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Old Sep 25, 2005, 06:52 AM // 06:52   #21
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usually i dont have trouble getting attack by dmg dealers, the benefit from double regen is very high. only problem i have is when they out degen my regens by far, then they totally destory me quickly.
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Old Sep 25, 2005, 07:02 AM // 07:02   #22
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Thanks peeps. Seems the criticizer forgot something...

No point slashing at a cowering defending chicken hiding behind stances and enchants that can be spammed like crazy...

What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc...

Touch THROUGH those things that your weapon can't get to. [and last I checked, most if not all competant classes have AT LEAST one anti-warrior technique going for them...]

"Playing to your secondary". It's a trick not commonly used due to efficiency issues but with this build, I don't really see the need for a focus since your energy regen is in the upper levels. [swing at normal rate and get energy, use IWAY if u wish and get a LOT] But nobody's gonna die for your cause so I suppose just groping through chickens is best...
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Old Sep 25, 2005, 10:47 AM // 10:47   #23
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Quote:
Originally Posted by Yukito Kunisaki
No point slashing at a cowering defending chicken hiding behind stances and enchants that can be spammed like crazy...

What to do? Touch THROUGH their defense and their armor and their enchantments, etc. etc...
It's a fine idea; I just don't see anything to be gained from doing it halfway. I sometimes play with a R/N build where I do almost nothing but touch people. With 16 expertise and 12 blood magic, I can spam powerful touches for quite a long time. I even have enough energy for additional blood magic to help keep me alive despite the frequent sacrifices, and as a ranger I can keep a bow on weapon switch and use crippling shot to take down runners.

Your melee attacks can't be that great with only 9 swordsmanship, so why bother?
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Old Sep 25, 2005, 12:32 PM // 12:32   #24
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Originally Posted by NatalieD
Did you not notice the Warrior's Endurance? It's also worth knowing that Plague Touch and Touch of Agony are 5 energy, and Vampiric Touch is 15. And that Sprint is no substitute for crippling when you want to use a lot of touch skills, since you stop running whenever you use one.

I don't think it's a great build either, but your criticisms are just wrong.


Uhh, no, last time I used plague touch it costed 10 energy(think it was, I know in the skill listing it says 5 but hover on it ingame and it should say 10). I never gave an energy amount for a. touch but for vamp touch, you basically supplemented my argument, 15 energy, thats even worse for energy management. As for being a dick, I was commenting on the build, which IMHO is stupid and I'm not one to sugarcoat my comments, I never attacked anyone(the build is not a person), which is not something I can't say for you calling people dicks when you dont like their opinion in a thread asking for feedbacks. Also, note that I comment mainly on the original build and ignore everybody elses cause I'm not here to comment on their build, I'm here to comment on the original build, so next time, dont bother replying to my response unless you're the original topic poster, mainly its cause its feedback for him not you.

Also, this build seems to be focused on specifics, VS rangers and w/mo(if not then its mainly only slightly effective vs those 2 classes). Mainly its cause its these 2 builds in comp arena(if you're talking about TA or tombs, then I laugh, if this build was meant for aegis using monks, laugh even harder, not gonna cause enough dmg to outdo healing) that prioritize in self survival w/ their stances and other evasive manuevers. Like I said energy problems, also, whats good is using 2 skills then waiting for 10 sec or so for a warr class to regain all energy. If they're on preservation type stances, more than likely they are also bringing self healing. Your touches wont do nearly enough dmg to even scrape half their HP off, and as much energy entensive as the build is, you're left w/ doing mainly regular blade swipes which @ your current swordsmanship aint even doing 100% dmg.

Also I didn't forget anything, my main point was that this build has half a gallon of fuel when it has to run a marathon. I discarded warrior's endurance in favor for 100blades which is alot better, 5 energy + lotsa dmg. In the end, I do hope you intend to kill instead of being able to dmg stance/enchant users. What's good about dmging them if you can't kill them. Its true that warr endurance would help w/ your management, but you defeat your own argument, and that is they're hiding under stances and enchants, so what's good is your slash to get energy? If you can't hit you can't gain, if your 9 sword is only so you can use a sword when being a warr, its your primary source of dmg when shouldn't that tell you something?(your touches? please) also you forget a little something called "recharge and cooldown, which makes a whole lotta difference rather than just looking at things on paper. Dmg output when recharge is added will definitely slow things down abit.

But whatever, you dont like critisism when you post a build and asking for improvements, critisism promotes improvement since its pointing out the fundamental flaws. If you really set on making a build that negates self preservation, use RIGORMORTIS + BARBS or something along w/ a vamp sword(6+3 more dmg). Rigormortis defeats what you're trying to do w/ your touches w/ 100% more effeciency(since they can't dodge), Last but not least, sprint not a substitute for cripple? WTF? this is the logic of someone who was talking about plaguetouch a while ago -_- sprint = indefinite on you, can't be canceled or removed. Cripple = can be healed or transfered to you via(you guessed it) plague touch. Also note the fact that he has more str than swordmanship, his hamstring isn't gonna last long enough for him to be worth it, whereas sprint will last longer for the energy cost, 2 sprint = 1 hamstring.

bah, I'm done w/ this topic, w/e.

Last edited by Da Cebuano; Sep 25, 2005 at 01:07 PM // 13:07..
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