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Old Jan 06, 2006, 06:15 PM // 18:15   #21
Jungle Guide
 
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Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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This build is so experimental. I have played an E/Mes,and you are dealing no where near enough damage to stay alive. Plus, the flaw of the E/Mes is that it ALWAYS needs a monk to heal it. Go another route to solo Nirvana. This doesnt seem exactly the right path.
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Old Jan 15, 2006, 01:22 PM // 13:22   #22
Jungle Guide
 
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Guild: The Circle Of Nine[NINE]
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I've recently started to experiment with my E/mes in a solo build.It's experimentalbut Iike the direction I'm headed in.I'm using illusion,inspiration and earth at the moment. Illusionary Weapon is awesome,just need to get my illusion attribute up some more to break the 40 sec time limit. It lasts 30 seconds,and my E/Mes is only lvl 15.Conjure phantasm and Kinetic armor work well together. 8 sec for Kinetic and 5 sec for phantasm,magnetic aura in a pinch,and physical resistance for added safety. Still experimenting,so we shall see...
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Old Jan 15, 2006, 07:23 PM // 19:23   #23
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Venator Solaris
Profession: Mo/Me
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http://www.guildwarsguru.com/forum/s...d.php?t=105676


Change to e/mo and get that build and you're done


//edit
Ah solo.. Missread
Anyway going e/r with serpents quickness as I said in that topic on a reply should work.
Just Gotta get high enough dps that way.

/Silverhawk

Last edited by Undead Silverhawk; Jan 16, 2006 at 12:15 PM // 12:15..
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Old Jan 17, 2006, 02:26 PM // 14:26   #24
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
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Silverhawk,
I've been thinking about your E/R build. Can it work as a solo in UW?
I don't want to spend forever on one group trying to bring them down so I figured bringing an SS Necro would work.
I was thinking about:
Mistform with 20% Echant Staff
Serpent's Quickness
Conjure Frost
Glyph of Concentration (to help against the interrupters)
Then maybe doing some traps for damage.

My main concern is Nightmares. I am assuming that their rend enchantments would strip the mistform. If you have a monk with you, they can always put on spellbreaker, but now we are up to a 3 man team.

There is always a good chance that you can kill the nightmares yourself before they get rend off (customize your weapon, it helps!) but sometimes they can be tricky and hard to target when you are surrounded.

So anyway, how are you doing damage with the E/R build?
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Old Jan 18, 2006, 07:39 PM // 19:39   #25
Forge Runner
 
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Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Well, as a user who gets gold from this E/R build, I'll tell you it's a very slow build. You don't do alot of damage fast, but you do damage and you can't get hurt really.

I personally would like to try the E/R build with a 55HP monk and a Me/Mo and see how the three of them work together, how fast they can knock out things, etc.
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Old Jan 19, 2006, 12:46 AM // 00:46   #26
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consider having a secondary professino as ranger, u can use serpents quickness so u can keep mist form active all the time and troll urgent to counter bleeding. ull prolly do less in the dmg department though
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