Jan 09, 2006, 05:35 PM // 17:35
|
#1
|
Desert Nomad
Join Date: Oct 2005
Profession: W/Me
|
My PvE Mo/Me Healer
Profession: Monk/Mesmer
Name: Combat Medic
Type: PvE Healer
Gear:
- More or less anything will do, tats for max. energy if you want. I've done fine with 42 energy though (Judges top to help survive hits a little better)
- 1 Superior Healing Rune
- 1 Servant's Scalp Design (+1 Healing)
- Minor runes for the rest
- Best healing items you can get (I use Brohn's Rod/Stonehart now, but previously used desert 20/20 offhand item and some rod I found)
Attributes: (200 points, 0 remaining)
Inspiration: 9
Healing: 16
Smiting: 2
Protection: 4
Divine: 10
Skills:
Healing Seed *
Orison of Healing **
Dwayna's Kiss ***
Word of Healing {Elite}
Heal Other
Heal Party
Channeling
Rebirth
* Replace with Protective Spirit for UW/FoW
** Replace with Healing Touch if you're no good at avoiding things
*** Replace with Mend Ailment, depending on where you're going
Notes:
This is the build I've used pretty much all the time now, having evolved throughout the game, used in SF, UW, FoW and end game missions with only slight adjustments here and there. It evolved and developed as an alternative to Divine Boon healing and /necro energy management (both of which just don't appeal to me and seem to be lacking for some reason, I just found less energy problems with this build *shrug*)
Basic premise: Cast Channeling and get into the thick of it
As you actually need enemies in the Channeling range, this works better in a way if there are more monsters around, as you effectively gain a number of free uses of the low cost heals (3-5 monsters usually mean at least one free heal, coupled with your natural regen). It's worked well in places like FoW and SF where you often be in chaotic situations with aggro that isn't all focussed on the tanks. Coupled with a prot. monk works the best but not totally essential, and many times I've ended a battle with full or almost full energy.
However, you do have to play smart and be nimble on your feet, try not to tank if you can help it. If something is aggro'd onto you, try to shake it off/lead it onto the warrior(s) The Prot. Spirit/Healing Touch variant helps a bit if you're not too good at that.
Use Seed/Prot Spirit on anyone taking sustained damage to help buy time, Word/Heal Other for the big heals and Orison/Dwayna for the not so serious ones (use Dwayna on a heavy hexed ally)
I've found most of the times conditions tend to get reapplied very quickly so it's typically better (in my experience) just to heal through it. You may want to tweak the skills a little though if that's not comfortable for you.
There's a reasonable amount of skill required e.g. using Word at it's most effective (when ally is below 50% health), applying direct heals at the right time (no luxury of Breeze ) & saving Heal Party for when the whole party is taking punishment and you need to buy a few seconds to get to someone in time. Like I said, this has evolved over the course of the game for me and playing often as monk, good luck
Last edited by Xenrath; Jan 09, 2006 at 06:15 PM // 18:15..
|
|
|