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Old Sep 24, 2005, 10:28 PM // 22:28   #21
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nice build actually. from where i sit, the two skills weaken armor and rend enchantments are open to debate.

because alot of people run hex remover, and because it takes so long to cast weaken armor im not entirely sure its that great. but if you do catch someone with that you can own a squishy in like 3 hits. so you kind of risk wasting like 10 energy (i think its that) and about 3 seconds on something that *might* be removed a second later. so IMO something like penetrating blow *could* be a substitute to that, it has armor penetration (which is similar to reducing armor), is guaranteed to work fast but you can only do it once. i guess its situational.

as to rend, well, with the huge casting time, and because you have to go find them after... im not a big fan of that. maybe add in something like warriors cunning, it should help you cut through something retarded like guardian/aegis, and the recharge/casting cycle is similar to rend.

oh and i still think disrupting chop > swift chop >.<

and im not trying to say that weaken armor will always be countered etc. im just trying to evaluate its effectiveness when countered and when not countered thats all

oh and no sig... im not gonna argue over that but its not my fav idea either =/
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Old Sep 25, 2005, 04:59 AM // 04:59   #22
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Rend, why run?

Well, if your foe is going to run from rend, then uh, doesn't that mean he's out of the fight? [as in monk runs away from teammates = useless monk]

If one does a search on W/N curses, can someone tell me who else came up with this exact same build? If it's so cookie cutter, then why doesn't anyone post it?

Cause it's expected to be known? I'm certain nobody knows or agrees on how dangerous curses really are except a very select few who just plain do...
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Old Sep 25, 2005, 05:11 AM // 05:11   #23
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i'm usually a fan of "let each class do their job"

judges insight is a good enchantment to have on a warrior but it's not that hot an idea for the warrior himself to self cast. the warrior has simply better things to do with the 2 seconds -> possibly landing hits on someone with frenzy / iway, or positioning / chasing. an e/mo smiter CAN spare the 2 seconds to cast JI on someone, because all he's sacrificing is probably a single wand hit on a random insignificant target that wasn't the called one.

yes weaken armour and rend enchantments are good and all but i feel they're much better off being casted by a supporting necro. i'm not too big a fan of warrior who runs up to opponents and then stops for a few seconds to cast spells.
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Old Sep 25, 2005, 06:22 AM // 06:22   #24
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Quote:
Originally Posted by Yukito Kunisaki
You've been /SLAPPED!!!

/salute to Eonwe...

As for the aforementioned Hammer version of this build. I sadly have to say... No, Freakin... WAY!!!

NONE of the hammer skills can come close to the damage whammy that this build creates. I mean look at the standard 'smart' Hammer setup of chain skills...

Devastating Hammer {E}, Crushing Blow, Hammer Bash, Irresistable Blow

If you look at the damage +'s on each of these skills, and then look at the damage +'s that the axe warrior wields, it's quite obvious the axe will floor you a lot faster than a hammer. [no pun intended] I attack faster than you. My skills have a far higher damage bonus in them than you do. IWAY, you need a dead teammate. Problem, NO TEAMMATE in their right mind will WANT to die just so you can attack faster and get a little regen...
I already run both Axe W/N and Hammer W/N and mastered both weapon to deal highest dmg as i could. Explan me how come i hit 102 using axe with weaken armor and 136 using hammer with out weaken armor? damage +s doesnt mean everything, you also have to compare weapons base damage. And weaken armor does not benefit dmg + skills. Also when you score a critical hit, your dmg + from weapon skill does not gain any bonus. Only your normal attack dmg do. lets say your regular attack from hammer is 50 dmg, and you score a critical attack from Irresistable Blow, you do 50x2+32. I'm already got sick of ppl when they say OMG! it add +42 dmg! it must be GOD! Also high burst damage is far important to kill a target then dealing constant dmg.

