Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Jan 20, 2006, 04:31 AM // 04:31   #1
Academy Page
 
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
Advertisement

Disable Ads
Default Last skill for Bonder

Okay i have become pretty interested in Bonders lately and here is my build so far.

Aegis, Life Bond, Essence Bond, Life Barrier, BLANK, Mend Condition, Rebirth, and Blessed Signet.

I am wondering what my last skill should be in the blank spot. any suggestions would help thanks!
Misfits13 is offline   Reply With Quote
Old Jan 20, 2006, 04:35 AM // 04:35   #2
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Quote:
Originally Posted by Misfits13
Okay i have become pretty interested in Bonders lately and here is my build so far.

Aegis, Life Bond, Essence Bond, Life Barrier, BLANK, Mend Condition, Rebirth, and Blessed Signet.

I am wondering what my last skill should be in the blank spot. any suggestions would help thanks!
For What?..
PvP - Tombs / CA / TA?
PvE - UW / SF/ ?

for TombsWise
Bonds / Bless Sig / Bals Spirit ( Your Missing For Energy Whenever Someone hits a Bonded person You Gain Energizor ) / Mend Ailment / Bless Sig / RoF / Martyr / Aegis or Mantra of Inscriptions. ( Makes Your Signet Charge Faster )
Divine Elemental is offline   Reply With Quote
Old Jan 20, 2006, 04:38 AM // 04:38   #3
Academy Page
 
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
Default

This is for Oro farming/SF w/e you call it
Misfits13 is offline   Reply With Quote
Old Jan 20, 2006, 04:45 AM // 04:45   #4
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

oH.
im not your man then >_> dont know much bout PvE
Divine Elemental is offline   Reply With Quote
Old Jan 20, 2006, 04:52 AM // 04:52   #5
Pre-Searing Cadet
 
Join Date: Aug 2005
Guild: Smak
Profession: E/Mo
Default

balth Spirit is still a good choice. The idea is all those life bonds (you are using more than one, right), send damage your way. That will help recharge your energy.
hexman is offline   Reply With Quote
Old Jan 20, 2006, 04:53 AM // 04:53   #6
Academy Page
 
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
Default

I was thinking Life attunment or Watchful sight

Life attunment on tank who does no damamge anyways but get more heals

or watchful sight for the Regain of health and the nice little heal afterwards
Misfits13 is offline   Reply With Quote
Old Jan 20, 2006, 06:18 AM // 06:18   #7
Ascalonian Squire
 
Join Date: Sep 2005
Default

add life atunement as having 2 cover enchants over barrier and bond is better than one i often find the war gets 2 enchnats quickly striped one after another and you dont want that to be one of the bonds. I would remove aegis or rebirth and add dwanyas kiss putting a few points in healing. With dwanyas kiss and mend condition you can solo heal the tank in sf which is nice if your healer is a moron or drops leaving you alone. Currently you would have a dificult time attemping to solo heal if needed. My build when bonding is

Barrier, Bond, mend condition, dwanyas kiss, essence bond, life atunement, shielding hands, blessed sig
atreyu83 is offline   Reply With Quote
Old Jan 20, 2006, 06:44 AM // 06:44   #8
Desert Nomad
 
knoll's Avatar
 
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
Default

barrier, bond, balth spirit, Reversal of fortune, divine boon, life atunement bleseed sig. and the last choice is your go max prot and rest in to divine.

With divine boon and Reversal of fortune and Divine favor it heals alot
knoll is offline   Reply With Quote
Old Jan 20, 2006, 03:12 PM // 15:12   #9
ump
Lion's Arch Merchant
 
Join Date: Nov 2005
Default

Try this thread. There are even a few different builds need the end of the thread from me and others.
ump is offline   Reply With Quote
Old Jan 22, 2006, 08:25 PM // 20:25   #10
Frost Gate Guardian
 
Sovetskeey's Avatar
 
Join Date: May 2005
Location: Edmonton, AB
Guild: Gotta Be Four Twenty Somewhere
Default

Quote:
Originally Posted by knoll
barrier, bond, balth spirit, Reversal of fortune, divine boon, life atunement bleseed sig. and the last choice is your go max prot and rest in to divine.

