Jan 21, 2006, 11:26 PM // 23:26
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#21
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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True, exhaustion isn't really a problem unless you are in prolonged fights and at the time I wrote this I still have meteor shower in the build as well.
I just got out from beating tombs (yay!) with a slightly modified version of the build that I like a lot.
Good point on casting fire attune before elemental though! I never really thought of it that way.
The new build I am using is an E/Me, it is meant to be as fast casting an spammable offensive as I could think to make it.
Skills:
Flare
Immolate
Fireball
Phoenix (Switch with your preference, I would usually swap this with meteor shower depending on the area)
Mantra of Resolve (Works GREAT in tombs, swap as needed for other areas, hex breaker is good for SF)
Elemental Attunment (Elite)
Fire Attunement
Attributes:
Fire 12 +3+1
Energy Storage 11 + 3
Inspiration 6
5 points left over
Res Sig
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Jan 22, 2006, 04:38 AM // 04:38
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#22
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Academy Page
Join Date: Dec 2005
Guild: Middletown Massacre
Profession: Me/Mo
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no you dont want to cast Elemental Attunement 2nd... if an enchantment gets removed, then that one goes first... which leaves you with only 30% energy regainment.. If you cover Elemental with the normal Fire Attunement, then if anything gets stripped, its the Fire, whcih leaves you with still 50% regainment from your spells. Although it gives up a few seconds... it doesnt matter much because if its gets stripped, you want to still get as much energy out of it as possible.. it will make up for itself in the long run
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Jan 22, 2006, 08:30 AM // 08:30
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#23
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Jungle Guide
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yes ele attune is good, but yer e/me anyways you don't want arcane echo for met shower? not having 2 available is a questionable move
I get away with fire attune and smart energy management pretty well
In a group if a necro has blood ritual and/or bip great too if need
you need less 'infinergy' if you knocked things out big and fast
now yours might work more inconjunction with the SS Necro who needs things to stay alive and act in order to milk out the damage
now if you start seeing that, arcane echo costs 10 more than elite echo or glyph of renewal. so the more you use it the more the gain of ele attune vs a echo/GoR blurs
but I like glyph of renewal/meteor storm even better than echo - no enchant strip like the echoes can be, one always on deck, and it effectively can now be cast every 15 seconds w/o a thought - GoR effectively reduces ANY recharge spell length to 15 seconds, AND one is available on deck if you choose to allow it the regular recharge AND you don't have to use it in 'x' timeframe, etc
I hear ya, I wanted to love ele attune way way back and its true it can keep ya going. But for the busy/tough spots stripping happens, drains & interrupts happen, there is a lag on the enchant recycle, often you're too busy or it might not get back up when you want it, its a cost itself that isnt reduced, etc
In effect I find the pacing of the high level game has me bringing the megatonage and I normally dont suffer for it. For the PROLONGED situations that is some rare pve/pvp maybe, but once again strip vunerable. When I was concerned about energy I'd sometimes pull out glyph of energy. Just in actual usage in SF, FoW, UW certainly you want to level stuff ASAP.
But long and steady good deal and glad to see some activity here.
I just rocked all the zaishan stuff with my ele and henchmen, seems ele have a hard time gettin groups of late -shrug-.
Seems its turning around some (new HoH), but its amazing how many people didnt get the AoE nerf and ran for the hills. *1* day it was bad. The next day only a few (repeating) aoe spells are of questionable merit and can still have a role.
Only using your build a lot proves it out - I'd post mine but even today I tweak it now and then, I'll post the latest next time it's not 3:30am after pvp weekend play
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Jan 22, 2006, 08:22 PM // 20:22
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#24
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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ive been using the ele attune/xx attune combo for as long as i dont have another elite that is more useful. as long as there are no enchant removers it works well, but enchnat removers really mess up your game. does anyone have a good way of preventing them getting removed, because even though i cast ele attune first they all seem to go if theres a half decent mesmer around.
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Jan 25, 2006, 10:03 PM // 22:03
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#25
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Wilds Pathfinder
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I saw this build and had an interesting thought, can your energy still hold out if you are a fast cast mesmer?
So I tried it out, and guess what? It can. I tried it with all the elements and found that even with exhaustion I was ok, and I could continually spam all my spells for the full duration of the attunements (I was also using a +18% enchant mod).
I had 16 in fastcasting and the element at 12. I tried to keep my max energy as low as possible, I think it was about 34. I will try it tonight with my warrior to see if I can make it workable...wouldn't that be sweet infinite enrgy and massive armor...
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