Jan 20, 2006, 04:31 AM // 04:31
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#1
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Academy Page
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
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Last skill for Bonder
Okay i have become pretty interested in Bonders lately and here is my build so far.
Aegis, Life Bond, Essence Bond, Life Barrier, BLANK, Mend Condition, Rebirth, and Blessed Signet.
I am wondering what my last skill should be in the blank spot. any suggestions would help thanks!
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Jan 20, 2006, 04:35 AM // 04:35
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#2
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Misfits13
Okay i have become pretty interested in Bonders lately and here is my build so far.
Aegis, Life Bond, Essence Bond, Life Barrier, BLANK, Mend Condition, Rebirth, and Blessed Signet.
I am wondering what my last skill should be in the blank spot. any suggestions would help thanks!
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For What?..
PvP - Tombs / CA / TA?
PvE - UW / SF/ ?
for TombsWise
Bonds / Bless Sig / Bals Spirit ( Your Missing For Energy Whenever Someone hits a Bonded person You Gain Energizor ) / Mend Ailment / Bless Sig / RoF / Martyr / Aegis or Mantra of Inscriptions. ( Makes Your Signet Charge Faster )
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Jan 20, 2006, 04:38 AM // 04:38
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#3
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Academy Page
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
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This is for Oro farming/SF w/e you call it
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Jan 20, 2006, 04:45 AM // 04:45
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#4
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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oH.
im not your man then >_> dont know much bout PvE
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Jan 20, 2006, 04:52 AM // 04:52
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#5
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Smak
Profession: E/Mo
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balth Spirit is still a good choice. The idea is all those life bonds (you are using more than one, right), send damage your way. That will help recharge your energy.
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Jan 20, 2006, 04:53 AM // 04:53
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#6
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Academy Page
Join Date: Jan 2006
Guild: Dawns Omen
Profession: Mo/Me
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I was thinking Life attunment or Watchful sight
Life attunment on tank who does no damamge anyways but get more heals
or watchful sight for the Regain of health and the nice little heal afterwards
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Jan 20, 2006, 06:18 AM // 06:18
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#7
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Ascalonian Squire
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add life atunement as having 2 cover enchants over barrier and bond is better than one i often find the war gets 2 enchnats quickly striped one after another and you dont want that to be one of the bonds. I would remove aegis or rebirth and add dwanyas kiss putting a few points in healing. With dwanyas kiss and mend condition you can solo heal the tank in sf which is nice if your healer is a moron or drops leaving you alone. Currently you would have a dificult time attemping to solo heal if needed. My build when bonding is
Barrier, Bond, mend condition, dwanyas kiss, essence bond, life atunement, shielding hands, blessed sig
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Jan 20, 2006, 06:44 AM // 06:44
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#8
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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barrier, bond, balth spirit, Reversal of fortune, divine boon, life atunement bleseed sig. and the last choice is your go max prot and rest in to divine.
With divine boon and Reversal of fortune and Divine favor it heals alot
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Jan 22, 2006, 08:25 PM // 20:25
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#10
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Frost Gate Guardian
Join Date: May 2005
Location: Edmonton, AB
Guild: Gotta Be Four Twenty Somewhere
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Quote:
Originally Posted by knoll
barrier, bond, balth spirit, Reversal of fortune, divine boon, life atunement bleseed sig. and the last choice is your go max prot and rest in to divine.
With divine boon and Reversal of fortune and Divine favor it heals alot
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Leave the healing to the healer. Bring an extra prot enchantment instead of Divine Boon.
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Jan 23, 2006, 04:48 PM // 16:48
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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This is outside the box, but for SF/FoW runs where the tank is taking 100% of the agro this build works VERY nicely.
You can 1 man monk SF with this, no healer req'd.
Life Bond
Mend Alignment
Blessed Signet
Healing Hands {E}
Healing Seed
Balthazar's Spirit
Rebirth
The last spot can be used for hex removal, or whatever you want.
If you have a 20% enchant staff then you can keep HH and HS up 95% of the time, making the tank virtually immune to damage.
In places like FoW this allows for the other monk to focus completely on healing (as expected) but the added advantage comes from the fact that energy management will never be a problem (unless your tank sucks as so many seem to)
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Jan 23, 2006, 05:24 PM // 17:24
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#12
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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You've actually used this build? Life bond is only good vs attacks and healing hands is only good against physical damage, is that enough protection against the rest of the enemies?
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Jan 23, 2006, 06:55 PM // 18:55
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by DeanBB
You've actually used this build? Life bond is only good vs attacks and healing hands is only good against physical damage, is that enough protection against the rest of the enemies?
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Yeah, it's quite effective.
You need a compitent tank of course, one know knows what a stance is
I know it's a sin anymore to have a character with attribute points spread out over 3 attributes... (some of the best PvE builds are diverse however) But it does work.
HH + HS (alternating) on a tank in SF = a tank who can aggro mobs of 10 w/o going under 90% health
Most of the damage in SF is "physical"
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Jan 23, 2006, 08:19 PM // 20:19
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#14
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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u dont need aegis for oro farmin. never. grab vital blessing instead so u can cover ur barrier/bond - necros in sf usually remove only 1 last enchant on tank.
actually if healer monk's good u dont have to heal at all, so i'm not sure u'll need boon - u're not healing...
my skillbar (when i'm bonding in sf):
balth sp, blessed sig, protective spirit, vital blessin, mend ailm, life bond, life barrier, rebirth. smtimes i prefer to drop prot spir for RoF.
1st area - barrier/bond/vital on tank, balth on urself, bond on every squishy who stays too close to tank to start getting damage. u'll have more energy from balth if u put bond on 2-3 casters, i prefer to bond mm and healer in every run. in sf - same enchants on tank and on u, nothing on squishies.
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Jan 24, 2006, 11:00 AM // 11:00
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
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It also depends a bit on the other team members, my personal prefered build contains a healer with spellbreaker and a warrior with obsidian flesh, this means immunity to enchant removal and therewith no need for cover up enchants. The more important skills:
life bond, life barrier, balthz spirit, blessed sig, life attunement, mend ailment and two slots left which I like to fill with scourge healing and power drain.
When you dont have a permanent spell immunity holy veil and protective spirit are nice for cover up/slowing damage output.
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Jan 24, 2006, 02:16 PM // 14:16
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#16
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Ascalonian Squire
Join Date: Jan 2006
Profession: R/E
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I carry the same set and to fill the blank esp. on the 5 man farm runs i have in zealots. I need to carry 9 attr. points smiting for the Worths rod anyhow and Worths Icon work well together for the rest of the pro skilz and you get to throw a ton of damage thru the aggro warrior with zealots and mend.Pulling a full set of attr. points in pro and the rest into divine.
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