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Old Jan 07, 2006, 04:36 PM // 16:36   #21
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Have any one of you had open mind enough to try it. and yes oath shot can cut stance down but why chance shutting yourself down. In pve its enemy control to keep them away from monk elem etc in the arena its stronger then ya might think if i can get oath shot to spawn in THK i'll replace it and see but healspring is whats keeping everyone alive in the fight i am not the only one to benifit. Try it before ya criticize.
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Old Jan 07, 2006, 05:55 PM // 17:55   #22
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Healing spring will not even keep you alive versus paladins. It involves everyone having to stand still, in a tight pack, for minor healing benefit.

Basically you're saying that you're a healing monk, with only one skill that helps the team, does no damage or any other effect.
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Old Jan 07, 2006, 06:42 PM // 18:42   #23
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i just need 2 skill and "my build" will better than this,

dual shot, melandru arrow.
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Old Jan 07, 2006, 11:21 PM // 23:21   #24
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I still have yet to see any of you in the arena.
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Old Jan 08, 2006, 01:24 AM // 01:24   #25
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We don't have to try it, because we can look at it and see it's not good. You do no damage, you barely interrupt, and you are a ranger. This means no sane person will attack you until your team is already at a severe disadvantage (unless you are paired with all Warriors, and even then maybe not).

There's no reason as a ranger to ever bring more than 2 purely defensive moves, but you have 4 with one partial defense move (Whirling, Escape, Troll, and Mending, with Lightning Reflexes). You are devoting more than half your skillbar to survival when you won't get attacked when it matters.

If you go with just Whirling, Lightning Reflexes, and Oath Shot (and don't use a Horn or Flat bow), you'll be able to keep those stances up constantly. Why do you need more defense than 75% evasion all the time?

Drop Mending and bring Vigorous Spirit if you want a healing enchantment (though they are a target for shattering) Less energy use, better healing, and you only have to stop to cast it twice a minute.

That still leaves you 2 more slots for bow attacks so you can actually have an effect on the battle.

What you made wasn't a good build. It was an anti-Warrior and anti-Ranger griefer build. Sure they can't kill you, but all they need is a default selfheal and you'll never kill them either.
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Old Jan 08, 2006, 04:09 AM // 04:09   #26
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I tried your build, other team said ROFL nooby ranger after we lost. I am never screwing my reputation like that again, I run a decent build in random arenas and alot of people already know me there since the last thing they see before they die is that little black circle above their head. (if you don't know what that is, I have some serious doubts in your ability as an "interupter")
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Old Jan 08, 2006, 07:41 AM // 07:41   #27
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I still beg to differ on the dmg but oath shot would make a better addition.
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Old Jan 08, 2006, 10:48 PM // 22:48   #28
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OK, look, maybe some of these guys are overreacting and stuff, but lets not deny it; your build is a failure. Its just true, defending it only makes you look like the guys who run the 'typical ranger builds'. Just let it drop and maybe you can think of a better build after you get some more playing expirience.
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Old Jan 10, 2006, 03:37 AM // 03:37   #29
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after a week of trial i caped oat shot. it replaces escape but i do still use mending more as a ploy to make em waste nrg. i carry 1 interupt and with oath both dual shot and savage shot now stay full. its a lil better then my old but 1 issue 1 miss and shut yourself down.one benifit is if your a r/mo they don't see you as a threat and leave you alone. a r/me and i'm first to get empathy on me. so the build does have its benifits. <EG>
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Old Jan 10, 2006, 03:39 AM // 03:39   #30
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playing exp wasn't the problem getting oath to spawn and trying to avoid a shutdown from a missed shot is why i stayed away but for most part oath shot is a superior skill. with minor drawback
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