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Old Sep 26, 2005, 07:27 PM // 19:27   #1
Frost Gate Guardian
 
Toll Booth Willie's Avatar
 
Join Date: Aug 2005
Location: tn, usa
Profession: E/Mo
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Default W/E should i move to W/n

My current build is a w/e that has used water, because everyone seemed to run away or put a pin down/ slow moving hex on me.

hammer 15
water 11
strength 10
using a snare approach with this build

water trident
armor mist
res or healing sig (depends on team)
frenzy
irresitable blow
swirling aura sometimes shard storm
hammer bash
crushing blow


I am thinking about moving to a w/n for virulence, vim, and probably use a sword.

Is there any hope for my w/e if so post your suggestions otherwise i might move on. btw i tried kd/as but it didn't work that great for me outside of pve
Thanks,
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Old Sep 26, 2005, 10:55 PM // 22:55   #2
Krytan Explorer
 
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Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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The W/N virulence idea is not a good one. They can A) Transfer it to you in which case you will be very useless with weakness and B) you will get disease anyway. However, you can try a W/N with maybe barbs, weaken armor + something else if you wish...
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Old Sep 27, 2005, 02:43 AM // 02:43   #3
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I agree with Ilya in part. While w/n sword/virulence is not a good idea as a stand alone warrior, I think that there might be potential as a member of a fragging team. Adding and removing conditions with a fair amount of ease, and plague touching it away if any conditions are contracted.

However, I think w/n is a very solid pure killer, just don't get too wrapped up in the necro part.
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Old Sep 27, 2005, 02:45 AM // 02:45   #4
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Quote:
Originally Posted by Ilya Khan
The W/N virulence idea is not a good one. They can A) Transfer it to you in which case you will be very useless with weakness and B) you will get disease anyway. However, you can try a W/N with maybe barbs, weaken armor + something else if you wish...
Plauge Touch is always fun
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Old Sep 27, 2005, 03:46 PM // 15:46   #5
Forge Runner
 
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Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'm very biased in favor of the W/N...

He's got skills to do everything needed under the sun. The cost? He's not the BEST at everything needed under the sun...

Then again, he could be if the skill set was built with some thought in mind.

And nobody can remove as many enchantments from someone as a W/N either ^_^.

Healing: Life Siphon
Damage: Weaken Armor
Armor ignoring Damage: Barbs/Mark of Pain
Enchantment Removal: Rend Enchantments, Lingering Curse
Anti-heal: Defile Flesh
Conditioning Demon: Plague Touch
Energy draining?!: Malaise, Wither (though they're not as good as inspiration)

Yeah, I love W/N...
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Old Sep 29, 2005, 10:12 AM // 10:12   #6
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Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
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Quote:
Originally Posted by Yukito Kunisaki
I'm very biased in favor of the W/N...

He's got skills to do everything needed under the sun. The cost? He's not the BEST at everything needed under the sun...

Then again, he could be if the skill set was built with some thought in mind.

And nobody can remove as many enchantments from someone as a W/N either ^_^.

Healing: Life Siphon
Damage: Weaken Armor
Armor ignoring Damage: Barbs/Mark of Pain
Enchantment Removal: Rend Enchantments, Lingering Curse
Anti-heal: Defile Flesh
Conditioning Demon: Plague Touch
Energy draining?!: Malaise, Wither (though they're not as good as inspiration)

Yeah, I love W/N...

Uhm, kinda energy heavy. Lingering curse alone costs 25 energy (and has 3 sec cast time). You are a warrior, not?
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Old Sep 29, 2005, 10:49 AM // 10:49   #7
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Quote:
Originally Posted by Suuk
Uhm, kinda energy heavy. Lingering curse alone costs 25 energy (and has 3 sec cast time). You are a warrior, not?
He's just stating what there is.
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Old Sep 29, 2005, 04:05 PM // 16:05   #8
Forge Runner
 
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Location: Chicago, IL
Profession: W/N
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True, Lingering Curse is 25 whopping e. but Gladiator's can fix that. If you're running a Sword using Gladiator's Armor Duelist, then Lingering could be DAMN good for your purposes...
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