Dec 25, 2005, 08:19 AM // 08:19
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#2
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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It doesn't anymore. The concept behind it was to have as many spirits out as possible, but now no two of the same spirits can be put up at any given time. Some spirits were nerfed, and it isn't something that I think will return anytime soon.
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Dec 25, 2005, 08:28 AM // 08:28
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#3
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Ascalonian Squire
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u mean b4 u have have more than (for example) spirt of favorable wind out on the same time?
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Dec 25, 2005, 03:16 PM // 15:16
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Asian Syndicate
Profession: Me/E
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Basically you just keep spamming every spirit you have in your slot. Your elite would be Oath Shot and whenever you need to recharge your spirits, you use that and then spam away. You keep doing that. Yes, you could have had more than one spirit of the same kind.
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Dec 25, 2005, 03:50 PM // 15:50
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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it worked also because spirits effected each other, fertile season to be specific...
you could make 8 fertile spirits, causing every character and every spirit to have over 2000 hp. the spirits were then used to block stairs, hallways (for relic runs) and the ghostly hero (altar maches).
if such a team won HoH, it could stay there for as long as they liked, since they could drop tons of fertiles and the ghostly would be unkillable...
which is the reason for said nerf.
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Dec 25, 2005, 04:05 PM // 16:05
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#6
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Spirits in general were "Teh Sex" for awhile :\ Alot was done the BIg August 25th update (noted was one of the biggest Skill updates this game has ever seen/will ever see).
Natures Renewel - Back in the day Natures Renewel didnt double cost of maintained enchantments, but had another effect of Removing all enchantments and hexes when it was cast. So yea...it was pretty much "Pwnzor".
Fertile Season - reduced the Duration..for some reason :\ It still outlasts its recharge under normal circumstances. But I geuss its harder to keep it up if they target it.
Quickening Zephyr - Many people think they absolutely killed this skill in the update. They increased its energy cost to 25 (alot for a ranger), and reduced its duration to almost zip..Under normal circumstances you cannot keep a QZ up all the time.
Then the big Spirit nerf in general - Spirits dont effect spirits, and only 1 of each kind of spirit can be up in an area.
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In CA sometimes I peeve people alittle with Spirit spammigng still lol. It doesnt help my team (sometiems hurts them), But I'll lay all the annoying sprits down.
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Dec 26, 2005, 07:40 AM // 07:40
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Quote:
Originally Posted by Former Ruling
Then the big Spirit nerf in general - Spirits dont effect spirits, and only 1 of each kind of spirit can be up in an area.
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Unless it's bugged, the rule is that if a spirit is placed under the effect of the same type of spirit from the same team, the original spirit dies. So you should be able to have Rangers on opposing teams drop the same spirit right next to each other and they'd both survive.
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Dec 28, 2005, 10:51 PM // 22:51
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#8
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Ascalonian Squire
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ty all for ur helps
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