May 05, 2005, 08:24 PM // 20:24
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#2
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Forge Runner
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Yes, once someone put a life bond on Mo/E... i just simply put armor of earth and ward against melee... that make me almost immune to all melee and physical damages. Then with healing breeze, the DoT are useless too... with remove hex you wont have too much hex problem. They can't even remove your armor of earth enchantment because you got healing breeze over it... Aside from all those... carry 3 set of different weapons... one with regular energy with 4 pip and a +12 energy thing... 2nd set, +12+15 -1pip energy thing... 3rd set +12+15+15 -2pip energy things... this way your energy management are also very strong... You equip 1st as normal, when you need emergency use of energy use set 3... then recover from set 3 to set 2 to go slowly back to nromal energy level and pip... then set 1 again. Oh yea, don't forget about glyph of lesser energy.
There would then probably only 3 skills in the game that can deal with you, while almost no one use those 3 skills...
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May 06, 2005, 06:26 AM // 06:26
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#3
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Ascalonian Squire
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Nice! I feel better about my choice now.
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May 06, 2005, 07:13 AM // 07:13
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#5
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Academy Page
Join Date: May 2005
Location: 8-bit Hell
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There is a Mesmer (may be Elementalist, sorry if it is) spell that makes you run faster for about 10 seconds, and you become crippled for 15 seconds.
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May 06, 2005, 08:14 AM // 08:14
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#6
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Ascalonian Squire
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Quote:
Originally Posted by ocoini
Rats... I allready have a Elementalist/ Necro , but I think I am sold and will take Mo/E now instead of the Mo/Me... though maybe someone out there can convince me to take Mesmer ?
Whats good with a Mo/Me ?
Only faster spell casting?
What I find really alureing with Mo/E is the speed spell I read about somewhere? I havent learnt such a spell befor, does the Mesmer have something similar that can make you move faster?
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If you go Mo/Me, you won't get fast casting. You'd have to go Me/Mo, which would be a totally gimped healer.
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