Dec 18, 2005, 08:00 PM // 20:00
|
#2
|
Ascalonian Squire
Join Date: Dec 2005
Location: The Netherlands
Guild: souls of melandru
Profession: R/Mo
|
euh.. interrupt?
[QUOTE=
if this is such a good interrupt build.. where are all the interrupt skills?
u only have choking gas (wich s*cks ass cause it costs very much and doesn't last long) and that other mesmer skill... u should rather take distracting shot and savage shot and punishing shot if u wanna be REALLY irritating interrupter (^^,) really I do it all the time.. pp say that I'm f*ckin anoying.. lol but anyways.. than u don't have to choose Mesmer as you second prof.. wich I think is a crappy build.. now u can take monk so you can heal youself AND interrupt with ranger skills.. and about that running skill... escape is a waste of elite slot.. rather take storm chaser... it last almoste as long and it isn't elite...(remember skills being elite is a DISADVENTAGE).
plz respond
|
|
|
Dec 18, 2005, 09:25 PM // 21:25
|
#3
|
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
|
Well, one thing at least is certain. This is definitely not an "interrupt everything" ranger. It has absolutely 0 means to interrupt skills. Sure, you're alright at stopping spells, but what about that Res Sig? Or what about a nature ritual? Or a touch skill?
Also, with that low of a Wilderness Survival stat you don't even have a constant Choking Gas up. The least you could do is drop the inspiration or marks (or both), crank up Wilderness Survival, and use Practiced Stance to lengthen your Choking Gas's duration.
Just because you throw one or two good skills on your skill bar doesn't give you a "build." You have to figure out what your goal is (here: interrupting), consider what each skill is contributing to that goal, and then consider if each skill is actually the best skill for that job. Trying to do to much, which I suspect is the problem here, will leave you doing nothing well.
|
|
|
Dec 19, 2005, 12:05 AM // 00:05
|
#4
|
Ascalonian Squire
|
Quote:
Originally Posted by Jenosavel
Well, one thing at least is certain. This is definitely not an "interrupt everything" ranger. It has absolutely 0 means to interrupt skills. Sure, you're alright at stopping spells, but what about that Res Sig? Or what about a nature ritual? Or a touch skill?
Also, with that low of a Wilderness Survival stat you don't even have a constant Choking Gas up. The least you could do is drop the inspiration or marks (or both), crank up Wilderness Survival, and use Practiced Stance to lengthen your Choking Gas's duration.
Just because you throw one or two good skills on your skill bar doesn't give you a "build." You have to figure out what your goal is (here: interrupting), consider what each skill is contributing to that goal, and then consider if each skill is actually the best skill for that job. Trying to do to much, which I suspect is the problem here, will leave you doing nothing well.
|
Interesting criticism from someone who has not tried this yet and my interuption is adequate to keep spell casters irritated and running.
If your in a good group this is the sort of thing you need to soften monk targets as well as simply out classing most inferior builds with your survivability and dibilitating effects.
For example I last fought a team of Koreans whom I learned are quite good usually especially in the tank department. They get screwed every time cause I can stand there hit escaping and maybe if I feel like it drop
Ether feast and most tanks think they got me if they hit me a few times so they give chase I lead them across the map and ditch their asses at a high rate of speed to get back into the fight. mean while they have crap for mana after that and are hobbling towards another target.
Any other class on average is cake for this build to sit there drain their mana while they attack you then I call the target and a teamate or two comes over and mops up.
I have had no complaints with this build from any team and it suits me just fine.
Their are other ways to aid in winning a fight than sheer dmg output, or keeping one caster in constant lockdown which can be nice dont get me wrong but this build waaay more self sufficient and has alot more to offer than just a "few" good skills on top of "lame old choking gas".
Btw I have toyed with constant interupters before and they are nice and all but I was always too vulnerable if my team started losing ground.
Another thing is that you get monks who are trying to heal for your team but a tank is bullying them and almost killing them.
I am able to run to the monk and say "run" and stand their and tank the warrior so my monk can go heal. I drain his power maybe leech some health and disable him and off i go in no time.
