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Old Jan 12, 2006, 04:53 AM // 04:53   #21
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lol why not use penetrating instead of executioners then with this logic since the +20 damage is "irrelevent"
meh couldnt help it but dev > backbreaker

and ditch the aftershock guys, the cost per damage is not worth it as a hammer warrior and it will be impossible to do aftershock + frenzy/crushing + sprint + irresistable + gale (exhaustion)
on that note i dont see gale fitting in much either frenzy/irresistable/sprint/crushing is already pretty intense on the energy, for you to use gale it will be very seldom which wouldnt make since since you will already have 2 knockdowns
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Old Jan 12, 2006, 05:50 AM // 05:50   #22
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Quote:
Originally Posted by Eonwe
So your logic for using backbreaker is simply because it adds 21 damage?
For the Kd time.
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Old Jan 13, 2006, 08:44 AM // 08:44   #23
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Quote:
Originally Posted by Eonwe
Well, unlike the previous posts, here's a build that's actually good for tombs/gvg.

Axe: 16 (12+3+1)
Air: 5
Strength: 12 (11+1)

Frenzy
Eviscerate
Executioner's Strike
Axe Rake
Sprint
Endure Pain
Gale
Res Sig
This is the build you want to be running as a W/E. Effective and powerful. One popular alteration is to run 16 (12+1+3) axe, 10 (9+1) strength, and 9 air so you may take the air offhand. This allows you to gale more often.

As for backbreaker, it costs 10 adrenalinen, has +21 damage, and 4s knockdown. Devastating hammer costs 7 adrenaline and has a 2s knockdown. However stoneskin gauntlets increase it to a 3s knockdown making backbreaker gain you a mere 1s (as it is not increased by stoneskins) and +21 damage. Not very worth the extra 3 attacks it will take to build.
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Old Jan 13, 2006, 07:13 PM // 19:13   #24
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I have seen W/E axe warriors in tombs using shocking axes and conjure lightning... anyone know a good build on this basis?
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Old Jan 13, 2006, 09:12 PM // 21:12   #25
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Quote:
Originally Posted by Jiao Yang
I have seen W/E axe warriors in tombs using shocking axes and conjure lightning... anyone know a good build on this basis?
Shock and gale would work good for it... If im playin a max damage w/e build i use a sword with conjure flame, lava font, hundred blades, gash, serever artery, final blow, some other stuff but thats the main basis...
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Old Jan 14, 2006, 07:36 AM // 07:36   #26
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I've used Conjure Lightning before with my Shocking Fellblade,and found it an to be an effective enchantment.Gale isn't too popular with me due to the exaustion.I need to cap hundred blades,but that means beating Thunderhead Keep...Anyway,this is good stuff,and I appreciate the debate and passing of knowledge.Keep the builds coming,I'll will post a new one soon.
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Old Jan 15, 2006, 04:29 AM // 04:29   #27
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While it exhaustion hurts, what you gain from the knockdown far surpasses any drawbacks of exhaustion. Chain gale is extremely powerful and using gale with a spike prevents a monk from doing anything.
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Old Jan 24, 2006, 12:16 AM // 00:16   #28
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W/E builds in tombs are Gale heavy at the moment,however,I don't care for the spell much due to its exaustion.It is rather effective in moderate useage,but more to the effect of a hammer warrior than an axe warrior,IMO.
For a W/E Aeromancer build let me give it a shot:

Conjure Lightning,Lightning Javelin,Penetrating Blow,Executioner's Strike,Battle Rage(My Fav Warrior Elite)Shock,Healing Sig,and Res Sig.

If Battle Rage isn't your type of skill,switch for Eviscerate and switch shock for Rush or sprint.I just like Battle Rage b/c its a stance that uses multiple aspects at 1 time(Double adrenaline+ Rush)making it a serious stance to use against the constant running around.No one stands and fights anymore.

And for those with the thinking" The Monks do the Healing,I don't need to bring my Healing signet!",always think like this."Who will be my 1st target?"
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