Last edited by Meimei; Sep 25, 2005 at 06:41 AM // 06:41..
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Old Sep 25, 2005, 06:52 AM // 06:52   #25
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Quote:
Originally Posted by Meimei
Also high burst damage is far important to kill a target then dealing constant dmg.
If that's the case, who can deliver burst damage faster? That's the difference in DPS between hammer and the axe. No hammer will efficiently be able to deal the massive dmg FAST enough that it couldn't be healed. The Eviscerate {E} is so deadly because it does deep wound ON TOP of massive damage. Name me a hammer skill that tears off 200+ dmg in one swing?

edit* [that doesn't require your foe on the ground... ]
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Old Sep 25, 2005, 06:56 AM // 06:56   #26
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Smurf, deep wound she be applied ASAP because if it is apllied when the foes health is already below 20%, it won't do any damage. All it does is reduce max health.

I love my W/Mo axe warrior in pvp. I dealed a crit eviscerate of 192 dmg to another warrior in gvg one time. I prefer JI and SoH over necro curses because with necro curses you have to set up each oponent individualy, so you are loosing lots of dps in that time. While a W/Mo with JI and SoH just enchants himself. Rarely have those ever been removed from me. Why? Simple, I am a warrior. That mesmer or necro would rather dis-enchant the caster or monk first.

I don't have a pernament build yet, I swap things around alot. I tried desperation blow and am realy enjoying it (instant +30~35 damage and random condition). I sometimes go tactics and bring "watch yourself!" and buff up my casters.
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Old Sep 25, 2005, 07:05 AM // 07:05   #27
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buffing your casters doesn't really go too well with the 'in the know' people here. Almost all of them want DAMAGE IS YOUR ROLE DAMNIT, OTHERWISE YOU SUCK!!! kind of attitude towards warriors.

What makes this build better than yours is that

1. It's energy efficient. With such a long recycle time, [and no energy degen] I can kill rather quickly with it.

2. You bring your SoH and your JI. Enemy does Guardian and Shield of Judgement {E}. In other words... you're screwed...
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Old Sep 25, 2005, 07:11 AM // 07:11   #28
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I've done 102 dmg with Eviscerate with weaken armor. In reality that's 102+100(deep wound)

I've done 128 with Crushing Blow with out weaken armor. In reality that's 128+100(deep wound)too bad i dont have weaken armor for hammer build.

No hammer will efficiently be able to deal the massive dmg FAST enough? You are wrong, i can kill a target with 1 KD before it worns off, i dont need 2 KDs. That also solves the problem when monks cast between 2 chian knockdowns to give me trouble.

Hammer burst dmg is better, i'm using hammer and axe all the time with frenzy. but i wont say hammer is better then axe because infinite cripple while attacking full time frenzy speed is very good too.

Last edited by Meimei; Sep 25, 2005 at 07:25 AM // 07:25..
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Old Sep 25, 2005, 11:12 AM // 11:12   #29
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Nice build Yukito. My only suggestion is that you change your strength from 15 to 13. Two superior runes is really going to affect your health. The benefit you will get from the superior strength rune, in my opinion, doesn't warrant loosing 75HP. I dont think that there will be a huge difference between 15% and 13% armour penentration on low armour targets with weakened armour.
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Old Sep 25, 2005, 01:04 PM // 13:04   #30
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Weaken Armor with an axe warrior was pretty nifty back in the days when people didn't use Inspired Hex on almost every monk... The dmg is pretty good, 140 with Eviscerate is nothing to laugh at. The best way to get this to work is to have 2 W/N and the other should have Rigor Mortis and the other Weaken Armor. Spiking FTW?
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Old Sep 25, 2005, 02:34 PM // 14:34   #31
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Quote:
Originally Posted by Yukito Kunisaki
buffing your casters doesn't really go too well with the 'in the know' people here. Almost all of them want DAMAGE IS YOUR ROLE DAMNIT, OTHERWISE YOU SUCK!!! kind of attitude towards warriors.
Hmm thats interesting. I really do love watch yourself. However:
  • You don't need any points in tactics to use it relatively well.
  • It dosen't cost much adren which is why you don't need many points to use it well. But it also means that it takes away from your other adren attacks more than it should.
  • Its a shout so it dosen't interfere with your other activities.
just maybe...you don't want it on a primary warrior. But who else would gain adrenaline at all? Dunno, interrupter/QS ranger? Could be an idea since they typically hardly ever/don't use their secondaries. I'll need to think more into it.

Quote:
Originally Posted by Yukito Kunisaki
1. It's energy efficient. With such a long recycle time, [and no energy degen]
Can't argue with that.

