Jan 04, 2006, 02:00 PM // 14:00
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#2
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Ascalonian Squire
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Flourish = not worthy of being elite...
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Jan 04, 2006, 02:12 PM // 14:12
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#3
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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I use flourish on my W/R whent tanking to resplenish stances (like dryders defense/whirling defense etc...) which take too long time to recharge.
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds).
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Jan 04, 2006, 03:14 PM // 15:14
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#4
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by glountz
I use flourish on my W/R whent tanking to resplenish stances (like dryders defense/whirling defense etc...) which take too long time to recharge.
The way to use flourish is to combo it with skills with really long recharge, whatever they are. (Can be really useful on some Monk/G or Me/G builds).
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i'm not really sure what you mean by this, since flourish will only recharge attack skills. stances are unaffected by flourish, i believe.
anyway, i've found flourish to be a really good skill for maintaining high dps. use 3 energy attack skills + flourish, and you will have constant +dmg to your attacks. for example, try this combo:
pure strike
desperation blow
power attack
flourish
you will need either dolyak sig or balanced stance to prevent knockdown from desperation. you can unload all 3 attacks, then use flourish to recharge all 3 and gain the energy right back. unload all 3 again in reverse order, then unload all 3 again. there will be some downtime of skills, but with a zealous hilt, you can keep up an almost constant stream of +dmg from these attacks. for that reason, i think flourish merits its elite status.
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Jan 04, 2006, 03:35 PM // 15:35
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by striderkaaru
pure strike
desperation blow
power attack
flourish
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You could probably add Distracting Blow and Savage Slash to that list as well. Interrupt, interrupt, recharge interrupts.
I just wish Flourish would recharge Pet Attack Skills as well. You could probably make some interesting builds from that.
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Jan 04, 2006, 03:39 PM // 15:39
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#6
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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go r/w with flourish...nuff said ( and i don't mean a thumper )
go bow,..Spike, flourish, spike rinse&repeat
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Jan 04, 2006, 07:17 PM // 19:17
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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quick question about Flourish:
if say, your Thrill of Victory or whatever you use gets hit with a Distracting Shot or Distraction Blow, and then you hit Flourish, will it recharge regardless of the 20 seconds of disablement?
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Jan 06, 2006, 03:23 AM // 03:23
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#8
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by A_Muppet
As for flourish; I've given myself a headache nearly trying to figure out any build where it's good. Okay, if it did ALL skills then wewt, but only attacks? I just can't seem to find a build where it's any good, so ideas for that too please.
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http://www.guildwarsguru.com/forum/s...652#post720652
Works for me...
Last edited by kvndoom; Jan 06, 2006 at 03:27 AM // 03:27..
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Jan 06, 2006, 09:10 PM // 21:10
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#9
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Frost Gate Guardian
Join Date: Jun 2005
Location: England
Guild: Angry Businessmens [aB]
Profession: E/
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flourish is a f**king awesome skill but as with any, you have to use it right and in the right context.
you have to think about comboing in the right order. what orders work best. typically i find that generally, attack skills with longer attack timers first - although this isnt always the case.
a combo i used to use in fissure went something like: savage slash, pure strike, seeking blade, power attack, seeking blade. then hit flourish. this should result in all skills in varying degrees of recharge. thus hitting flourish at 12 strength will replenish all attack skills again and recoup 5 x 6 energy = 30 energy. in order to make the most of flourish you need to keep switching to a focus and you need attribute points in your secondary profession. this will impact how many points you can put into your weapon mastery however.
with glads armour and a +12 energy focus and my henge sword, i had about 44 energy, which is a good amount of room to swing flourish around.
after comboing out flourish, you can pad out flourish's recharge timer with a power attack and then a seeking blade before resuming the combo from the start (or from pure strike, if you are not interrupting) and flourishing again.
flourish allows for ridiculous combo strings. you wont critical as high as you would if you went without flourish and put 16 into your weapon mastery, but using flourish is one of the few instances in which you can strike an attack skill every hit at normal attacking speed. you wont get massive criticals with a sword anyway. and the sword line has some very appropriate skills to use with flourish. at frenzied speed you can also strike far more attack skills than any other warrior build, even if the damage per strike wont outdo 16 in axe and a combo to eviscerate and exe strike. you will however land more strikes with +damage.
it is something you need to weigh up the pros and cons. flourish doesnt fit particularly well in the current tombs or gvg metagame. not without alot of effort and an appropriate teambuild because as a warrior you will switch targets often and do alot of running. for flourish to become viable you need to have really good snaring in order to close the time in which you spend running and allow you to keep your hit rate up. without, you will find yourself out of energy most of the time. this is problematic for flourish, because the timing needed for it to work is very very specific and if you go 'out of sync' so to speak, you can lose all your energy from mis comboing and end up in a really bad situation.