You totally missed the point of this build and obciously have not bothered testing it out.
Sure it might not do one thing extremely well but it makes for an amazing support character.
Guranteed to have tanks saying Wtf! and casters wanting your head on a platter.
have a nice day. bet your playing right now too lol
|
|
|
Dec 19, 2005, 12:20 AM // 00:20
|
#5
|
Frost Gate Guardian
Join Date: Sep 2005
Profession: W/
|
asdf
**thumbs Down
|
|
|
Dec 19, 2005, 12:52 AM // 00:52
|
#6
|
Jungle Guide
|
there is no interrupt...
|
|
|
Dec 19, 2005, 01:03 AM // 01:03
|
#7
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Michigan
Profession: R/
|
spirit shakles would be great, assuming that casters were always attacking. i think a monk with half a brain will stop attacking if he gets spirit shackles on him, and then your build isnt doing much. it seems that this build could shut a ranger down pretty much, but most warrs dont need much energy, if any, and a casters dmg doesnt come from attacking. all in all, this build tries to do everything, and ends up doing it all badly. i would pick somthin and go with it.
~i
|
|
|
Dec 19, 2005, 02:21 AM // 02:21
|
#9
|
Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
|
Quote:
Originally Posted by tekeen
Ether feast and most tanks think they got me if they hit me a few times so they give chase I lead them across the map and ditch their asses at a high rate of speed to get back into the fight. mean while they have crap for mana after that and are hobbling towards another target.
|
First off, Ether Feast is going to deny no one energy. It's just over 1 pip of energy degen. The problem with claiming this skill is in here to give people energy problems is that it will not give anyone energy problems alone. In order for energy drain to be at all effective it has to completely drain someone, and that simply won't be done with one skill. You do have Spirit Shackles to suplement it, but the problem is that Spirit Shackles will only work against a ranger or a warrior, and one of those doesn't need energy.
Also, how is Escape superior to Storm Chaser for the sole purpose of dragging a warrior across the map and then running away? In fact, why drag them halfway across the map when you could just throw up Whirling Defense and be safe anyways? That way at least you're still being productive. By leading the warrior on a wild goose chase, you've made one of the enemy team's people do nothing at the cost of doing nothing yourself. It was an even trade, and those can work against you as often as for you.
I have a hard time forgiving this, especially since taking Escape means you can't have Practiced Stance. Thus, taking Escape is at least halving the effectiveness of your Choking Gas, something which seems to be your main focus.
Quote:
Any other class on average is cake for this build to sit there drain their mana while they attack you then I call the target and a teamate or two comes over and mops up.
|
I'm really curious how you plan on draining a caster's energy with Ether Feast alone (since any caster in their right mind won't attack under Spirit Shackles). Casters have 4 pips of energy regen. Ether Feast takes away one of them. You're barely even touching their natural regen, not to mention if they have any form of energy management.
Quote:
Their are other ways to aid in winning a fight than sheer dmg output, or keeping one caster in constant lockdown which can be nice dont get me wrong but this build waaay more self sufficient and has alot more to offer than just a "few" good skills on top of "lame old choking gas".
|
What about both high damage output and constant lockdown? That's always fun. I never said there was any kind of an either or situation going on here. What I did say is that this build tries to do everything and thus doesn't do anything particularly well.
Quote:
Btw I have toyed with constant interupters before and they are nice and all but I was always too vulnerable if my team started losing ground.
Another thing is that you get monks who are trying to heal for your team but a tank is bullying them and almost killing them.
I am able to run to the monk and say "run" and stand their and tank the warrior so my monk can go heal. I drain his power maybe leech some health and disable him and off i go in no time.
|
Too vulnerable? With a snare, Whilring Defense or Storm Chaser is usually all you need to survive.
The problem of a warrior bullying your monk can also be solved with the above mentioned snare. If your monk is any good, anyway.
I'm also curious as to what horrible warriors you're running into that will simply switch targets to a ranger that's next to them when the monk starts moving. Any warrior with a brain will use Sprint and land some nice criticals in your monk's back.
