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Old Jan 02, 2006, 06:14 PM // 18:14   #1
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Default Mend Condition vs. Mend Ailment

I'm not quite sure why many monks use Mend Ailemnt over Mend Condition. I haven't really tried either but from reading up on the skills it looks to me that Mend Condition has a greater chance at healing your ally. How can you assume that you're party will have more than one condition or any at all?

Can someone please explain the reasoning I am extremely confused
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Old Jan 02, 2006, 06:16 PM // 18:16   #2
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you can tell if they have at least one condition because there life bar is a different color if they are bleeding. And there is a down triangle on it for other condidtions.

i personally use mend condition
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Old Jan 02, 2006, 06:25 PM // 18:25   #3
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Mend Condition is other ally only (for some odd reason). Mend Ailment is not. When something like Deep Wound or Cripple pops up on you, you want it off NOW instead of fiddling around with Contemplation of Purity or something.
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Old Jan 02, 2006, 06:39 PM // 18:39   #4
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Ah that does make sense, didn't know condition was other ally.
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Old Jan 02, 2006, 08:40 PM // 20:40   #5
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Generally if you have two or more players with condition removal, you should think about bringing mend condition on both. If you're running a boon prot, ailment should heal for enough with boon. It's a choice you have to make: rely on someone else to remove your life threatening condition, or someone else?
Mend condition is other ally, or else there would be no reason to take mend ailment, because condition is a sure thing, while ailment only really shines when yiu have a stack of conditions on you.
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Old Jan 02, 2006, 09:14 PM // 21:14   #6
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Mend Ailment is better because it heals for each condition still on.

Mend condition heals per condition removed.

Since you only remove ONE condition in either case, it makes sense to use ailment.
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Old Jan 02, 2006, 09:51 PM // 21:51   #7
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You could always use draw conditions but I prefer mend ailment.Drw Conditions is good for PvP mend ailment can't get rid of Necro Spells only rotting flesh.
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Old Jan 03, 2006, 12:05 AM // 00:05   #8
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Quote:
Originally Posted by Age
You could always use draw conditions but I prefer mend ailment.Drw Conditions is good for PvP mend ailment can't get rid of Necro Spells only rotting flesh.
Mmm? This doesn't make sense. Draw conditions doesn't get rid of hexes either, so I don't see why you are mentioning that at all. It also has the nasty side effect that while it treats all of the conditions from the ally, it gives them all to you. Great if you're N/Mo with Plague Signet, I supppose. If you want to use a draw conditions type build, you might as well go all out and use Martyr instead.

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Old Jan 03, 2006, 12:21 AM // 00:21   #9
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Thai is not what it says here it say all conditions are transfered to you and you are healed.

http://www.guildwarsguru.com/skill/181-draw-conditions
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Old Jan 03, 2006, 12:25 AM // 00:25   #10
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Yeah, "conditions".

Hexes are not conditions
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Old Jan 03, 2006, 12:54 AM // 00:54   #11
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Quote:
Mend Ailment is better because it heals for each condition still on.

Mend condition heals per condition removed.

Since you only remove ONE condition in either case, it makes sense to use ailment.
I agree, but you're not telling the whole story.
The bonus is applied AFTER a condition is removed. If you have one condition on, and you use Mend Ailment, the one condition will be removed and you will get no heal bonus. If you have three conditions on you, Mend Ailment will remove one, and give you TWO sets of the bonus heal.
Mend Condition, if it removes a condition, will give you the bonus heal. So condition gives the bonus heal 100% of the time, while Ailment is more conditional.
But the ability to remove conditions on yourself is a big advantage of ailment, and is why it's more popular.
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Old Jan 03, 2006, 02:15 AM // 02:15   #12
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Quote:
Originally Posted by Age
Thai is not what it says here it say all conditions are transfered to you and you are healed.

http://www.guildwarsguru.com/skill/181-draw-conditions
That's right. The relavent conditions, then, are as follows: Blind, Deep Wound, Disease, Poison, Burning, Bleeding, Weakness, Cripple, Daze (I think that's all of them). Everything else is probably a hex, which tend to be more annoying to remove. Also note that while you are healed in health, you are not cured of the conditions--they are transferred to you. So, if your target happens to have just been hit with deep wound and virulence, you would pick up poison, disease, deep wound, and weakness, and you would gain 88 health at 12 skill. Ouch. I would only use this skill if you have purge conditions or plague signet on your bar.

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