Jan 14, 2006, 02:48 PM // 14:48
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#1
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Ascalonian Squire
Join Date: Sep 2005
Location: Denmark
Guild: Elite Squad
Profession: W/E
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Is my char okay?
Hey
Is my char okay?
Char Info:
Prof: W/E
Health:495
Energy: 30>>
Armor: Knights Armor
Weapon: Fiery Dragon Sword of Fortitude
Focus:Flame Artifact
Skills:
1. Conjure Flame
2. Hamstring
3. Berserker Stance
4. Sever Artery
5. Gash
6. Final Thrust
7. Skull Crack
8. Res Signet
Anything i can fix or do better with my char?
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Jan 14, 2006, 10:17 PM // 22:17
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#2
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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1 thing I see that could be improved is the armor. You should get glads, plate, or wyvern. Full knights is useless, you only need 1 piece for the full benefit from damage reduction.
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Jan 15, 2006, 02:19 AM // 02:19
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#3
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Armor: Knights Armor
Weapon: Fiery Dragon Sword of Fortitude
Focus:Flame Artifact
Skills:
1. Conjure Flame
2. Hamstring
3. Berserker Stance
4. Sever Artery
5. Gash
6. Final Thrust
7. Skull Crack
8. Res Signet
Anything i can fix or do better with my char?[/QUOTE]
Yes your toon is "OK". I understand the conjure flame and FDS work well together but this is situational IMO. You will do better in most situations with a Sundering/Fortitude blade. There are shields out there that would be better when casting (ie use 2 weapon sets) that add +1 to fire magic and -2 dmg (message me if you want to buy one). You could also switch to a +hp -2dmg shield when fighting. Your offhand could be used as a 3rd wpn slot. It is always good to take advantage of switching wpns and off hand. If you are using Skull Crack as your elite because you need an that is addrenline based then you are better off going axe and taking Evicerate IMO but then I just changed your entire build
If I go W/Ele I like to use this combot
Glypb of Energy
Earth Quake
After Shock
Then I switch to addrenline based attacks and stances to finish them off. This is a high energy build so the weapon and offhand will have to be +energy. Like the HoD sword (which I understand is very costly). The idea is to use Glyph to lower the cost of Earth Quake to 5 energy followed up with Aftershock for a quick and high amount of Damage.
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Jan 15, 2006, 02:33 AM // 02:33
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#4
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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Quote:
Originally Posted by Me NoFat
If I go W/Ele I like to use this combot
Glypb of Energy
Earth Quake
After Shock
Then I switch to addrenline based attacks and stances to finish them off. This is a high energy build so the weapon and offhand will have to be +energy. Like the HoD sword (which I understand is very costly). The idea is to use Glyph to lower the cost of Earth Quake to 5 energy followed up with Aftershock for a quick and high amount of Damage.
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Agreed. I had a W/E at one point and i used this, it worked great
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Jan 15, 2006, 03:43 AM // 03:43
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#5
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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Quote:
Originally Posted by Me NoFat
You will do better in most situations with a Sundering/Fortitude blade.
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this person is either full of crap and making you worse on purpose for his own amusement or just a crappy player
sundering is the WORSE melee weapon mod in the game, you get more constant damage output from a vamp mod and more of a spike damage output from furious
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Jan 15, 2006, 04:03 AM // 04:03
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#6
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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LOL sundering. Get gladiators with one piece of knights, use an axe, get W/N with plague touch. Ditch berskers, take frenzy. Possibly use blood for healing. bring sprint. Lose skull crack, take eviscerate. Get a zealous, vamp, AND furious modded axe, switch when needed. Your char just got WAY better.
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Jan 15, 2006, 05:29 AM // 05:29
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#7
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by derrtyboy69
LOL sundering.
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Quote:
Originally Posted by BBoy_Manchild
this person is either full of crap and making you worse on purpose for his own amusement or just a crappy player
sundering is the WORSE melee weapon mod in the game, you get more constant damage output from a vamp mod and more of a spike damage output from furious
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Don't buy the hype. Most of the people on this site don't know how to search for the correct information. Read for yourself or do some testing.
http://www.guildwarsguru.com/content...nics-id674.php
Armor Penetration
Armor Penetration is incredibly straightforward - it simply allows you to ignore the listed percentage of the target's total defense. If a given attack has 10% armor penetration and the target has an armor level of 100, he will only have an armor rating of 90 for the purposes of defending against this attack. Thus the armor penetration equation:
[Armor Rating] = [Armor Level] × (1 - [Armor Penetration] / 100)
They have a point. I have a max 15^50 of almost every sword in the game. With at least one of each max mod on them. In some areas of the game it is much better to use Vamp, Furious, Fire, etc. When I recommend the Sundering it is due to the fact that you will get the most consistantly useful mod in the game. Everything is effected the same with a Sundering modification....it lowers the armor level which is straight forward and very useful.
Here is a test for you. Get a 10/10 Sundering and a 3:1 Vamp mod for 2 different swords with the exact same stats. Now enter the Thirsty River mission and go kill some rockshots. After your done equip your 3:1 Vamp and go do it again. Track your per hit damage output and you will find that the Sundering is superior in this case. Before someone gets mad and posts to repeat the test on another type of creature I will admit that some creatures are effected more with the Vamp mod but on average you will get more over time with the Sundering.
Most people other than the 2 posters above already know this and that is why there is such a huge price differance when you buy a 10/10 sundering mod over a 3:1 vamp mod in LA. My recomendation is to do the tests for yourself. Don't listen to me or the other posters. Find what works best for you and use it.
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Jan 15, 2006, 07:03 PM // 19:03
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#8
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Academy Page
Join Date: Sep 2005
Profession: W/
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Quote:
Originally Posted by Sk8tborderx
1 thing I see that could be improved is the armor. You should get glads, plate, or wyvern. Full knights is useless, you only need 1 piece for the full benefit from damage reduction.
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this is actually not true...
if u have f ex knights on your hands the -damage only works when some one hits the hands (wich is about 12,5% chance).
with full knights you are asured to get -damage on every hit...
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Jan 15, 2006, 07:15 PM // 19:15
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#9
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by vancha
this is actually not true...
if u have f ex knights on your hands the -damage only works when some one hits the hands (wich is about 12,5% chance).
with full knights you are asured to get -damage on every hit...
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It's not, it's global, wherever you get hit, you'll get the damage reduction, it's been proven many times.
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Jan 15, 2006, 07:18 PM // 19:18
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#10
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Academy Page
Join Date: Sep 2005
Profession: W/
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Quote:
Originally Posted by Maxiemonster
It's not, it's global, wherever you get hit, you'll get the damage reduction, it's been proven many times.
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I try
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