Mo/N Anti-heal
I'm not sure whether this is common knowledge or not.
Healing reduction stops at 66%, but this doesn't take scourge healing into account. Combined, the two can easily cancel out Aura of Restoration, Ether Feast, Healing Signet, and healing springs.
Necromancer and monk self-heals, however, are better than the ones for the other professions. It can take these on quite easily as well.
For example, a heal of 200;
200-(66%x200)=68-67=1
This means that a spell that was meant to heal for 200, instead heals for 1.
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