Last edited by Fire Childe; Jan 06, 2006 at 09:19 PM // 21:19..
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Jan 06, 2006, 11:32 PM // 23:32
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#10
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Krytan Explorer
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Ah, so treat it as a sort of 'refresher' after you do a long string of attack skills... noted, thanks guys. What about 100 blades? Like I said, I've been finding it's great fun with 100 blades, and it's not too shabby against no-warriors (I do as much damage ranger shadow rangers and icehands and whatnot as with seeking blade)
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Jan 09, 2006, 12:50 PM // 12:50
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#11
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Desert Nomad
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Warriors Endurance is 10x better than flourish.
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Jan 09, 2006, 05:31 PM // 17:31
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#12
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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ok improvments that will make them usuable.
flourish will no longer have 1 sec use time and will become instant, energy gain will be increased from 5-8 , it wont effect recharging skills and only how many attack skills u have on your skill bar (not inculding adrenline skills).
hundred blades....hmm this was never realy a awsome skill.......hmmm does +5-10 smg on the hits, recharge down to 5.
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Jan 10, 2006, 02:46 PM // 14:46
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#13
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Academy Page
Join Date: Nov 2005
Profession: Mo/Me
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As far as I recall, Flourish does not charge andrenaline based attacks, which renders it useless.
See here from guru's articles, skill spotlight: "...adrenal skills aren’t affected by Flourish because they, too, lack recharge timers. Skills that require adrenal strikes are charged not over time but by attacking an opponent. Flourish doesn’t act as a supercharger to your adrenal gain it does as much for an uncharged adrenal skill as it does to an already recharged skill...."
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Jan 11, 2006, 03:26 PM // 15:26
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#14
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Krytan Explorer
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Yea, I know it doesn't recharge adren. I'm just thinking of other builds. As for the 100 blades riposte build, it works a treat.
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Jan 12, 2006, 02:48 AM // 02:48
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#15
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Ascalonian Squire
Join Date: Jan 2006
Guild: Deaths Avengrs
Profession: W/Mo
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yeah...
yeah um im not a big fan of flourish, skills such as pure strike and especially power attack alredy have fast recharge times which makes flourish kind of ineffective, also, its a waste of a perfectly good elite skill slot, i prefer warriors endurance or glads defense, maybe even hundred blades if im using sword
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Jan 12, 2006, 09:05 AM // 09:05
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#16
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Hundred blades is a great skill if you know how to group up the enemy right. Try using a W/E with a conjure and then use HB.
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Jan 13, 2006, 05:00 AM // 05:00
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Location: in exile
Profession: W/
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ultimate buff build??
W/X
hundred blades
Frenzy
get a smite monk, blood necro, curse necro, and air ele
Strength of Honor
Judges Insight
Order of Pain
Order of Vampire
Weaken Armor
Barbs
Lingering Curse
Windborn Speed
think of the pwnage o.o
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Jan 13, 2006, 08:12 AM // 08:12
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#18
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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You forgot mark of pain in that build. Also, judges insight doesnt work with orders.
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Jan 14, 2006, 05:43 AM // 05:43
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#19
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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For flourish to work, you WANT to use sword's multi-energy attack skills.
A good idea from previous posts and what not would most probably be:
Seeking Blade
Wild Blow
Pure Strike
Savage Slash
Flourish {E}
Needs about 25e. but hey, nothing's perfect and all that...
However, I was wondering if it works with any attack, I don't remember the description exactly but would it work with marksmanship based skills? [the ones over 6s. or around there]
And yeah, Flourish is perfect for a psycho sword user.
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