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Old Nov 16, 2005, 09:17 PM // 21:17   #21
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I want to thank you all for helping me out.. 8)

if Im on and you need a monkey let me know

Mistress Dasha - 20Mo/Me
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Old Nov 16, 2005, 10:04 PM // 22:04   #22
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My only thought would be to switch secondaries to Ele and
grab yourself a Glyph of Renewal.

Because where the healing from DH does kick ass, the 60 second cooldown
sucks ass.
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Old Nov 16, 2005, 10:12 PM // 22:12   #23
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Its got a 30s recharge now..... glyph still halves that though :/
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Old Nov 17, 2005, 06:52 AM // 06:52   #24
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My healing build right now uses this skill set:

Healing : 11+4
Divine Favor : 11+3
Inspiration : Wutever amount of points u have left

Divine boon
Signet of Humility
Channeling
Energy Drain
Healing Breeze
Healing Touch
Heal Other
Orison of Healing

This build emphasizes leaving ur allies at around 50% hp and healing them fully. Healing breeze is used in case ppl stack twenty hexes on u to keep u from degen. In this build, divine boon and heal other heals for 270 hp per heal and healing touch heals for 220 hp. Channeling lets u gain energy back and energy drain lets u shutdown/help urself.
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Old Nov 17, 2005, 03:49 PM // 15:49   #25
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Quote:
Originally Posted by Mistress Dasha
I want to thank you all for helping me out.. 8)

if Im on and you need a monkey let me know

Mistress Dasha - 20Mo/Me
Will do. My guildmates have dropped off the face of the earth and it's tough for me to find a competent monk.

Mo/Me huh? Hmm, pve is one of my preferences over pvp myself. If I had a pve monk backing me up, [or if I was a monk/mes that didn't suck... ] then I'd probably run with this for healing. [this favors warriors, go fig]

12+1+3 Healing Prayers
8+1 Divine Favor
10 Inspiration

Orison of Healing
Healing Seed
Dwayna's Kiss
Vigorous Spirit
Signet of Devotion
Divine Boon
Energy Drain {E}
Channeling
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Old Nov 17, 2005, 07:01 PM // 19:01   #26
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attributes:
15 healing, 10 divine, 9 prot, 8 inspiration

Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig

This is my setup on my mo/me in pve and it works suprisingly well. Its based off my pvp build and had the skills set up and forgot to switch them and went to THK with this setup and no one died with me being the only real heal monk and having alesia as the other. Healing seed works GREAT on those suicidal w/mo's and for having a bunch of melee, even though its only 9 seconds, aegis can still be very useful and allow you more time for healing. (plus it counts as an enchant, so you get a healing boost with dwaynas kiss )

Last edited by Yichi; Nov 17, 2005 at 07:56 PM // 19:56..
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Old Nov 17, 2005, 07:51 PM // 19:51   #27
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Personally I think if you're playing the healing monk in the group, then using Divine Boon is overkill. The job of a monk is to take any allies out of their danger zone, and Divine Boon coupled with a lot of healing spells will do too much. You're sacrificing a pip of regen, and losing two energy on every spell you cast. If the party requires all of that extra healing, then you're going to die fast anyway because you'll run out of energy considering at most you'll have around 50 energy and every spell is costing you at least 7.

Spells like Healing Seed and Vigorous Spirit can go a long way. Ask your party ahead of time if any of the warriors (and to some extent rangers) are using say Tiger's Fury or Flurry. Vigorous Spirit can keep a warrior up for 30 seconds under the effects of an speed boosting skill, and can be cast before combat even begins. Healing Seed needs pretty much no explaination, and works wonders under a target that decides to stand in spells like Fire Storm.

Anyway, another elite to consider would be Aura of Faith. Also... regardless of what I'm playing my monk as in PvE I always have Signet of Devotion. Often there are times when the after the battle is already in motion that I haven't used a single spell point.
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Old Nov 18, 2005, 06:51 PM // 18:51   #28
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well in groups Im usually the only healing monk the other monks are just a lil to lazy for me.. granted divine boon is a bit of over kill but it also saves people from an unexpected spike with a 5-7 energy spell rather than heal other which is 10.. so in the long run I can wait till 50 and use a 5-7 energy heal while others are using a 10... with divine boom and vigourus spirit you never have to cast a heal spell on your warriors since there gaining the additional heal from boon.. unless poop happens.. with my paticular build I hardly ever cast heal other unless there at like 20... all my heals are orision of healing and dwaynis kiss..

oh and heres my build as of this whole wonderful conversation..