With divine boon and Reversal of fortune and Divine favor it heals alot
Leave the healing to the healer. Bring an extra prot enchantment instead of Divine Boon.
Sovetskeey is offline   Reply With Quote
Old Jan 23, 2006, 04:48 PM // 16:48   #11
Wilds Pathfinder
 
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
Default

This is outside the box, but for SF/FoW runs where the tank is taking 100% of the agro this build works VERY nicely.
You can 1 man monk SF with this, no healer req'd.
Life Bond
Mend Alignment
Blessed Signet
Healing Hands {E}
Healing Seed
Balthazar's Spirit
Rebirth

The last spot can be used for hex removal, or whatever you want.
If you have a 20% enchant staff then you can keep HH and HS up 95% of the time, making the tank virtually immune to damage.

In places like FoW this allows for the other monk to focus completely on healing (as expected) but the added advantage comes from the fact that energy management will never be a problem (unless your tank sucks as so many seem to)
Rhuobhe is offline   Reply With Quote
Old Jan 23, 2006, 05:24 PM // 17:24   #12
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

You've actually used this build? Life bond is only good vs attacks and healing hands is only good against physical damage, is that enough protection against the rest of the enemies?
DeanBB is offline   Reply With Quote
Old Jan 23, 2006, 06:55 PM // 18:55   #13
Wilds Pathfinder
 
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
Default

Quote:
Originally Posted by DeanBB
You've actually used this build? Life bond is only good vs attacks and healing hands is only good against physical damage, is that enough protection against the rest of the enemies?
Yeah, it's quite effective.
You need a compitent tank of course, one know knows what a stance is

I know it's a sin anymore to have a character with attribute points spread out over 3 attributes... (some of the best PvE builds are diverse however) But it does work.
HH + HS (alternating) on a tank in SF = a tank who can aggro mobs of 10 w/o going under 90% health

Most of the damage in SF is "physical"
Rhuobhe is offline   Reply With Quote
Old Jan 23, 2006, 08:19 PM // 20:19   #14
Jungle Guide
 
Y.T.'s Avatar
 
Join Date: Sep 2005
Profession: Mo/
Default

u dont need aegis for oro farmin. never. grab vital blessing instead so u can cover ur barrier/bond - necros in sf usually remove only 1 last enchant on tank.

actually if healer monk's good u dont have to heal at all, so i'm not sure u'll need boon - u're not healing...

my skillbar (when i'm bonding in sf):

balth sp, blessed sig, protective spirit, vital blessin, mend ailm, life bond, life barrier, rebirth. smtimes i prefer to drop prot spir for RoF.

1st area - barrier/bond/vital on tank, balth on urself, bond on every squishy who stays too close to tank to start getting damage. u'll have more energy from balth if u put bond on 2-3 casters, i prefer to bond mm and healer in every run. in sf - same enchants on tank and on u, nothing on squishies.
Y.T. is offline   Reply With Quote
Old Jan 24, 2006, 11:00 AM // 11:00   #15
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
Default

It also depends a bit on the other team members, my personal prefered build contains a healer with spellbreaker and a warrior with obsidian flesh, this means immunity to enchant removal and therewith no need for cover up enchants. The more important skills:
life bond, life barrier, balthz spirit, blessed sig, life attunement, mend ailment and two slots left which I like to fill with scourge healing and power drain.
When you dont have a permanent spell immunity holy veil and protective spirit are nice for cover up/slowing damage output.
Lady Callingwell is offline   Reply With Quote
Old Jan 24, 2006, 02:16 PM // 14:16   #16
Ascalonian Squire
 
Join Date: Jan 2006
Profession: R/E
Default

I carry the same set and to fill the blank esp. on the 5 man farm runs i have in zealots. I need to carry 9 attr. points smiting for the Worths rod anyhow and Worths Icon work well together for the rest of the pro skilz and you get to throw a ton of damage thru the aggro warrior with zealots and mend.Pulling a full set of attr. points in pro and the rest into divine.
Canius is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What armor for bonder? Tweecers The Campfire 14 Feb 01, 2006 01:05 AM // 01:05
Adding Damage dealing to SF Bonder atreyu83 The Campfire 12 Jan 19, 2006 05:57 PM // 17:57
Mo/Me FA Bonder build Cold The Campfire 2 Dec 24, 2005 04:15 PM // 16:15
Hawkeye The Campfire 5 Dec 12, 2005 11:39 PM // 23:39
Omg Life bonder? darktiger The Campfire 8 Nov 29, 2005 11:23 PM // 23:23


All times are GMT. The time now is 06:40 PM // 18:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("