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Old Sep 29, 2005, 05:21 AM // 05:21   #1
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Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Default Wary Stance: Possible Application?

Every day I stare at this skill and wonder if there would be any practical use for the skill. The only possible idea I could think of was rather radical, and a little far fetched.

On a mo/w using healing extensively in combat who fails to keep an ally alive since your energy finally runs out. As such you rush over to your ally's body and use Restore Life. Many will argue that a monk shouldn't be reviving in mid combat because that is 8 seconds in which they aren't healing. You start casting, and throw on Wary Stance (hopefully at 7 or 8 seconds). As such, you are both a monk and a target casting a spell. More than likely you will be assaulted with Distracting Shots, Disrupting Chops and the like. Not only will they fail to hit, but your spell will not be interrupted and you will receive 5 energy for each skill used to block refilling your energy.

Although in the end the entire plan fails with the push of a button from a single mesmer. Still, it could be somewhat of a foolproof reviving strategy that could work against an unsuspecting foe.
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Old Sep 29, 2005, 05:28 AM // 05:28   #2
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It's not something I use, but it can become handy while trying to revive, or going against a whole bunch of interrupt rangers. I prefer to go with something else, like Bonetti's. Wary stance isn't too bad for running if you plan on it.
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Old Sep 29, 2005, 07:38 AM // 07:38   #3
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just use other skills... because other skills can go into more situation while doing about the same in the same situation... which render this to junk =(

talk about variety in GW... some skills is just flat out better... (hope that the dev is dealing with it, I believe they are)
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