Healing Breeze
Orison of Healing
Dwanis Kiss
Heal Other
Vigorous Spirit
Divine Boon
Unyeildin Aura - also my open slot for paticular needs
Restore Life

still tryin to get the other elites I will get them
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Old Nov 18, 2005, 10:01 PM // 22:01   #29
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I hope that was a typo and you mean Rebirth instead of Restore Life (PvE)?
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Old Nov 18, 2005, 11:55 PM // 23:55   #30
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for me if u go monk use just pure healing and a rebirth

13-up healing +1 hat and watever helm u can get
13 divine +1 minior
rest in protection so u can res ppl with a good amount of skill recharge

you use

healing breeze
orison of healing
word of healing {elite}
dwayna's kiss
heal area/other which ever you want
healing hands
healing seed
rebirth

i find that this is the most helpful build when it comes to cheap and non stop healing. If you want you could take outword of helaing and put healing hands or echo in if ur mo/me.
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Old Nov 24, 2005, 03:58 PM // 15:58   #31
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I play as a monk all night pretty much i only have a warrior character so that it funds my monks shopping habbit.

I currently use

Healing hands as my elite, i know a lot of people don't seem to rate this skill but when an allie is under constant attack getting 28 health for ever hit helps a lot.

I chan't check my build right now as i can't get to my main computer but i have devine healing to enough that signet of devotion heals for 100

*Mending
*Watchful Spirit
*Blessed Signet
*Signet of Devotion
*Healing Breeze
*skill of your choice
*Healing Hands {Elite}
*Rebirth

Gardocks staff can pick one up for around 20k
* Fire damage: 11-22 (requires 9 Divine Favor)
* Energy +10
* Quick recovery from poison
* Improves skill recharge using Divine Favor skills (20% chance)
* Energy +5
* Enchantments last 20% longer
* Two-handed

I'm not sure on the size of the teams you normally take but normally i'm not in a bigger team than 6

*Mending needs to be at 4 pips - cast on 3 targets, normally warrior, necro and yourself

*Watchful Spirit - cast on warrior.

As long as those 2 enchantments are on your warrior he has 6 pip regen, meaning he doesn't need your total focus.

*Blessed Signet - this is your energy management, you have to hit this when ever you can as with you having 4 enchantments on the go you get 12 energy back everytime you use it. it's very rare to run out of energy if you use this when you can.

*Signet of Devotion - This is your main healer for all your party members, it costs you nothing and heals for 100 it can be used to top people up or when you haven't had time to hit blessed signet. remeber 100 health is normally a fair bit on most classes so it's a good free heal.

*Healing Breeze - needs to be at 9 pips, this can be cast pretty quickly on anyone in the team if they get in to trouble hitting this and then blessed signet means you don't have to worry about energy or that players health for a bit.

*skill of your choice - this is the part of my build i have changed around for different situations. orisons is great for quick cheap heals, but yesterday i changed my secondary from /w to /me.

- Mantra of Inscriptions as this build relys on signets for energy and some healing this was a great stance as they recharge around 45% quicker.

- Power Drain a good interupt which can ge you energy quickly in fights, i think i had it to 21 energy for the interupt.

- Backfire although i haven't field tested this one i think it was around 110 damage per spell cast so against casters this would be pretty good or they stop using their spells which means your healing is even more effective.

If you don't want to go down the secondary route with your spare slot.

- Mend Aliment although it won't do much healing it will remove poision or other conditions from yourself or your party removing the need for you to keep healing through them like so many monks do. why heal over a degen with healing breeze when you can just remove it and then sig of devotion the player.

- Healing touch of course this is a good skill with high devine favor but i find personally i don't every use it apart from on myself as running over to a player to heal them just seems silly to me when you have so many good ranged heals.

*Healing Hands {Elite} - covers every hit although they still take damage if something hits for 35 heal for 28 and remeber if thats your warrior he has a 6 pip regen so the 7 damage is covered easily. this spell i mostly use on ally casters when the attention suddenly goes to them, often healing breeze and then this and they will stay at full health for 10 - 12 seconds.

