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Old Dec 29, 2005, 04:52 PM // 16:52   #1
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Default Hammer Warriors - A dying breed?

Other than a few high-ranking guilds, I never see anyone running Hammer Warriors anymore. Are Axe Warriors really THAT good that running a differant type of warrior alongside it is inefficient?
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Old Dec 30, 2005, 12:14 AM // 00:14   #2
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Wait till i'm able to play. Gonna have THE hammer warrior by the time i reach 20. Just you wait and see. I'll start the revolution!!
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Old Dec 30, 2005, 12:55 AM // 00:55   #3
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My warrior used to run in Hammer mode, but a guild mate turned me on to Swords. After that, never looked back.
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Old Dec 30, 2005, 01:57 AM // 01:57   #4
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Hundred blades: Decent multiple-attack skill
Cyclone Axe: Decent multiple-attack skill
Crude Swing: One of the GAYEST, most USELESS skills in the game. Until that gets the "easily interrupted" tag removed from it, you won't see many hammer warriors.
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Old Dec 30, 2005, 02:00 AM // 02:00   #5
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any sword warrior wasting their elite slot with hundred blades should be ashamed of themselves...
unless their running hundred with a weaken/barbs/mark of pain necro
battle-rage is a winner for hunter-warrior builds.

Last edited by Akhilleus; Dec 30, 2005 at 02:06 AM // 02:06..
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Old Dec 30, 2005, 02:05 AM // 02:05   #6
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I decided to play the pre-built W/E Abominable Snowman build just to see how fast i could get 1k faction.

So I went in CA and was paired with 2 R/Me and a R/E

Needless to say, we made it to 14 wins. Mostly Flawless.

Armor of Mist + Sprint is a good method to quickly catch up to a running target and snare with Dev. Hammer. Then Mighty Blow, then that other skill that isnt the elite. WHen they on ground, a simple frozen burst keeps them slowed while i regain energy for another AoM+Sprint combo.

One of the best pre-made builds on there right now.
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Old Dec 30, 2005, 02:12 AM // 02:12   #7
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Quote:
Originally Posted by kvndoom
Hundred blades: Decent multiple-attack skill
Cyclone Axe: Decent multiple-attack skill
Crude Swing: One of the GAYEST, most USELESS skills in the game. Until that gets the "easily interrupted" tag removed from it, you won't see many hammer warriors.
I'm mainly talking about PvP, where AoE attacks on Warriors aren't so important. I doubt Crude Swing is the source of all problems.
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Old Dec 30, 2005, 03:57 AM // 03:57   #8
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Lack of shield (oh noes, everybody's gonna target my W/Mo 1st and I'm gonna die!!!)
Slowness of weapon (I am a warrior and I do teh most damage, I needz a fast weapon!)
Learning curve (in essence a hammer is a tool, not a weapon, and has to be treated as such)

PvP or PvE, it takes a lot more patience and finesse to be a good KD warrior than it does to swing a sword or shield. But give PvE players a good hammer skill, and they just might use them more and learn the subtleties and carry that over into PvP.
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Old Dec 30, 2005, 12:36 PM // 12:36   #9
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crude swing is decent in 8v8 where the warrior is the last attacked but i do find it unneccessarily gimped as with other aspects of the hammer line
how about this as an suggestion to help out the hammer line:
keep the "easily interrupted" aspect of crude swing but make it a 4 addrenaline skill.
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Old Dec 30, 2005, 12:41 PM // 12:41   #10
rii
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I think another major contribution is the large amount of gale warriors around. While not as good as a full kd chain, you still kd them for the main axe spike, and with a couple of them the exhaustion is null. Hammer warriors still get used, but its more preference than necessary nowadays, when every warrior, not just hammer, can kd efficiently.
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Old Dec 31, 2005, 01:23 AM // 01:23   #11
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as soon as i find a hammer, i was planning to make a hammer warrior. kind of getting tiring seeing only sword/axe warriors, not to mention i've been pllaying nothing but swords/axes on my warrior.

need that hammer to change the pace.
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Old Dec 31, 2005, 04:00 AM // 04:00   #12
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I think its how the game itself steers you twords axe or swords. You get more axe and sword skills before you get 1 decent hammer skill. So people early on choose sword or axe and then never look back. Me myself having an axe warrior. With my ele he was fire cuz i got more fire skills than anything else. So once you get to a high level then you have skills unlocked to go into hammer. And people dont like hammer bcuz its slow and no shield.

im thinking about trying it once i get lvl 20 and most of the skills unlocked. cuz rite now at lvl 14 i still dont have much
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Old Dec 31, 2005, 08:20 AM // 08:20   #13
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What people are running nowadays is hammer R/W. They can keep tiger's fury up indefinitely and they can spam irresistible blow much more than a regular hammer warrior. They're even more resistant to air spikes.

