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Old Sep 07, 2005, 10:06 PM // 22:06   #1
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Default Quick Diversion Question

If i were to cast a hex and then cast Diversion over it, what would happen if the target tried to use Remove Hex (or any hex removal)? Would the first hex be removed and Remove Hex diverted, would Diversion be removed and Remove Hex diverted, or would Diversion be removed without it activating?
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Old Sep 07, 2005, 10:22 PM // 22:22   #2
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Diversion will add its +skilk recharge delay either at the start or end activating a skill... either way, the diversion hex shouldn't be present to remove by the time Remove Hex applies its effect. At least this is how I've seen it work... can someone else confirm or deny this?

Last edited by lord_shar; Sep 07, 2005 at 10:25 PM // 22:25..
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Old Sep 07, 2005, 11:53 PM // 23:53   #3
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The first hex would be removed. When they start to cast remove hex diversion is triggered and thus ends. Remove hex is then diverted and they remove the first hex. However it is still a very good way to discourage them from remove the hex as you can then replace the first hex and they have to wait quite some time (usually 45s+) to remove again.
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Old Sep 11, 2005, 09:32 PM // 21:32   #4
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Diversion will be removed and Remove Hex will be diverted. The original hex cast will stay until its duration ends or its removed by another skill/person. Diversion triggers upon completion of a skill that was started casting while diversioned, so it doesn't interrupt a skill and it allows it to complete and then adds the recharge on to the skills normal recharge. If it hits an adrenal skill then that skill is out for however long Diversion makes the recharge.

Last edited by TheArrow; Sep 11, 2005 at 09:35 PM // 21:35..
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Old Sep 11, 2005, 10:17 PM // 22:17   #5
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umm arrow have you tested this? are you sure remove hex would remove diversion... that just doesn't sound right. When remove hex finishes casting it gets diverted therfore making the original hex get removed. I haven't tested this but that somehow seems odd. Cause diversion ends when they use remove hex
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Old Sep 12, 2005, 01:38 AM // 01:38   #6
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Diversion was cast after the original hex meaning its on top and thus the hex that Remove Hex will target.
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Old Sep 12, 2005, 03:33 AM // 03:33   #7
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^^^ Wrong information above ^^^

Tested and verified, if you lay down a hex, and put Diversion over it, both will disappear and the Hex remover will be Diverted.

Example... Backfire-->Diversion (opponent's Hex removal) = Hex removal triggers Back Fire damage and is Diverted, Diversion disappears, Back Fire disappears.
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Old Sep 12, 2005, 06:37 PM // 18:37   #8
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Diversion doesnt stop the effect of the next skill it just adds recharge of hefty length.
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Old Sep 12, 2005, 07:14 PM // 19:14   #9
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WW+Backfire+WW+Diversion+WW

This will stop them. Kid tested, mother approved. Works 99% of the time I use it on casters. They have no earthly idea what to do.. I love it.
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Old Sep 26, 2005, 03:15 PM // 15:15   #10
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Maybe its stupid question but what re the skills? Are the skills ALL of the possible spells, attacks etc? Can i use diversion vs any char in the game (not only casters)?
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Old Sep 26, 2005, 03:18 PM // 15:18   #11
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Quote:
Originally Posted by Therm
Maybe its stupid question but what re the skills? Are the skills ALL of the possible spells, attacks etc? Can i use diversion vs any char in the game (not only casters)?
Yes.
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Old Sep 27, 2005, 01:49 AM // 01:49   #12
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Just curious why put more than one hex if your using Diversion Id understand another hex,but diversion the monk removes hex,another diversion ext. = ).

EDIT:OOps nvm forgot bout stuff like life siphon Wastrel's Worry and stuff

Last edited by Mr Fizzle; Sep 29, 2005 at 12:42 AM // 00:42..
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