Sep 23, 2005, 06:13 AM // 06:13
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#1
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Help with N/E spike
Note: All posts that flame or consist of destructive criticism will be hereafter be ignored.
Hello, I am planning my first PvP necromancer before wasting some more of my faction. This is the current build I would be running:
Shadow Strike
Dark Pact
Awaken the Blood
Gale
Vampiric Gaze
Blood Renewal
Ether Prodigy {E}
Life Siphon
Air Magic (Gale): 5
Blood Magic: 12 +3 (Superior Rune) +1 (Scar)
Soul Reaping: 11 +1(Minor Rune)/+2(Major Rune)
Shadow Strike:
I think it is one of the more staple Necromancer spike skills.
Dark Pact
Usable if Gaze and Shadow Strike are both recharging.
Awaken the Blood:
Of course...why does anyone ask?
Gale:
Knockdown, if a target, particularily a Monk, is getting really annoying. I hope I don't really get to use this.
Vampiric Gaze:
Can't say no to life steal.
Blood Renewal:
I was hoping to be able to use a Major rune on Death Magic (or Soul Reaping, if I can replace Deathly Chill), because then if my maximum health goes down, sacrifice costs also go down, but the 3 pips of regeneration stay. Don't know if this is a good idea, though.
Ether Prodigy:
Use it at 5 energy when all of skills are recharged/nearly recharged. For 10 seconds, cast like mad. I guess the maximum damage you can take from Ether Prodigy then, would be 46. I just like to be out of the box by not using Offering of Blood, even though necro spiking isn't really out of the box anyways.
Life Siphon: If life is too low for Renewal or if there's a target around, Life Siphon can be a replacement. And if the player spams Dark Pact, he can try to Siphon back the life.
Of course, this build isn't perfect. Fire away. CONSTRUCTIVE CRITICISM ONLY please.
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Sep 23, 2005, 08:00 AM // 08:00
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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Hmm, u said that right. First of all i dont agree that u call it spike (it means air magic)
Also the dmg output wont be much, necros dont do alot of dmg, that is why u need air magic. Also, if u have the possibilty to change to E/N, it would be better (larger energy pool). Life syphon ALONE as health degen doesnt have much effect, change it for air magic. Shadow Striker is fine, Ether prodigy also good for energy, awaken the blood, unusefull (no curses, and +2 blood, not good enough to waste a skillslot on)
And i cant see u be doing alot of dmg. U should use a bit more Air magic like orb, or lightning strike
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Sep 23, 2005, 10:13 AM // 10:13
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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Quote:
Originally Posted by Dualinity
Hmm, u said that right. First of all i dont agree that u call it spike (it means air magic)
Also the dmg output wont be much, necros dont do alot of dmg, that is why u need air magic. Also, if u have the possibilty to change to E/N, it would be better (larger energy pool). Life syphon ALONE as health degen doesnt have much effect, change it for air magic. Shadow Striker is fine, Ether prodigy also good for energy, awaken the blood, unusefull (no curses, and +2 blood, not good enough to waste a skillslot on)
And i cant see u be doing alot of dmg. U should use a bit more Air magic like orb, or lightning strike
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secondly air isnt the only thing that can spike, use FoC and a couple of other necro buddies and time it right ;0
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Sep 23, 2005, 10:38 AM // 10:38
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I've played an earth spiker pretty well before.
The Necromancer is one overlooked class, I think. Monks can also spike, but not so well. I was looking for something creative on necromancer, and spike seems a quite overlooked thing. I wasn't really using syphon for life drain, I was using it for regen primarily and then using the "drain" as a bonus. I think you also ignored the fact that there are 5 Blood Magic skills other than Awaken the Blood?
Last edited by LightningHell; Sep 23, 2005 at 10:39 AM // 10:39..
Reason: Add
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Sep 25, 2005, 11:18 AM // 11:18
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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*bump*
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Sep 25, 2005, 01:12 PM // 13:12
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#6
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Get Offering of Blood instead of Ether Prodigy. Then you might also make the build good by thinking, why run this build for spiking when you could go ele? Best way to spike as a N is to go 16 in curses and use Feast of Corruption. Blood spiking is decent in Arenas with Life Transfer and Gaze+Pact. In 8v8 LT get removed in seconds.
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Sep 25, 2005, 03:39 PM // 15:39
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#7
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Never use Ether Prodigy. And get Res Sig, since that build is not very good for GvG, the only place where I think its okay for a Necro not to have one, but then again...Necro in GvG?
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Sep 26, 2005, 10:15 AM // 10:15
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#8
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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if u ask me, spiking is only for Air magic, like nuker is the name for a fire magician.
And why use a necro dmg dealer, when air magic does that better anyway....
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Sep 26, 2005, 10:45 AM // 10:45
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#9
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Academy Page
Join Date: May 2005
Location: Finland
Profession: N/Mo
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Necro with 16 in death and 13 blood CAN be "spike" at a cost of his/her own life.
Death 16
Blood 13
Dark Aura - Enchantment Spell
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5-41 shadow damage to adjacent enemies, and you lose 5-17 Health.
@ 16 this would be like 54 dmg and -21 health
Dark Pact - Spell
Sacrifice up to 10% Health and deal 10-40 shadow damage to target foe.
Cast - 1
Recharge - 2
@ 13 about 43 dmg
Touch of Agony - Skill
Sacrifice 10% of maximum health. Target touched foe takes 20-50 shadow damage.
Cast - 3/4
Recharge - 3
@ 13 about 53 dmg
Lets add this all up :
Dark Aura + Touch of Agony = 54+53 = 107 dmg
Dark Aura + Dark Pact = 54+43 = 97 dmg
You can spam those 2 spells very nicely. Touch, pact, touch, pact etc.. As you can see dmg output is very good compared to casting and recharge times. Negative side is you lose your own health too. So IMO necro can be nice "spiker".
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Sep 26, 2005, 12:04 PM // 12:04
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#10
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by Dualinity
Hmm, u said that right. First of all i dont agree that u call it spike (it means air magic)
Also the dmg output wont be much, necros dont do alot of dmg, that is why u need air magic. Also, if u have the possibilty to change to E/N, it would be better (larger energy pool). Life syphon ALONE as health degen doesnt have much effect, change it for air magic. Shadow Striker is fine, Ether prodigy also good for energy, awaken the blood, unusefull (no curses, and +2 blood, not good enough to waste a skillslot on)
And i cant see u be doing alot of dmg. U should use a bit more Air magic like orb, or lightning strike
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well I dont agree with you, but with Jasso, actually necros du pretty well dmg. Its all about combinating skills. I was the only one alive left with my, they had no monk, but ranger with poison, and warrior, and everything.
No what? I killed all 4 and I used the spells Jasso said: spamming Touch & Pact.
Last edited by Dont Look At My; Sep 26, 2005 at 12:09 PM // 12:09..
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Sep 26, 2005, 12:29 PM // 12:29
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#11
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Academy Page
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yes, myself used agony/pact spammer too, and it is very nasty if you can keep yourself healed, definately more versatile against different armors than lightning. Most of the classess can do much dmg if done right, its what you plan to your role in party dmg dealer or supporter.
what comes to build you posted, i dont think its bad if you can use it efficiently ^^, but i join the voices that you shouldnt go to any pvp arena without rez signet, so consider changing that gale to rez signet
Last edited by Empirism; Sep 26, 2005 at 12:34 PM // 12:34..
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