*Rebirth - you have to have this skill as a monk IMO as you need the teleporting part of this spell to get allies out of harm for whem they come back to life, sure it drains all your energy but you can get it back with blessed signet once you have your enchantments back up. this is not a in battle res it's a "we're safe for now, time to regen res"

This is just my healing version of my monk i have a protection build as well which uses a different elite spell, but my monk always has high devine favor no matter what.

I know you only asked for the elite but i find i use different elites for different set ups, one elite doesn't really cover all situations, your build and the area your in decide which eilte to take.
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Old Nov 24, 2005, 04:11 PM // 16:11   #32
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Are you really sure you want to run boon? Its really not worth the energy cost in PvE. Also you would really be better off taking an energy management elite. Since you are a Mo/Me take Inspired hex, Mantra of recall. Don't use a +enchantment staff head. Take Cop so you can cop things off when you need to and gain some energy. then just play a regular healing build. Divine spirit ain't to bad when in tight situations.
12+1 DF
10+2 Healing
10 inspiration

Basically the CoP build but in healing
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Old Nov 24, 2005, 04:17 PM // 16:17   #33
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Quote:
Originally Posted by Mistress Dasha
Hey all,

I just recently started playing this game again.. I have my Mo/Me that I enjoy to log on once in a while (since its so easy to get a group hehe).. I was wondering what is a good elite for a divine/healing build.

13 heal 12 divine

Healing Breeze - for casters that dont like to move when hit
Orison of Healing - most used skill
Heal Other - rarely needed but nice to have
Divine Healing - can't beat the heal on this one
Vigorous Spirit - keeps warriors happy they see blue numbers
Divine Boon - gotta love this spell
Unyeilding Aura - I don't really like this one since people dont usually die in my groups
Restore Life - best res spell I have

I am a PvEer I know I know sucks to be me.. But I do appreciate anyone throwing this old dog a bone..

Mistress Dasha
Boon healing is really inefficient. Personally I would drop it, lower Divine to 10, and put Healing up to 14.

As for res, drop Restore and pick up Rebirth in Amnoon Oasis as soon as you can, it's simply the best res spell available in PvE.

For your elite, Word of Healing is really awesome if you use it properly. It's cheap and has a fast recharge, so can be spammed. And it's also pretty much all the energy mangement you need, as it cuts down on the amount of energy you need to spend using other heals, if you use it efficiently.

As a Mo/Me, you might consider putting some points in Inspiration, and using Inspired Hex as a little bit more energy management, and hex removal which is always good. And maybe drop Unyielding Aura for Mend Ailment/Mend Condition.

Last edited by JR-; Nov 24, 2005 at 04:20 PM // 16:20..
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Old Nov 24, 2005, 04:23 PM // 16:23   #34
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I completed the PVe game with a divine based healer, that looked like (by the time I was finished):

Divine 16, healing 13

Word of Healing
Orison
Dwaynas Kiss
healing Seed
Vigorous spirit (for warriors and rangers)
Healing touch (for self healing only)
Signet of Devotion
Rebirth (dont use during combat phase, only after combat is over)

Spellbreaker is a good elite too, but you dont capture it as part of the storyline, you have to go along way out of your way to get your hands on it into the skill capping areas by Camp Ranknor. Well worth the trip though.
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Old Nov 24, 2005, 05:04 PM // 17:04   #35
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Still debating what to do for this build. PVE ONLY.

Divine Boon
Peace and Harmony {E}
Signet of Devotion
Heal Other
Orison of Healing
Vigorous Spirit
Something else????
Rebirth


Desperately Need help, I'm currently at 16 Healing 15 Div Favor, I can switch my secondary, but I just dont know.
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Old Nov 24, 2005, 06:33 PM // 18:33   #36
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Don't use peace and harmony its just really really bad.
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Old Nov 24, 2005, 08:16 PM // 20:16   #37
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Drax Daruk for the something else i would put in Heal Other.. That is a pretty good skill when you use divine boon

Last edited by Maddie; Nov 24, 2005 at 08:21 PM // 20:21..
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Old Nov 24, 2005, 08:55 PM // 20:55   #38
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Quote:
Originally Posted by entropy
Don't use peace and harmony its just really really bad.
I'm with entropy on that, lol.

And booned healing is really, really inefficient.
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Old Jan 12, 2006, 01:33 PM // 13:33   #39
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I want to ask WHEN and WHO should i cast Spell Breaker on in Tomb ?
I wish to know the idea behind too !

anyone can help ?
thanks !
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