If knockdowns are more important to you than damage, R/W is the way to go.
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Old Dec 31, 2005, 09:10 PM // 21:10   #14
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iv always been hardkhor axe, but in my many griff runs lately, iv established a purpose. im salvaging all the half decent hammers i get and am assembling a whickid kewl hammer, and im prolly guna do a temp conversion to hammer to get the feel of it. but if you ask me, hammers are just tougher to get a hang of ( as has been said before ).
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Old Jan 02, 2006, 09:46 AM // 09:46   #15
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Quote:
Originally Posted by kvndoom
Hundred blades: Decent multiple-attack skill
Cyclone Axe: Decent multiple-attack skill
Crude Swing: One of the GAYEST, most USELESS skills in the game. Until that gets the "easily interrupted" tag removed from it, you won't see many hammer warriors.
Crude swing is quite good when combined with Earthshaker as noone would be able to interupt you and you have almost recharged Earthshaker when you finish which i have found useful in ToPK
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Old Jan 02, 2006, 10:15 AM // 10:15   #16
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I use a hammer and i love it.. Sure, sword and axe are faster but hammer deals more damage per hit and i love the knockdowns.
Im using it mostly in PVP 4 on 4 arenas. A two knockdown build with longer knockdown armor and berserker stance. Berserker gets adrenaline up fast, then first knowckdown, a +dmg hit, then another knockdown before target can do anything and another +dmg hit. If the target has no defence skill and goes down it hardly gets up again Monks and eles sometimes take 100+ dmg (14 hammer, havent tried 16 yet) with irresistible blow. Most of the warriors i have taken 1 on 1 went down fast also if they didnt have a lot of healing skills and defences like bonetti and gladiators.
I like the big hits, even if they are slow because they are scary. They are great for running after a low hp target to finish it off and they make casters run away fast.
Axes are cool too, but i dont like sword.. they just poke, i rather crush skulls
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Old Jan 02, 2006, 04:17 PM // 16:17   #17
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Quote:
Originally Posted by exodite
Crude swing is quite good when combined with Earthshaker as noone would be able to interupt you and you have almost recharged Earthshaker when you finish which i have found useful in ToPK
My only experience with EarthShaker was in PvE, mainly soloing the Riverside Province mission or farming in Maguuma. I have been surrounded and had enemies behind me not get knocked down, and thus interrupt Crude Swing still. And to be forced to use an elite just to make a non-elite semi-functional is still retarded. Sure you could use a stance like Bonetti's, which would give you a 75% chance, but the fact remains that it's the only melee attack skill that practically [requires] another skill to make it work.
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Old Jan 02, 2006, 04:35 PM // 16:35   #18
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I too love playing hammer warrior. But what's the most un-desired weapon in GW? A hammer.
A hammer warrior simply have too many negatives stacked against him.
Sure, high damage is balanced by slow attack speed, and knock down is balanced by high adrenaline cost.
But then you don't have a shield's added defense, which isn't compensated by anything, not even a hammerer-only defensive stance.
So anet, please reduce adrenaline cost of hammerer's skills by 1, or at least let hammerers make critical hit everytime they hit a knock-down opponent. It's the only way you can save the hammerer's breed.

Last edited by Hell Marauder; Jan 02, 2006 at 05:41 PM // 17:41..
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Old Jan 02, 2006, 06:01 PM // 18:01   #19
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I never use hammers. Why? I love how the female warrior's attack animation lags one second behind the attack. So when I use Irresitibal blow on soemone, the damage is done, then about a second later she does the attack animation. That is *very* irritating.
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Old Jan 02, 2006, 09:14 PM // 21:14   #20
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Quote:
Originally Posted by A_Muppet
I never use hammers. Why? I love how the female warrior's attack animation lags one second behind the attack. So when I use Irresitibal blow on soemone, the damage is done, then about a second later she does the attack animation. That is *very* irritating.
Ugh, I had forgotten about that. I just LOVE seeing Etterwyn standing completely still, then a "47" appearing above the enemy's head, THEN she suddenly swings her weapon. Really easy to time attacks that way, eh?
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