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Old Jan 21, 2006, 04:41 PM // 16:41   #1
Wilds Pathfinder
 
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I am going to make my W/Me to a W/Mo Paladin. But my question is, is this only good for farming? Or is it also good for general things? Doing missions, quests, going UW/FOW, (new) Tombs...

When I go to create a new PvP char, the game suggest me this:
Sever Artery
Gash
Galrath Slash
Final Thrust
Sprint
Healing Hands [E]
Mending
Restore Life
Swordmanship: 10
Strength: 10
Healing Prayers: 8

My question, is this good for being a Paladin or can it get better?
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Old Jan 22, 2006, 03:53 AM // 03:53   #2
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My...my Spidey-Sense is tingling! I sense a flame war coming very soon...

Haha, just kidding. Mostly, Paladins (or just W/Mo) are used for farming. A lot of people use the /Mo part for ressurections in FoW, UW, or other more challenging parts of the game. People don't really like to use W/Mo's because they mostly enchant themselves, which severely limits their energy. It is a solid start for PvE, but for PvP...forget about it.
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Old Jan 22, 2006, 10:27 AM // 10:27   #3
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ok thanks
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Old Jan 22, 2006, 10:55 AM // 10:55   #4
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for pvp try w/e with all warrior skills then 4 air magic and gale, i love seeing peopel try to run away from that
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Old Jan 22, 2006, 12:28 PM // 12:28   #5
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Quote:
Originally Posted by lord of shadow
for pvp try w/e with all warrior skills then 4 air magic and gale, i love seeing peopel try to run away from that
Agreed, though minor correction. You need 5 air for gale to work 100% of the time, the skill description is '50% failure with gale 4 or less'
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