Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 18, 2005, 10:27 PM // 22:27   #1
Academy Page
 
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
Advertisement

Disable Ads
Talking T R A P S T R Godly Interupt build

I use this build for pvp or pve and it works wonders
I perfer to use a bow that has really fast speed like a half moon for interupt or ill use drago's for the hell of it.

Marksmanship 8 + 1 = 9 (minor)
Beast Mastery 7+ 1 = 8 ( minor)
Wilderness Survival 6 + 3 + 1 = 10 (superior) (mask)
rest goes in expertise with a minor rune

Armor: Full Druids
Runes needed: Minor Marksmanship, Minor Beast Mastory, Superior Wilderness Survival, Minor Expertise

Ok now on to the skills

1. Savage shot
2. Troll Unguet
3. Punishing shot
4. Distracting shot
5. Favorible Winds/ Antidote Signet
6. Tigers Fury
7. Read The Wind
8. Resserect of some kind

This build can shot fast do good damage and still be very good at interupting.
In Competion Arena I bring Favorible Winds so if i forget read the wind or it gets interupted i still get the speed and damage. Or antidote signet becuase lots of blind and poison people in Competion arena. For pve I bring extra damage skill like Hunters Shot or Power Shot.

Please comment on my build and if you can try and make it better.
wat my name is is offline   Reply With Quote
Old Dec 19, 2005, 03:34 AM // 03:34   #2
Wilds Pathfinder
 
Katari's Avatar
 
Join Date: Aug 2005
Location: Upstate
Profession: Me/
Default

Dual Shot works very well with damage buffs, and helps make a nice damage spike. Penatrating Shot is in almost every way better than Power Shot.

Tiger's Furry is nice for speeding up normal attacks, but I doubt it has much effect on your interupts.

14 expertse is the most you'd need, so get a little more marksmenship. Oh, and your sup should be boosting you higest atribute, which shouldn't be wilderness in this case.
Katari is offline   Reply With Quote
Old Dec 19, 2005, 07:02 AM // 07:02   #3
Lion's Arch Merchant
 
Hendorr's Avatar
 
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
Default

I would take Incendairy instead of punishing, Incandairy arrows and tiger's fury is a lethal combination.
Hendorr is offline   Reply With Quote
Old Dec 19, 2005, 10:13 AM // 10:13   #4
Wilds Pathfinder
 
LaserLight's Avatar
 
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
Default

That would require the loss of Punishing Shot, which I don't really think is a good trade. Incendiary Arrows is a nasty piece of work, but it just doesn't last long enough to really do its job. Activation percentage of 33%, if I remember, which is dismally low for someone hoping to do more than somewhat peev a target.

Read the Wind and Favorable Wind do the same job, pitch one or the other. My Spirit-hating self would purge Favorable and put something defense-y in its place. People may say that a Ranger's near-bottom position in the Target Priority List and decent armor is all the protection a Ranger needs, but those are the people what end up dead on the ground :-P. Typical Expertise toy Whirling Defense would work some, but TF builds might get better use out of Throw Dirt and screaming for help.
LaserLight is offline   Reply With Quote
Old Dec 19, 2005, 10:22 AM // 10:22   #5
Krytan Explorer
 
Join Date: Jun 2005
Default

Take choking gas AND inciendiery arrows, full time interruption on normal attacks.

Read the Wind and Favorable Winds only stack if you use RtW BEFORE you use FW.

Going Mesmer secondary would be good, pack Diversion along to hit a monk or an Elementalist during the middle of a fight to knock their whole world out of alignment.
pagansaint is offline   Reply With Quote
Old Dec 19, 2005, 10:32 PM // 22:32   #6
Academy Page
 
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
Default

well i only put favorible winds in if i forget to use RtW. Which in pvp i kinda do sense you have monks and if u let go for like 2 secs they can completly reheal and its a bitch getting them down again. 2nd of all punishing shot pwns.Incidary arrows only last a few secs so not really even worth having. Also i have teh superior so i can get 10 troll unguet so i can get 8 health regen because its my only skill that heals me.
wat my name is is offline   Reply With Quote
Old Dec 20, 2005, 09:09 PM // 21:09   #7
Ascalonian Squire
 
arrowlord's Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by pagansaint
Take choking gas AND inciendiery arrows, full time interruption on normal attacks.
Bad idea. Without active interrupting by skills its passive and useless.

Anyway you should read Ranger Basics before posting builds, its old and exploited.
arrowlord is offline   Reply With Quote
Old Dec 20, 2005, 11:13 PM // 23:13   #8
Banned
 
4runner's Avatar
 
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
Default

Try this!


1.distracting
2.savage
3.punishing
4.dual/hunters/kindle kindle extra damage but wont stack with RTW!
5.rtw/winnowing
6.fw
7.whiriling/lighting reflexes/strom chaser
8.troll/rez


16 marks(sup)
12 exp (major)
10 wilderness (minor)

I think that adds up correctly, im at work not so sure!!

