cast Time:0 Recharge:30
- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain health regeneration +8.
Energy:5 Cast Time:3 Recharge:10
- Frozen Soil (Wilderness Survival)
Create a level 7 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 70 seconds.
Energy:5 Cast Time:5 Recharge:30
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