Dec 16, 2005, 11:49 PM // 23:49
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#1
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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A good plain Hammer warrior build.
Yes I did use search but I didnt like what I found.
I was wondering what would be a good skill set up for a plain hammer warrior?
It doesnt have to be anything fancy(hence the only use warrior skills part) After you guys tell me Ill probobly just change it around to my liking. Thanks in advance.
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Dec 16, 2005, 11:58 PM // 23:58
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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For PvE or PvP? What secondary (do you not plan to use your secondary?)? What elites do you have/prefer? You've gotta give us forum go-ers something to work with here.
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Dec 17, 2005, 12:03 AM // 00:03
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#3
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Its gonna be for PVE and I guess ill use backbreaker....Probobly mesmer for secondary.
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Dec 17, 2005, 12:13 AM // 00:13
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Are you going for high damage, lots of disruption, or a bit of both?
In any case, here's a few skills you'll probably want to look at to go along with your W/Me Backbreaker warrior
Crushing Blow
Hammer Bash (if you want to disrupt)
Mighty Blow (if you want to damage)
Blackout
Physical Resistance
Elemental Resistance
Sympathetic Visage
Imagined Burden
I'm not suggesting you combine all of these into a single build - only that you consider some of them.
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Dec 17, 2005, 12:29 AM // 00:29
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#5
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Im mainly going for damage so which of those is best to use?
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Dec 17, 2005, 12:49 AM // 00:49
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#6
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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If you're going for damage, you'd probably be best served ignoring your mesmer secondary and going plain warrior. A straight-up, basic damage dealing hammer warrior would allocate as many points as possible into Hammer mastery and Strength, and use attacks like Mighty Blow, Power Attack, Crushing Blow (after Backbreaker), Irresistable Blow, and some method of attacking faster without decreasing damage output, like Berserker's Stance or Frenzy.
I don't recommend doing that, but that would be the best way of going about making a maxed-out damage hammer warrior. Providing he doesn't get attacked much himself, a Frenzied hammer warrior using some of those skills would do upwards of 100 damage per skill usage with maxed out Hammer mastery and high Strength.
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Dec 17, 2005, 12:54 AM // 00:54
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#7
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Thank you for your time sir. ^_^
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Dec 17, 2005, 01:06 AM // 01:06
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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No problem. Good luck with your warrior, hope it works out for you.
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Dec 17, 2005, 08:26 AM // 08:26
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#10
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Jungle Guide
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Quote:
Originally Posted by Shwitz
Are you going for high damage, lots of disruption, or a bit of both?
In any case, here's a few skills you'll probably want to look at to go along with your W/Me Backbreaker warrior
Crushing Blow
Hammer Bash (if you want to disrupt)
Mighty Blow (if you want to damage)
Blackout
Physical Resistance
Elemental Resistance
Sympathetic Visage
Imagined Burden
I'm not suggesting you combine all of these into a single build - only that you consider some of them.
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blackout? so youre gonna reset your own addrenaline?
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Dec 17, 2005, 08:27 AM // 08:27
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#11
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Jungle Guide
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Quote:
Originally Posted by Red Locust
First of all, I searched the warrior forum, and found plenty of good standard builds, but nevermind that.
Good hammer build: 16 hammer mastery
Devastating Hammer
Crushing Blow
Irresistible Blow
Hammer Bash
Frenzy
Sprint
Resurrection Signet
Also, for future reference, please note that this is a forum for posting and discussing builds, as opposed to a forum for asking other people to put together your character.
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throw in heavy and it becomes a Great hammer build
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Dec 17, 2005, 03:40 PM // 15:40
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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Quote:
Originally Posted by audioaxes
blackout? so youre gonna reset your own addrenaline?
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I haven't used it myself, but my thought was to use Blackout at the beginning of a battle when you have no adrenaline and then let it build while you're blacked-out. Does this not work? I'm unclear of the mechanics of skill recharge with adrenal skills.
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Dec 18, 2005, 12:03 AM // 00:03
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#13
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Quote:
Originally Posted by audioaxes
throw in heavy and it becomes a Great hammer build
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remove crushing for mighty.... heavy is too situational and isnt really required.
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Dec 18, 2005, 12:09 AM // 00:09
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#14
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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PVE: Heavy blow is fine. There's really no condition removal.
PVP: Follow up with hammer bash instead.
Why backbreaker? Devastating Hammer is just as viable an alternative, and costs 3 adrenaline less. Even Earth Shaker is pretty nice, now.
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Dec 18, 2005, 12:52 AM // 00:52
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#15
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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Thumper Bunny!!
R/W
12 Hammer, 12 Beastmastery, 10 Expertise
Backbreaker {E}
Crushing Blow
Irresistable Blow
Mighty Blow
Hammer Bash
Tiger's Fury
"For Great Justice!" (replace this with Charm Animal in the Competition Arenas for better DPS)
Ressurection Signet
This is more of a DPS build. Always keep Tiger's Fury on yourself. Wait till you have all your adrenaline skills charged up and then unleash them on a specific target. You can sorta semi-"spike" with Backbreaker --> Crushing Blow --> Mighty Blow --> Hammer Bash --> Irresistable Blow combo.
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Dec 18, 2005, 02:39 AM // 02:39
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#16
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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devastating and heavy blow are made for each other, your borderline retarded for saying its too situational
plus for pvp berserker stance is key for getting a KD chain going ASAP, dont let that monk get help from his teammates
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Dec 21, 2005, 01:11 PM // 13:11
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#17
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Wrath of Silvanus
Profession: W/Mo
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For a PvE W/Mo a real good build is having 16 Hammer, Mighty, Mending and then whatever floats your boat
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Dec 21, 2005, 01:17 PM // 13:17
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#18
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Hiryu
Thumper Bunny!!
R/W
12 Hammer, 12 Beastmastery, 10 Expertise
Backbreaker {E}
Crushing Blow
Irresistable Blow
Mighty Blow
Hammer Bash
Tiger's Fury
"For Great Justice!" (replace this with Charm Animal in the Competition Arenas for better DPS)
Ressurection Signet
This is more of a DPS build. Always keep Tiger's Fury on yourself. Wait till you have all your adrenaline skills charged up and then unleash them on a specific target. You can sorta semi-"spike" with Backbreaker --> Crushing Blow --> Mighty Blow --> Hammer Bash --> Irresistable Blow combo.
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aw man i just posted my thumper bunny...it's almost the same..
check THIS..it includes some alternatives
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Dec 21, 2005, 03:08 PM // 15:08
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#19
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Servants of Fortuna
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Quote:
Originally Posted by Hiryu
Thumper Bunny!!
R/W
12 Hammer, 12 Beastmastery, 10 Expertise
Backbreaker {E}
Crushing Blow
Irresistable Blow
Mighty Blow
Hammer Bash
Tiger's Fury
"For Great Justice!" (replace this with Charm Animal in the Competition Arenas for better DPS)
Ressurection Signet
This is more of a DPS build. Always keep Tiger's Fury on yourself. Wait till you have all your adrenaline skills charged up and then unleash them on a specific target. You can sorta semi-"spike" with Backbreaker --> Crushing Blow --> Mighty Blow --> Hammer Bash --> Irresistable Blow combo.
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Yay! The return of Thumper Bunnies! Thumper's rock!
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