Quote:
You totally missed the point of this build and obciously have not bothered testing it out.
|
No, I'm pretty sure I understood the point of the build, I just don't think its up to par.
Quote:
Sure it might not do one thing extremely well but it makes for an amazing support character.
|
Well, "amazing" isn't the word I'd use for it. Support, yes. Amazing, no. You want to survive, and I'll admit that Ether Feast is a decent self-heal. You want to energy deny people, but can only pretend to do the job. You want to interrupt, but have no means of dealing with anything besides spells. You want to protect your team from warriors, but the best means you have to do that relies on the warrior cooperating with you.
You're trying to do at least 4 different things here, at least 2 of which could take up an entire build on their own to be done with any effectiveness.
Quote:
Guranteed to have tanks saying Wtf! and casters wanting your head on a platter.
|
Want to try it against my warrior or casters sometime? A good warrior will laugh at your energy denial and running, and the casters will quickly learn to take advantage of the gaping downtime in your Choking Gas. Your Choking Gas can't even be up half of the time.
|
|
|
Dec 19, 2005, 03:50 AM // 03:50
|
#10
|
Academy Page
Join Date: Oct 2005
Location: Oklahoma, US
Profession: E/Me
|
Well, you have no actual interrupts, all you have is choking gas, so you basically have to get lucky to interrupt any cast under 2 sec.
|
|
|
Dec 19, 2005, 03:53 AM // 03:53
|
#11
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: marhans grottoooo
Guild: Empires of Underworld [EoU]
Profession: R/Me
|
practice stance, must have for choking gas ranger!
|
|
|
Dec 19, 2005, 09:58 AM // 09:58
|
#12
|
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
|
Just so you know Tekeen, you aren't really fooling anybody. I do believe Jenosavel said pretty much everything that needed it, but considering how amazingly dependant you seem to be on the enemy taking very specific actions, I'll leave you with one of my favorite military (mangled) quotes.
"When your plan of battle depends on the actions of the enemy, do not forget to inform your enemy so that he may do his best to comply with your expectations."[/sarcasm]
|
|
|
Dec 19, 2005, 01:55 PM // 13:55
|
#13
|
Ascalonian Squire
|
Wow finally got that sleep I needed and man i feel better.
Ok You guys brought up a valid point on the Spirit shackles not denying casters of enough energy but I never did the math on it I just assumed that leeching mana off anyclass would make them freak out and lose the ability for awhile to output alot of dmg.
I still feel that it tends to be quite effective against many classes and builds.
You are right most casters stop attacking me mostly but I interupt their nuking long enough to wear them down alot.
Mathematically maybe it doesnt seem impressive but I can live with that.
|
|
|
Dec 19, 2005, 03:18 PM // 15:18
|
#15
|
Ascalonian Squire
Join Date: Sep 2005
Profession: Me/Mo
|
@ the original post (i didn't read the others sry)
choking gas just sucks (even with practised stance), escape is a very crappy elite for non-runners. if u want good non-stop interrupting u have to with skills you want distracting shot, disrupting lunge, wild shot, punishing shot, leech signet, power drain (or whatever it is called),
but to me best interrupting is QZ+FW (for short flight time)+TF+Incendiary Arrows+Half Moon Bow at short distance, with a zealous bow string and high expertise energy shouldnt be a problem, if you or your team doesn't like QZ then just add distracting/wild shot, it will do
|
|
|
Dec 19, 2005, 11:48 PM // 23:48
|
#16
|
Academy Page
Join Date: Sep 2005
Location: Ireland
Guild: Powerpuff Boys [PUFF]
Profession: W/
|
Quote:
Originally Posted by tekeen
I am able to run to the monk and say "run" and stand their and tank the warrior so my monk can go heal. I drain his power maybe leech some health and disable him and off i go in no time.
|
Please tell me how you can tank a human warrior who is trying to kill a soft target like a monk, and how draining a warrior's energy disables him. Take throw dirt to do it so that it actually works.
|
|
|
Dec 21, 2005, 04:10 PM // 16:10
|
#17
|
Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
|
lol, its a joke post right! well done, funny as hell!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:15 PM // 19:15.
|