Quote:
Originally Posted by Yukito Kunisaki
2. You bring your SoH and your JI. Enemy does Guardian and Shield of Judgement {E}. In other words... you're screwed...
Oooo. SoH AND JI? *scratches his head* where're you getting that blue juice from? Although he did mention that he's playing GvG so in the case of Guardian and Shield of Judgement, I'm guessing a teammate has him covered. (not to rub it in...but is that a x counters y argument I detect? ^^; ) On the subject of which...you're not planning to rend guardian are you?...because that would be a shocking waste. Rigor might be a plan...but it really does depend on your team setup.

On rend/enchant strips in general. The more in a team, the better. The days of NR owning everything are gone, and unless anyone's got any great ideas...we're back to cramming each spare slot in a build with an enchant strip. As a warrior, yes it does take away from your attacking potential...but so do enchantments, use it sparingly is all, communication here is key.
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Old Sep 25, 2005, 07:59 PM // 19:59   #32
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actually both hammer warriors and axe warriors do 'spike' damage, hammer warriors attack slower but the target is sitting on his ass while you hit him. axe warriors just attack fast with eviscerate + exec strike.

oh and im pretty sure if a target is below 20% hp and you hit them with a deep wound they go to 1 hp.

oh and if youre in the subject of counters, prot spirit + shielding hands gimps almost any warrior, weaken armor or not. no one brings shield of judgement, really...

and when playing in a group where you (a warrior), a ranger and like some ele are the only damage dealers, you really just dont have time to cast rend or weaken armor. its just impractical. so maybe in a warrior heavy build weaken armor on a warrior is ok since you really cant have too many warriors follow one target... but...

oh and imo strength of honor is useless. hasnt done anything for me yet. unless you run some kind of axe warroir with frenzy, and targets dont run it can do something like an extra 50 damage (woot). but its just not worth the energy degen. put up winnowing if you really want a teeny bit extra
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Old Sep 25, 2005, 08:28 PM // 20:28   #33
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Quote:
Originally Posted by Eonwe
You mean if he were in a situation that is very likely to never occur, and the enemy happened to have every single anti-warrior skill he could possibly hold, and yet even on top of that his monk doesn't have hex removal? I don't see what you're getting it. You just created an ideal situation in which a build like this would not do well, however that situation is likely to never occur.
I just have a lil question, just a bit personal, if you dont mind you can answer.
Is your forum-life all about posting complains and disagrees to peoples ideas?
Do you have a sad life or something you want to express here? If you do so do it directly, not by flameposts please. Thank you.
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Old Sep 25, 2005, 08:35 PM // 20:35   #34
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I usually post things that are correct. I correct the people who are incorrect. Or in this case I chew them out when they post something absurd. Get it?
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Old Sep 25, 2005, 08:39 PM // 20:39   #35
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well I dont think so, the only thing you cast is your own opinion, and mostly its incorrect. 1) its subjectiv because you dont no the other side, so its mostly false.
2) you write in a bit of a sence which sounds like you want to shit ppl down.

Got It?
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Old Sep 25, 2005, 08:43 PM // 20:43   #36
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Do you know how to speak english chief?
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Old Sep 25, 2005, 08:47 PM // 20:47   #37
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err ... seems so ... whats the point of that worthless question to be asked???

dont get you again.
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Old Sep 25, 2005, 11:26 PM // 23:26   #38
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Quote:
Originally Posted by Eonwe
Do you know how to speak english chief?
Considering he's from Luxembourg, his english is commendable.

But all that nonsensical, "fight fire with fire," attitude you so lovingly display isn't helping Eonwe stem his retorts. And he, at least, doesn't say "forum life" like it's a kind of commonly-used slang.

<----BASH ME

Oh. Right. Hammers; they are more practical for keeping people immoble while mauling.

Last edited by Enigmatics; Sep 25, 2005 at 11:28 PM // 23:28..
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Old Sep 26, 2005, 07:22 AM // 07:22   #39
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thank you Enig, gives me a bit of immagination of Eonwe ...
but I still dont get him ^^
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Old Sep 26, 2005, 09:26 AM // 09:26   #40
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Because eonwe is right... that situation is null and void with a monk running hex removal.
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