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Old Oct 06, 2005, 10:22 PM // 22:22   #61
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Quote:
Originally Posted by Gabriel Fallen Monk
IMHO shielding hands owns. And who in their right mind would go into any battle without protective spirit? It is a key spell to stopping may kinds of dmg.

All i gotta say is bring on the kindle ranger spikers I'll take my constant shileding hands anyday.
A well-timed concussion shot ftw.
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Old Oct 06, 2005, 10:38 PM // 22:38   #62
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Quote:
Originally Posted by Yukito Kunisaki
Thanks to the buff to Grenth's Balance {E}, there's some hot ideas a monk can wield...

Awaken the Blood
Blood Ritual
Infuse Health

Grenth's Balance... Wa pow

Funny thing, it's recycle time makes it downright devastating.
plz don't post that build here. used and abused it. will probly be changed later on if people figure out how to use it affectively
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Old Oct 07, 2005, 03:53 PM // 15:53   #63
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Originally Posted by smurfhunter
its not as good as you think. in the extreme case, say you have 1 health and they have 500, you will gain the average or like 250 health, and he loses that much. and you cant spike with it because if your ever so slightly off timing it wont do anything. a one time damage of 250, doable ONLY when hes at full health seems... useless. idk. it seems more like a pve skill where you do it on a 'boss' or something. maybe if you combine it with other spiking... hmm...

and who doesnt wand random monks running around with 1 hp
Because if they're in range to wand you, you're in range to Balance them.
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Old Oct 07, 2005, 04:38 PM // 16:38   #64
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Grenth's is tricky. You have to have very good timing for it and a suitable target (say, a nearby enemy warrior). If you're being attacked at all, chances are you'll die before Grenth's finishes casting (I've had this happen several times on my N/Mo).

It's one of those things that sounds awesome on paper, but doesn't pan out in real application.
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Old Oct 08, 2005, 07:12 PM // 19:12   #65
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Quote:
Originally Posted by ElderAtronach
Grenth's is tricky. You have to have very good timing for it and a suitable target (say, a nearby enemy warrior). If you're being attacked at all, chances are you'll die before Grenth's finishes casting (I've had this happen several times on my N/Mo).

It's one of those things that sounds awesome on paper, but doesn't pan out in real application.
yep, I tryed to use it with a Monk/necro. Didn't work, because the requiries for it to work the best are:

*Targeted ennemy has full health.
*You have almost no health left.

and even if you have almost no health left, you will steal like 150health from the ennemi, which isnt really amazing, that spell should be fixxed, because its not really worth the elite.
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