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Old Apr 30, 2005, 02:59 AM // 02:59   #1
Krytan Explorer
 
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Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Default What should I do for a W/R build?

I have been looking high and low on these forums for a W/R build but I can't find one. I see countless W/Mo builds. If you have a good W/R build please post it. Or do you think I should just make a W/Mo. I also don't completely understand stances. Can you only have one active at a time and can you use any other skills while in one? Also with the ranger skills apply poison and those like that, do they work on all your physical weapons or just arrows?
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Old Apr 30, 2005, 03:26 AM // 03:26   #2
Ministry of Technology
 
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Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
I also don't completely understand stances. Can you only have one active at a time and can you use any other skills while in one?
You can only have one stance active at a time but you can use other skills that aren't stances while in a stance. For example, if you are using sheild stance then decide to use furry, the sheild stance will cancel and flurry will become your new "active" stance.

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Also with the ranger skills apply poison and those like that, do they work on all your physical weapons or just arrows?
I'm pretty sure you can use apply poison on swords but you probably wouldn't want to. It takes 2 seconds to use and only lasts 13 seconds at 12 wilderness survival. Not very effective in my humble opinion. You're better off using one of the conjure skills in the elementalist line or judges insight/strength of honor in the monk smiting line for increased damage.

As for a war/ran build ... someone else will have to help you hehe.
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Old Apr 30, 2005, 04:06 AM // 04:06   #3
Krytan Explorer
 
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Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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So from what I have heard, I am going to re-make my warrior and do a W/E or W/Mo, I am not sure wich one yet.
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Old Apr 30, 2005, 05:56 AM // 05:56   #4
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Join Date: Apr 2005
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If you really want a melee ranger, here's a pretty good build I've seen work. It has some handy abilities for quite a few occasions.

Warrior/Ranger
Level: 20

Strength: 8
Swordsmanship: 12
WildernessSurvival: 10

- Sever Artery (Swordsmanship)
If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
Adrenaline:4

- Gash (Swordsmanship)
If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
Adrenaline:7

- Savage Slash (Swordsmanship)
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 42 extra damage.
Energy:5 Cast Time:0 Recharge:10

- Battle Rage [Elite] (Strength)
For 13 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Adrenaline:4

- Dryder's Defenses (Wilderness Survival)
For 9 seconds, you gain 75% chance to evade attacks and 52 armor against elemental damage
Energy:5 Cast Time:0 Recharge:60

- Endure Pain (Strength)
For 10 seconds you gain an additional 202 health.
Energy:5 Cast Time:0 Recharge:30

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain health regeneration +8.
Energy:5 Cast Time:3 Recharge:10

- Frozen Soil (Wilderness Survival)
Create a level 7 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 70 seconds.
Energy:5 Cast Time:5 Recharge:30
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