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Old Dec 25, 2005, 06:50 AM // 06:50   #1
Jungle Guide
 
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Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Default Basic Interuppter

I'm still trying to play around with rangers, they are sooo overpowered in this game but if you can play a good one they're fun

I did this build yesterday and it worked screwing monks and what not, but when your the last one, kinda blows cuz you are meant for support, not damage.

Expertise: 10
Wilderness Survival: 9
Marksmanship: 9
Inspiration: (whatever is rest)

Skills:
1.) Distracting Shot/Punishing Shot {E}
2.) Savage Shot
3.) Whirling Defense
4.) Power Drain
5.) Leech Signet
6.) Favorable Winds
7.) Troll Ungeant
8.) Rez Sig

Fav. Winds is for shooting your shots faster, because I found that even though it takes half a second, that's too slow for interupting sum spells. The inspiration distracts work well and help give energy for the 2 ranger shots. It's not the best build but that was what helped me get used to interupting as an interuppting rookie.
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Old Dec 25, 2005, 06:56 AM // 06:56   #2
Krytan Explorer
 
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Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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As other people say, why not quick shot? Maybe tiger's fury?
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Old Dec 25, 2005, 10:54 AM // 10:54   #3
Frost Gate Guardian
 
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Quote:
Originally Posted by Kurow
As other people say, why not quick shot? Maybe tiger's fury?
Like he said, hes disrupt, not damage
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