This really rocks!!!
4runner is offline   Reply With Quote
Old Dec 21, 2005, 12:28 AM // 00:28   #9
Academy Page
 
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
Default

there istn really any speed to your hits.
I mean RtW and FW dont stack unless RtW is first so i mean you barely even attack. RtW and FW with tigers fury is pwnage. And it makes your bows go even faster so you can add up damage more quickly
wat my name is is offline   Reply With Quote
Old Dec 21, 2005, 05:37 AM // 05:37   #10
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

Quote:
Originally Posted by pagansaint
Take choking gas AND inciendiery arrows, full time interruption on normal attacks.
I do not believe this to work as my experence shows that preperations won't stack.
Guillaume De Sonoma is offline   Reply With Quote
Old Dec 21, 2005, 04:06 PM // 16:06   #11
Ascalonian Squire
 
Join Date: May 2005
Default

I don’t think he is talking about stacking them just when one ends you use the other. By the time the other one ends the other preparation has recharged.
Bigb04202 is offline   Reply With Quote
Old Dec 21, 2005, 10:03 PM // 22:03   #12
Desert Nomad
 
Sereng Amaranth's Avatar
 
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
Default

er, no elite? what about practiced stance and serpents? with that combo, choking is around 90% up
Sereng Amaranth is offline   Reply With Quote
Old Dec 22, 2005, 04:18 AM // 04:18   #13
Krytan Explorer
 
Join Date: Jun 2005
Default

Sorry, you're right, interrupting full time with every attack is bad. Wait, no, no its not. Now you can take low energy spammable damage adding attacks and still interrupt for more damage.

Now how does that sound like a bad idea? because its not the FoTM Ranger Interrupt Spike build? Which by the way was nerfed and interrupts now have an after cast. No fast chaining.

And you can still take Distracting Shot for spell lockdown. And/or you can fit Diversion, or another anti spell caster Mesmer or Necro hex in.
pagansaint is offline   Reply With Quote
Old Dec 22, 2005, 03:22 PM // 15:22   #14
Wilds Pathfinder
 
LaserLight's Avatar
 
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
Default

Please avoid getting snippy. It helps no one.

Interruptor builds come in many a flavor these days, from the ones packing four different interrupting arrow attacks to elaborate Choking Gas builds. The first are best for experienced Interruptors who can use those multiple interrupts to smack around multiple enemy skills, but I can say from experience that doing such is really freakin' hard.

A preparation interruptor like Choking Gas is easier to use once you get your skill ordering down, but is essentially a babysitter build - you basically negate yourself in order to negate the actions of another player. In this case, a spellcaster. Now don't get me wrong, a Choking Gasser can still be devastating in the right Guild team. A team fully prepared for the fact that one of its guys is going to be doing little but shutting down...oh, say the enemy's primary Monk or target-calling Elementalist is going to be worlds better off than a team suddenly bereft of a key component of its strategy. Still, once you start lobbing smelly arrows at people, you will find yourself the source of much hate.

Which route you want to go is up to you. Personally, I think Gassers are more effective in the pure Interruption role, but a build relying on individual attacks can also bring an attack skill or two and revert to a damage-dealer of sorts at need, whereas the average Gasser can't. You'll have to decide for yourself, man.
LaserLight is offline   Reply With Quote
Old Dec 22, 2005, 03:45 PM // 15:45   #15
Wilds Pathfinder
 
Kabale's Avatar
 
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
Default

Dual Shot
Punishing Shot {E}
Savage Shot
Read the Wind
Whirling Defense
Drain Enchantment/Power Drain
Winnowing
Res Sig


Now you can spike and interrupt! Have phun!!! Just don't use winnowing when there's 3/4 warriors on the opposing team -.-
Kabale is offline   Reply With Quote
Old Dec 22, 2005, 03:55 PM // 15:55   #16
Wilds Pathfinder
 
LaserLight's Avatar
 
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
Default

Hm hm, or dump Winnowing altogether and bring Ditracting Shot for annoying crap like HealSiggy or various Monk spamming spells :-P
LaserLight is offline   Reply With Quote
Old Dec 23, 2005, 09:16 AM // 09:16   #17
Krytan Explorer
 
Join Date: Jun 2005
Default

And who said anything about negating yourself to interrupt the other team? Switching targets "randomly" or so it appears to the other team, keeps them from throwing gaurdian/shields up around around oen character only. With preparation interrupts you can just swap targets and start hitting someone else or swap back and forth and interrupt every other to every third spell a caster casts. Rather easy once you get the hang of it, but yes, you do sacrifice your damage output to stop their mitigation and/or damage output. much more than fair trade to me.
pagansaint is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
My Spike/Interupt Build Plastiqq The Campfire 4 Dec 19, 2005 07:30 AM // 07:30
cr3ature The Campfire 0 Dec 04, 2005 07:37 PM // 19:37
Interupt Build [Much Better Than Choking Gas] Legendary Dryder The Campfire 14 Aug 05, 2005 03:33 PM // 15:33
appoc The Campfire 2 Jul 20, 2005 10:20 AM // 10:20
appoc Gladiator's Arena 1 Jul 20, 2005 03:17 AM // 03:17


All times are GMT. The time now is 07:22 PM // 19:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("